共用方式為


D3DKMT_OPENSYNCOBJECTNTHANDLEFROMNAME 結構 (d3dkmthk.h)

D3DKMT_OPENSYNCOBJECTNTHANDLEFROMNAME 會與 D3DKMTOpenSyncObjectNtHandleFromName 搭配使用,以開啟具名共享受監視柵欄物件的 NT 句柄。

語法

typedef struct _D3DKMT_OPENSYNCOBJECTNTHANDLEFROMNAME {
  [in]  DWORD dwDesiredAccess;
  void  D3DKMT_PTR(
    OBJECT_ATTRIBUTES *unnamedParam1,
    pObjAttrib        unnamedParam2
  );
  void  D3DKMT_PTR(
    HANDLE    unnamedParam1,
    hNtHandle unnamedParam2
  );
} D3DKMT_OPENSYNCOBJECTNTHANDLEFROMNAME;

成員

[in] dwDesiredAccess

用來開啟共用監視柵欄同步物件的存取屬性,例如 D3DDDI_SYNC_OBJECT_WAITD3DDDI_SYNC_OBJECT_SIGNALD3DDDI_SYNC_OBJECT_ALL_ACCESS

void D3DKMT_PTR( OBJECT_ATTRIBUTES *unnamedParam1, pObjAttrib unnamedParam2)

void D3DKMT_PTR( HANDLE unnamedParam1, hNtHandle unnamedParam2)

規格需求

需求
最低支援的用戶端 Windows 10
最低支援的伺服器 Windows Server 2016
標頭 d3dkmthk.h (包含 D3dkmthk.h)

另請參閱

D3DKMTOpenSyncObjectFromNtHandle2

D3DKMTOpenSyncObjectNtHandleFromName