SpatialGraphInteropPreview.CreateCoordinateSystemForNode 方法

定義

多載

CreateCoordinateSystemForNode(Guid)

建立追蹤靜態空間節點調整的空間座標系統。

CreateCoordinateSystemForNode(Guid, Vector3)

建立空間座標系統,追蹤依指定相對位置調整靜態空間節點的原點位移。

CreateCoordinateSystemForNode(Guid, Vector3, Quaternion)

建立空間座標系統,追蹤靜態空間節點與其原點位移的調整,並依指定的相對位置和方向旋轉。

CreateCoordinateSystemForNode(Guid)

建立追蹤靜態空間節點調整的空間座標系統。

public:
 static SpatialCoordinateSystem ^ CreateCoordinateSystemForNode(Platform::Guid nodeId);
/// [Windows.Foundation.Metadata.Overload("CreateCoordinateSystemForNode")]
 static SpatialCoordinateSystem CreateCoordinateSystemForNode(winrt::guid const& nodeId);
[Windows.Foundation.Metadata.Overload("CreateCoordinateSystemForNode")]
public static SpatialCoordinateSystem CreateCoordinateSystemForNode(Guid nodeId);
function createCoordinateSystemForNode(nodeId)
Public Shared Function CreateCoordinateSystemForNode (nodeId As Guid) As SpatialCoordinateSystem

參數

nodeId
Guid

Platform::Guid

winrt::guid

靜態空間節點的識別碼。

傳回

空間座標系統。

屬性

適用於

CreateCoordinateSystemForNode(Guid, Vector3)

建立空間座標系統,追蹤依指定相對位置調整靜態空間節點的原點位移。

public:
 static SpatialCoordinateSystem ^ CreateCoordinateSystemForNode(Platform::Guid nodeId, float3 relativePosition);
/// [Windows.Foundation.Metadata.Overload("CreateCoordinateSystemForNodeWithPosition")]
 static SpatialCoordinateSystem CreateCoordinateSystemForNode(winrt::guid const& nodeId, float3 const& relativePosition);
[Windows.Foundation.Metadata.Overload("CreateCoordinateSystemForNodeWithPosition")]
public static SpatialCoordinateSystem CreateCoordinateSystemForNode(Guid nodeId, Vector3 relativePosition);
function createCoordinateSystemForNode(nodeId, relativePosition)
Public Shared Function CreateCoordinateSystemForNode (nodeId As Guid, relativePosition As Vector3) As SpatialCoordinateSystem

參數

nodeId
Guid

Platform::Guid

winrt::guid

靜態空間節點的識別碼。

relativePosition
Vector3 Vector3

float3

從空間節點原點到這個座標系統原點的固定位置位移,以節點原點的座標系統表示。

傳回

空間座標系統。

屬性

適用於

CreateCoordinateSystemForNode(Guid, Vector3, Quaternion)

建立空間座標系統,追蹤靜態空間節點與其原點位移的調整,並依指定的相對位置和方向旋轉。

public:
 static SpatialCoordinateSystem ^ CreateCoordinateSystemForNode(Platform::Guid nodeId, float3 relativePosition, quaternion relativeOrientation);
/// [Windows.Foundation.Metadata.Overload("CreateCoordinateSystemForNodeWithPositionAndOrientation")]
 static SpatialCoordinateSystem CreateCoordinateSystemForNode(winrt::guid const& nodeId, float3 const& relativePosition, quaternion const& relativeOrientation);
[Windows.Foundation.Metadata.Overload("CreateCoordinateSystemForNodeWithPositionAndOrientation")]
public static SpatialCoordinateSystem CreateCoordinateSystemForNode(Guid nodeId, Vector3 relativePosition, Quaternion relativeOrientation);
function createCoordinateSystemForNode(nodeId, relativePosition, relativeOrientation)
Public Shared Function CreateCoordinateSystemForNode (nodeId As Guid, relativePosition As Vector3, relativeOrientation As Quaternion) As SpatialCoordinateSystem

參數

nodeId
Guid

Platform::Guid

winrt::guid

靜態空間節點的識別碼。

relativePosition
Vector3 Vector3

float3

從空間節點原點到這個座標系統原點的固定位置位移,以節點原點的座標系統表示。

relativeOrientation
Quaternion Quaternion

quaternion

從空間節點原點到座標系統原點的固定旋轉,以節點原點的座標系統表示。

傳回

空間座標系統。

屬性

適用於