XAML 光源
CompositionLight 物件會與 SceneLightingEffect 搭配使用,以模擬動態光源和反射率。
您可以將光源套用至 Visuals 和 XAML UIElements。
將光源套用至 XAML UIElements
XamlLight 物件可用來將 CompositionLights 套用至動態光源 XAML UIElements。 XamlLight 提供的各種方法,可供照射 UIElements 或 XAML Brush、將光源套用至 UIElements 的樹狀結構,以及根據它們目前是否正在使用來協助管理 CompositionLight 資源的存留期。
- 如果您以 XamlLight 照射一個 Brush,則 UIElement 使用該 Brush 的任何部分都會由該光源照亮。
- 如果您以 XamlLight 照射一個 UIElement,則整個 UIElement 及其子元素 UIElement 都會由該光源照亮。
建立和使用 XamlLight
XamlLight 是基底類別,可用來建立自訂光源。
此範例顯示自訂 XamlLight 的定義,該定義會將多色聚光燈套用至照射目標 UIElements 和 Brush。
public sealed class OrangeSpotLight : XamlLight
{
// Register an attached property that lets you set a UIElement
// or Brush as a target for this light type in markup.
public static readonly DependencyProperty IsTargetProperty =
DependencyProperty.RegisterAttached(
"IsTarget",
typeof(bool),
typeof(OrangeSpotLight),
new PropertyMetadata(null, OnIsTargetChanged)
);
public static void SetIsTarget(DependencyObject target, bool value)
{
target.SetValue(IsTargetProperty, value);
}
public static Boolean GetIsTarget(DependencyObject target)
{
return (bool)target.GetValue(IsTargetProperty);
}
// Handle attached property changed to automatically target and untarget UIElements and Brushes.
private static void OnIsTargetChanged(DependencyObject obj, DependencyPropertyChangedEventArgs e)
{
var isAdding = (bool)e.NewValue;
if (isAdding)
{
if (obj is UIElement)
{
XamlLight.AddTargetElement(GetIdStatic(), obj as UIElement);
}
else if (obj is Brush)
{
XamlLight.AddTargetBrush(GetIdStatic(), obj as Brush);
}
}
else
{
if (obj is UIElement)
{
XamlLight.RemoveTargetElement(GetIdStatic(), obj as UIElement);
}
else if (obj is Brush)
{
XamlLight.RemoveTargetBrush(GetIdStatic(), obj as Brush);
}
}
}
protected override void OnConnected(UIElement newElement)
{
if (CompositionLight == null)
{
// OnConnected is called when the first target UIElement is shown on the screen.
// This lets you delay creation of the composition object until it's actually needed.
var spotLight = Window.Current.Compositor.CreateSpotLight();
spotLight.InnerConeColor = Colors.Orange;
spotLight.OuterConeColor = Colors.Yellow;
spotLight.InnerConeAngleInDegrees = 30;
spotLight.OuterConeAngleInDegrees = 45;
CompositionLight = spotLight;
}
}
protected override void OnDisconnected(UIElement oldElement)
{
// OnDisconnected is called when there are no more target UIElements on the screen.
// The CompositionLight should be disposed when no longer required.
// For SDK 15063, see Remarks in the XamlLight class documentation.
if (CompositionLight != null)
{
CompositionLight.Dispose();
CompositionLight = null;
}
}
protected override string GetId()
{
return GetIdStatic();
}
private static string GetIdStatic()
{
// This specifies the unique name of the light.
// In most cases you should use the type's FullName.
return typeof(OrangeSpotLight).FullName;
}
}
Public NotInheritable Class OrangeSpotLight
Inherits XamlLight
' Register an attached property that lets you set a UIElement
' or Brush as a target for this light type in markup.
Public Shared ReadOnly IsTargetProperty As DependencyProperty = DependencyProperty.RegisterAttached(
"IsTarget",
GetType(Boolean),
GetType(OrangeSpotLight),
New PropertyMetadata(Nothing, New PropertyChangedCallback(AddressOf OnIsTargetChanged)
)
)
Public Shared Sub SetIsTarget(target As DependencyObject, value As Boolean)
target.SetValue(IsTargetProperty, value)
End Sub
Public Shared Function GetIsTarget(target As DependencyObject) As Boolean
Return DirectCast(target.GetValue(IsTargetProperty), Boolean)
End Function
' Handle attached property changed to automatically target And untarget UIElements And Brushes.
