DeviceDepartedEventHandler 代理人
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
描述處理 DeviceDeparted 事件的方法。
public delegate void DeviceDepartedEventHandler(ProximityDevice ^ sender);
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.Guid(4020886121, 63202, 18889, 164, 158, 142, 15, 197, 143, 185, 17)]
class DeviceDepartedEventHandler : MulticastDelegate
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.Guid(4020886121, 63202, 18889, 164, 158, 142, 15, 197, 143, 185, 17)]
public delegate void DeviceDepartedEventHandler(ProximityDevice sender);
var deviceDepartedEventHandlerHandler = function(sender){
/* Your code */
}
Public Delegate Sub DeviceDepartedEventHandler(sender As ProximityDevice)
參數
- sender
- ProximityDevice
引發 DeviceDeparted 事件的鄰近裝置。
- 屬性
Windows 需求
裝置系列 |
Windows 10 (已於 10.0.10240.0 - for Xbox, see UWP features that aren't yet supported on Xbox 引進)
|
API contract |
Windows.Foundation.UniversalApiContract (已於 v1.0 引進)
|
應用程式功能 |
ID_CAP_PROXIMITY [Windows Phone]
proximity
ID_CAP_PROXIMITY [Windows Phone]
|
範例
Windows.Networking.Proximity.ProximityDevice proximityDevice;
private void InitializeProximityDevice()
{
proximityDevice = Windows.Networking.Proximity.ProximityDevice.GetDefault();
if (proximityDevice != null) {
proximityDevice.DeviceArrived += ProximityDeviceArrived;
proximityDevice.DeviceDeparted += ProximityDeviceDeparted;
WriteMessageText("Proximity device initialized.\n");
}
else
{
WriteMessageText("Failed to initialized proximity device.\n");
}
}
private void ProximityDeviceArrived(Windows.Networking.Proximity.ProximityDevice device)
{
WriteMessageText("Proximate device arrived. id = " + device.DeviceId + "\n");
}
private void ProximityDeviceDeparted(Windows.Networking.Proximity.ProximityDevice device)
{
WriteMessageText("Proximate device departed. id = " + device.DeviceId + "\n");
}
// Write a message to MessageBlock on the UI thread.
private Windows.UI.Core.CoreDispatcher messageDispatcher = Window.Current.CoreWindow.Dispatcher;
async private void WriteMessageText(string message, bool overwrite = false)
{
await messageDispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal,
() =>
{
if (overwrite)
MessageBlock.Text = message;
else
MessageBlock.Text += message;
});
}
Dim proximityDevice As Windows.Networking.Proximity.ProximityDevice
Private Sub InitializeProximityDevice()
proximityDevice = Windows.Networking.Proximity.ProximityDevice.GetDefault()
If proximityDevice IsNot Nothing Then
AddHandler proximityDevice.DeviceArrived, AddressOf ProximityDeviceArrived
AddHandler proximityDevice.DeviceDeparted, AddressOf ProximityDeviceDeparted
WriteMessageText("Proximity device initialized." & vbTab)
Else
WriteMessageText("Failed to initialized proximity device." & vbTab)
End If
End Sub
Private Sub ProximityDeviceArrived(device As Windows.Networking.Proximity.ProximityDevice)
WriteMessageText("Proximate device arrived. id = " & device.DeviceId & vbTab)
End Sub
Private Sub ProximityDeviceDeparted(device As Windows.Networking.Proximity.ProximityDevice)
WriteMessageText("Proximate device departed. id = " & device.DeviceId & vbTab)
End Sub
' Write a message to MessageBlock on the UI thread.
Private Async Sub WriteMessageText(message As String, Optional overwrite As Boolean = False)
Await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal,
Sub()
If overwrite Then
MessageBlock.Text = message
Else
MessageBlock.Text &= message
End If
End Sub)
End Sub