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PeerFinder.FindAllPeersAsync 方法

定義

以非同步方式流覽在無線範圍內執行相同應用程式的對等裝置。

public:
 static IAsyncOperation<IVectorView<PeerInformation ^> ^> ^ FindAllPeersAsync();
/// [Windows.Foundation.Metadata.RemoteAsync]
 static IAsyncOperation<IVectorView<PeerInformation>> FindAllPeersAsync();
[Windows.Foundation.Metadata.RemoteAsync]
public static IAsyncOperation<IReadOnlyList<PeerInformation>> FindAllPeersAsync();
function findAllPeersAsync()
Public Shared Function FindAllPeersAsync () As IAsyncOperation(Of IReadOnlyList(Of PeerInformation))

傳回

針對執行應用程式的對等裝置進行流覽的非同步作業。

屬性

Windows 需求

應用程式功能
ID_CAP_NETWORKING [Windows Phone] ID_CAP_NETWORKING [Windows Phone] proximity ID_CAP_PROXIMITY [Windows Phone]

範例

protected override void OnNavigatedTo(NavigationEventArgs e)
{
    DisplayNameTextBox.Text = Windows.Networking.Proximity.PeerFinder.DisplayName;
    Windows.Networking.Proximity.PeerFinder.ConnectionRequested += ConnectionRequested;

    // If activated from launch or from the background, create a peer connection.
    var args = e.Parameter as Windows.ApplicationModel.Activation.LaunchActivatedEventArgs;
    if (args != null && args.Kind == Windows.ApplicationModel.Activation.ActivationKind.Launch)
    {
        if (args.Arguments == "Windows.Networking.Proximity.PeerFinder:StreamSocket")
        {
            AdvertiseForPeersButton_Click(null, null);
        }
    }
}

protected override void OnNavigatingFrom(NavigatingCancelEventArgs e)
{
    if (_started)
    {
        // Detach the callback handler (there can only be one PeerConnectProgress handler).
        Windows.Networking.Proximity.PeerFinder.TriggeredConnectionStateChanged -= TriggeredConnectionStateChanged;
        // Detach the incoming connection request event handler.
        Windows.Networking.Proximity.PeerFinder.ConnectionRequested -= ConnectionRequested;
        Windows.Networking.Proximity.PeerFinder.Stop();
        CloseSocket();
        _started = false;
    }
}

// Write a message to MessageBlock on the UI thread.
private Windows.UI.Core.CoreDispatcher messageDispatcher = Window.Current.CoreWindow.Dispatcher;

async private void WriteMessageText(string message, bool overwrite = false)
{
    await messageDispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal,
        () =>
        {
            if (overwrite)
                MessageBlock.Text = message;
            else
                MessageBlock.Text += message;
        });
}

bool _started = false;

// Click event handler for "Advertise" button.
private void AdvertiseForPeersButton_Click(object sender, RoutedEventArgs e)
{
    if (_started) 
    {
        WriteMessageText("You are already advertising for a connection.\n");
        return; 
    }

    Windows.Networking.Proximity.PeerFinder.DisplayName = DisplayNameTextBox.Text;

    if ((Windows.Networking.Proximity.PeerFinder.SupportedDiscoveryTypes &
         Windows.Networking.Proximity.PeerDiscoveryTypes.Triggered) ==
         Windows.Networking.Proximity.PeerDiscoveryTypes.Triggered)
    {
        Windows.Networking.Proximity.PeerFinder.TriggeredConnectionStateChanged +=
            TriggeredConnectionStateChanged;

        WriteMessageText("You can tap to connect a peer device that is " +
                         "also advertising for a connection.\n");
    }
    else
    {
        WriteMessageText("Tap to connect is not supported.\n");
    }

    if ((Windows.Networking.Proximity.PeerFinder.SupportedDiscoveryTypes &
         Windows.Networking.Proximity.PeerDiscoveryTypes.Browse) !=
         Windows.Networking.Proximity.PeerDiscoveryTypes.Browse)
    {
        WriteMessageText("Peer discovery using Wi-Fi Direct is not supported.\n");
    }

   Windows.Networking.Proximity.PeerFinder.Start();
   _started = true;
}

private void TriggeredConnectionStateChanged(
    object sender,
    Windows.Networking.Proximity.TriggeredConnectionStateChangedEventArgs e)
{
    if (e.State == Windows.Networking.Proximity.TriggeredConnectState.PeerFound)
    {
        WriteMessageText("Peer found. You may now pull your devices out of proximity.\n");
    }
    if (e.State == Windows.Networking.Proximity.TriggeredConnectState.Completed)
    {
        WriteMessageText("Connected. You may now send a message.\n");
        SendMessage(e.Socket);
    }
}