Public Shared Sub OnIsTargetChanged(obj As DependencyObject, e As DependencyPropertyChangedEventArgs)
Dim isAdding = DirectCast(e.NewValue, Boolean)
If isAdding Then
If TypeOf obj Is UIElement Then
XamlLight.AddTargetElement(GetIdStatic(), TryCast(obj, UIElement))
ElseIf TypeOf obj Is Brush Then
XamlLight.AddTargetBrush(GetIdStatic(), TryCast(obj, Brush))
End If
Else
If TypeOf obj Is UIElement Then
XamlLight.RemoveTargetElement(GetIdStatic(), TryCast(obj, UIElement))
ElseIf TypeOf obj Is Brush Then
XamlLight.RemoveTargetBrush(GetIdStatic(), TryCast(obj, Brush))
End If
End If
End Sub
Protected Overrides Sub OnConnected(newElement As UIElement)
If CompositionLight Is Nothing Then
' OnConnected Is called when the first target UIElement Is shown on the screen.
' This lets you delay creation of the composition object until it's actually needed.
Dim spotLight = Window.Current.Compositor.CreateSpotLight()
spotLight.InnerConeColor = Colors.Orange
spotLight.OuterConeColor = Colors.Yellow
spotLight.InnerConeAngleInDegrees = 30
spotLight.OuterConeAngleInDegrees = 45
CompositionLight = spotLight
End If
End Sub
Protected Overrides Sub OnDisconnected(oldElement As UIElement)
' OnDisconnected Is called when there are no more target UIElements on the screen.
' The CompositionLight should be disposed when no longer required.
If CompositionLight IsNot Nothing Then
CompositionLight.Dispose()
CompositionLight = Nothing
End If
End Sub
Protected Overrides Function GetId() As String
Return GetIdStatic()
End Function
Private Shared Function GetIdStatic() As String
' This specifies the unique name of the light.
' In most cases you should use the type's FullName.
Return GetType(OrangeSpotLight).FullName
End Function
End Class
// For the C++/WinRT code example below, you'll need to add a Midl File (.idl) file to your project.
// OrangeSpotLight.idl
namespace MyApp
{
[default_interface]
runtimeclass OrangeSpotLight : Windows.UI.Xaml.Media.XamlLight
{
OrangeSpotLight();
static Windows.UI.Xaml.DependencyProperty IsTargetProperty{ get; };
static Boolean GetIsTarget(Windows.UI.Xaml.DependencyObject target);
static void SetIsTarget(Windows.UI.Xaml.DependencyObject target, Boolean value);
}
}
// OrangeSpotLight.h
struct OrangeSpotLight : OrangeSpotLightT<OrangeSpotLight>
{
OrangeSpotLight() = default;
winrt::hstring GetId();
static Windows::UI::Xaml::DependencyProperty IsTargetProperty() { return m_isTargetProperty; }
static bool GetIsTarget(Windows::UI::Xaml::DependencyObject const& target)
{
return winrt::unbox_value<bool>(target.GetValue(m_isTargetProperty));
}
static void SetIsTarget(Windows::UI::Xaml::DependencyObject const& target, bool value)
{
target.SetValue(m_isTargetProperty, winrt::box_value(value));
}
void OnConnected(Windows::UI::Xaml::UIElement const& newElement);
void OnDisconnected(Windows::UI::Xaml::UIElement const& oldElement);
static void OnIsTargetChanged(Windows::UI::Xaml::DependencyObject const& d, Windows::UI::Xaml::DependencyPropertyChangedEventArgs const& e);
inline static winrt::hstring GetIdStatic()
{
// This specifies the unique name of the light. In most cases you should use the type's full name.
return winrt::xaml_typename<MyApp::OrangeSpotLight>().Name;
}
private:
static Windows::UI::Xaml::DependencyProperty m_isTargetProperty;
};
// OrangeSpotLight.cpp
Windows::UI::Xaml::DependencyProperty OrangeSpotLight::m_isTargetProperty =
Windows::UI::Xaml::DependencyProperty::RegisterAttached(
L"IsTarget",
winrt::xaml_typename<bool>(),
winrt::xaml_typename<MyApp::OrangeSpotLight>(),
Windows::UI::Xaml::PropertyMetadata{ winrt::box_value(false), Windows::UI::Xaml::PropertyChangedCallback{ &OrangeSpotLight::OnIsTargetChanged } }
);
void OrangeSpotLight::OnConnected(Windows::UI::Xaml::UIElement const& /* newElement */)
{
if (!CompositionLight())
{
// OnConnected is called when the first target UIElement is shown on the screen. This enables delaying composition object creation until it's actually necessary.
auto spotLight{ Windows::UI::Xaml::Window::Current().Compositor().CreateSpotLight() };
spotLight.InnerConeColor(Windows::UI::Colors::Orange());
spotLight.OuterConeColor(Windows::UI::Colors::Yellow());
spotLight.InnerConeAngleInDegrees(30);
spotLight.OuterConeAngleInDegrees(45);
CompositionLight(spotLight);
}
}
void OrangeSpotLight::OnDisconnected(Windows::UI::Xaml::UIElement const& /* oldElement */)
{
// OnDisconnected is called when there are no more target UIElements on the screen.
