StreamSocketListener.ConnectionReceived 事件
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
事件,指出 已在 StreamSocketListener 物件上收到連接。
// Register
event_token ConnectionReceived(TypedEventHandler<StreamSocketListener, StreamSocketListenerConnectionReceivedEventArgs const&> const& handler) const;
// Revoke with event_token
void ConnectionReceived(event_token const* cookie) const;
// Revoke with event_revoker
StreamSocketListener::ConnectionReceived_revoker ConnectionReceived(auto_revoke_t, TypedEventHandler<StreamSocketListener, StreamSocketListenerConnectionReceivedEventArgs const&> const& handler) const;
public event TypedEventHandler<StreamSocketListener,StreamSocketListenerConnectionReceivedEventArgs> ConnectionReceived;
function onConnectionReceived(eventArgs) { /* Your code */ }
streamSocketListener.addEventListener("connectionreceived", onConnectionReceived);
streamSocketListener.removeEventListener("connectionreceived", onConnectionReceived);
- or -
streamSocketListener.onconnectionreceived = onConnectionReceived;
Public Custom Event ConnectionReceived As TypedEventHandler(Of StreamSocketListener, StreamSocketListenerConnectionReceivedEventArgs)
事件類型
Windows 需求
應用程式功能 |
ID_CAP_NETWORKING [Windows Phone]
|
備註
若要接聽 StreamSocketListener 物件的連線,應用程式必須將 ConnectionReceived 事件指派給事件處理常式,然後呼叫 BindEndpointAsync 或 BindServiceNameAsync 方法,將 StreamSocketListener 系結至要接聽的本機服務名稱或 TCP 埠。 若要接聽藍牙 RFCOMM,系結會是藍牙服務識別碼。
注意 從 StreamSocket的觀點來看,平行模式程式庫 (PPL) 完成處理常式會執行 (,而且通訊端在接續本文執行之前符合處置) 資格。 因此,如果您想要在接續內使用它,若要讓您的通訊端不受處置,您必須使用 C++ PPL 接續中 StreamSocket 參考中所述的其中一種技術。