// Click event handler for "Browse" button.
async private void FindPeersButton_Click(object sender, RoutedEventArgs e)
{
    if ((Windows.Networking.Proximity.PeerFinder.SupportedDiscoveryTypes &
         Windows.Networking.Proximity.PeerDiscoveryTypes.Browse) !=
         Windows.Networking.Proximity.PeerDiscoveryTypes.Browse)
    {
        WriteMessageText("Peer discovery using Wi-Fi Direct is not supported.\n");
        return;
    }

    try
    {
        var peerInfoCollection = await Windows.Networking.Proximity.PeerFinder.FindAllPeersAsync();
        if (peerInfoCollection.Count > 0)
        {
            // Connect to first peer found - example only.
            // In your app, provide the user with a list of available peers.
            ConnectToPeer(peerInfoCollection[0]);
        }
    }
    catch (Exception err)
    {
        WriteMessageText("Error finding peers: " + err.Message + "\n");
    }
}

async private void ConnectToPeer(Windows.Networking.Proximity.PeerInformation peerInfo)
{
    WriteMessageText("Peer found. Connecting to " + peerInfo.DisplayName + "\n");
    try
    {
        Windows.Networking.Sockets.StreamSocket socket =
            await Windows.Networking.Proximity.PeerFinder.ConnectAsync(peerInfo);

        WriteMessageText("Connection successful. You may now send messages.\n");
        SendMessage(socket);
    }
    catch (Exception err)
    {
        WriteMessageText("Connection failed: " + err.Message + "\n");
    }

    requestingPeer = null;
}

// Click event handler for "Stop" button.
private void StopFindingPeersButton_Click(object sender, RoutedEventArgs e)
{
    _started = false;
    Windows.Networking.Proximity.PeerFinder.Stop();
    if (proximitySocket != null) { CloseSocket(); }
}

// Handle external connection requests.
Windows.Networking.Proximity.PeerInformation requestingPeer;

private void ConnectionRequested(object sender,
    Windows.Networking.Proximity.ConnectionRequestedEventArgs e)
{
    requestingPeer = e.PeerInformation;
    WriteMessageText("Connection requested by " + requestingPeer.DisplayName + ". " +
        "Click 'Accept Connection' to connect.");
}

private void AcceptConnectionButton_Click(object sender, RoutedEventArgs e)
{
    if (requestingPeer == null)
    {
        WriteMessageText("No peer connection has been requested.");
        return;
    }

    ConnectToPeer(requestingPeer);
}
Protected Overrides Sub OnNavigatedTo(e As Navigation.NavigationEventArgs)
    DisplayNameTextBox.Text = Windows.Networking.Proximity.PeerFinder.DisplayName
    AddHandler Windows.Networking.Proximity.PeerFinder.ConnectionRequested, AddressOf ConnectionRequested

    ' If activated from launch or from the background, create a peer connection.
    Dim args = TryCast(e.Parameter, Windows.ApplicationModel.Activation.LaunchActivatedEventArgs)
    If args IsNot Nothing AndAlso args.Kind = Windows.ApplicationModel.Activation.ActivationKind.Launch Then

        If args.Arguments = "Windows.Networking.Proximity.PeerFinder:StreamSocket" Then
            AdvertiseForPeersButton_Click()
        End If
    End If
End Sub

Protected Overrides Sub OnNavigatingFrom(e As Navigation.NavigatingCancelEventArgs)
    If _started Then
        ' Detach the callback handler (there can only be one PeerConnectProgress handler).
        RemoveHandler Windows.Networking.Proximity.PeerFinder.TriggeredConnectionStateChanged, AddressOf TriggeredConnectionStateChanged
        ' Detach the incoming connection request event handler.
        RemoveHandler Windows.Networking.Proximity.PeerFinder.ConnectionRequested, AddressOf ConnectionRequested
        Windows.Networking.Proximity.PeerFinder.Stop()
        CloseSocket()
        _started = False
    End If
End Sub

' Write a message to MessageBlock on the UI thread.
Private Async Sub WriteMessageText(message As String, Optional overwrite As Boolean = False)
    Await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal,
        Sub()
            If overwrite Then
                MessageBlock.Text = message
            Else
                MessageBlock.Text &= message
            End If
        End Sub)
End Sub

Private _started As Boolean = False

' Click event handler for "Advertise" button.
Private Sub AdvertiseForPeersButton_Click()

    If _started Then
        WriteMessageText("You are already advertising for a connection." & vbCrLf)
        Return
    End If

    Windows.Networking.Proximity.PeerFinder.DisplayName = DisplayNameTextBox.Text

    If ((Windows.Networking.Proximity.PeerFinder.SupportedDiscoveryTypes And
         Windows.Networking.Proximity.PeerDiscoveryTypes.Triggered) =
         Windows.Networking.Proximity.PeerDiscoveryTypes.Triggered) Then

        AddHandler Windows.Networking.Proximity.PeerFinder.TriggeredConnectionStateChanged,
            AddressOf TriggeredConnectionStateChanged

        WriteMessageText("You can tap to connect a peer device that is " &
                         "also advertising for a connection." & vbCrLf)
    Else
        WriteMessageText("Tap to connect is not supported." & vbCrLf)
    End If

    If (Windows.Networking.Proximity.PeerFinder.SupportedDiscoveryTypes And
        Windows.Networking.Proximity.PeerDiscoveryTypes.Browse) <>
        Windows.Networking.Proximity.PeerDiscoveryTypes.Browse Then

        WriteMessageText("Peer discovery using Wifi-Direct is not supported." & vbCrLf)
    End If

    Windows.Networking.Proximity.PeerFinder.Start()
    _started = True
End Sub

Private Sub TriggeredConnectionStateChanged(
    sender As Object,
    e As Windows.Networking.Proximity.TriggeredConnectionStateChangedEventArgs)

    If e.State = Windows.Networking.Proximity.TriggeredConnectState.PeerFound Then

        WriteMessageText("Peer found. You may now pull your devices out of proximity." & vbCrLf)
    End If

    If e.State = Windows.Networking.Proximity.TriggeredConnectState.Completed Then
        WriteMessageText("Connected. You may now send a message." & vbCrLf)
        SendMessage(e.Socket)
    End If
End Sub

' Click event handler for "Browse" button.
Private Async Sub FindPeersButton_Click()
    If (Windows.Networking.Proximity.PeerFinder.SupportedDiscoveryTypes And
        Windows.Networking.Proximity.PeerDiscoveryTypes.Browse) <>
        Windows.Networking.Proximity.PeerDiscoveryTypes.Browse Then

        WriteMessageText("Peer discovery using Wifi-Direct is not supported." & vbCrLf)
        Return
    End If

    Try
        Dim peerInfoCollection = Await Windows.Networking.Proximity.PeerFinder.FindAllPeersAsync()
        If peerInfoCollection.Count > 0 Then
            ' Connect to first peer found - example only.
            ' In your app, provide the user with a list of available peers.
            ConnectToPeer(peerInfoCollection(0))
        End If
    Catch err As Exception
        WriteMessageText("Error finding peers: " & err.Message & vbCrLf)
    End Try
End Sub

Private Async Sub ConnectToPeer(peerInfo As Windows.Networking.Proximity.PeerInformation)

    WriteMessageText("Peer found. Connecting to " & peerInfo.DisplayName & vbCrLf)
    Try
        Dim socket = Await Windows.Networking.Proximity.PeerFinder.ConnectAsync(peerInfo)

        WriteMessageText("Connection successful. You may now send messages." & vbCrLf)
        SendMessage(socket)
    Catch err As Exception
        WriteMessageText("Connection failed: " & err.Message & vbCrLf)
    End Try

    requestingPeer = Nothing
End Sub

' Click event handler for "Stop" button.
Private Sub StopFindingPeersButton_Click()

    _started = False
    Windows.Networking.Proximity.PeerFinder.Stop()
    If proximitySocket IsNot Nothing Then CloseSocket()
End Sub

' Handle external connection requests.
Private requestingPeer As Windows.Networking.Proximity.PeerInformation

Private Sub ConnectionRequested(sender As Object,
    e As Windows.Networking.Proximity.ConnectionRequestedEventArgs)

    requestingPeer = e.PeerInformation

    WriteMessageText("Connection requested by " & requestingPeer.DisplayName & ". " &
        "Click 'Accept Connection' to connect.")
End Sub

Private Sub AcceptConnectionButton_Click()
    If requestingPeer Is Nothing Then
        WriteMessageText("No peer connection has been requested.")
        Return
    End If

    ConnectToPeer(requestingPeer)
End Sub

備註

如果您的應用程式正在電腦上執行,您可以流覽執行應用程式的對等電腦。 在此情況下,對等探索會透過 Wi-Fi Direct 進行。 如果您的應用程式正在手機上執行,您可以流覽正在執行應用程式的對等手機。 在此情況下,對等探索會透過藍牙進行。 因為用於對等探索的傳輸在電腦和手機之間有所不同,所以在電腦上執行的應用程式只能尋找對等電腦,而您在手機上執行的應用程式只能找到對等手機。

當非同步流覽作業順利完成時,它會傳回無線範圍內的對等清單。 對等是一種裝置,其具有在前景中執行的應用程式,且具有相符的應用程式識別碼。對等也可以有指定為替代身分識別的相符流覽識別碼。 如需詳細資訊,請參閱 AlternateIdentities

如果應用程式呼叫 ConnectAsync 方法來建立與對等的連線,應用程式將不再公告連線,而且在應用程式呼叫 Close 方法以關閉通訊端連線之前,FindAllPeersAsync 方法將無法再找到。

您只會找到裝置在無線範圍內且對等應用程式正在前景執行所在的對等。 如果對等應用程式是在背景中執行,鄰近性不會公告對等連線。

除了 FindAllPeersAsync 方法以外,您也可以使用 PeerWatcher 物件動態搜尋對等應用程式,因為它們在範圍內探索到它們。

Windows Phone 8

Windows Phone 8 不支援 Wi-Fi Direct。

適用於

另請參閱