// Dispose of composition resources when no longer in use.
if (CompositionLight())
{
CompositionLight(nullptr);
}
}
winrt::hstring OrangeSpotLight::GetId()
{
return OrangeSpotLight::GetIdStatic();
}
void OrangeSpotLight::OnIsTargetChanged(Windows::UI::Xaml::DependencyObject const& d, Windows::UI::Xaml::DependencyPropertyChangedEventArgs const& e)
{
auto uie{ d.try_as<Windows::UI::Xaml::UIElement>() };
auto brush{ d.try_as<Windows::UI::Xaml::Media::Brush>() };
auto isAdding = winrt::unbox_value<bool>(e.NewValue());
if (isAdding)
{
if (uie)
{
Windows::UI::Xaml::Media::XamlLight::AddTargetElement(OrangeSpotLight::GetIdStatic(), uie);
}
else if (brush)
{
Windows::UI::Xaml::Media::XamlLight::AddTargetBrush(OrangeSpotLight::GetIdStatic(), brush);
}
}
else
{
if (uie)
{
Windows::UI::Xaml::Media::XamlLight::RemoveTargetElement(OrangeSpotLight::GetIdStatic(), uie);
}
else if (brush)
{
Windows::UI::Xaml::Media::XamlLight::RemoveTargetBrush(OrangeSpotLight::GetIdStatic(), brush);
}
}
}
// MainPage.h
...
#include "OrangeSpotLight.h"
...
struct MainPage : MainPageT<MainPage>
{
MainPage()
{
InitializeComponent();
OrangeSpotLight::SetIsTarget(spotlitBrush(), true);
OrangeSpotLight::SetIsTarget(spotlitUIElement(), true);
}
...
};
// OrangeSpotLight.h:
public ref class OrangeSpotLight sealed :
public Windows::UI::Xaml::Media::XamlLight
{
public:
OrangeSpotLight();
static property Windows::UI::Xaml::DependencyProperty^ IsTargetProperty
{
Windows::UI::Xaml::DependencyProperty^ get() { return m_isTargetProperty; }
};
static void SetIsTarget(Windows::UI::Xaml::DependencyObject^ target, bool value);
static bool GetIsTarget(Windows::UI::Xaml::DependencyObject^ target);
protected:
virtual void OnConnected(Windows::UI::Xaml::UIElement^ newElement) override;
virtual void OnDisconnected(Windows::UI::Xaml::UIElement^ oldElement) override;
virtual Platform::String^ GetId() override;
private:
static Windows::UI::Xaml::DependencyProperty^ m_isTargetProperty;
static void OnIsTargetChanged(Windows::UI::Xaml::DependencyObject^ obj, Windows::UI::Xaml::DependencyPropertyChangedEventArgs^ e);
inline static Platform::String^ GetIdStatic()
{
// This specifies the unique name of the light. In most cases you should use the type's FullName.
return OrangeSpotLight::typeid->FullName;
}
};
//OrangeSpotLight.cpp:
// Register an attached property that lets you set a UIElement
// or Brush as a target for this light type in markup.
DependencyProperty^ OrangeSpotLight::m_isTargetProperty = DependencyProperty::RegisterAttached(
"IsTarget",
bool::typeid,
OrangeSpotLight::typeid,
ref new PropertyMetadata(0.0, ref new PropertyChangedCallback(OnIsTargetChanged))
);
OrangeSpotLight::OrangeSpotLight()
{
}
void OrangeSpotLight::SetIsTarget(DependencyObject^ target, bool value)
{
target->SetValue(IsTargetProperty, value);
}
bool OrangeSpotLight::GetIsTarget(DependencyObject^ target)
{
return static_cast<bool>(target->GetValue(IsTargetProperty));
}
// Handle attached property changed to automatically target and untarget UIElements and Brushes.
void OrangeSpotLight::OnIsTargetChanged(DependencyObject^ obj, DependencyPropertyChangedEventArgs^ e)
{
auto isAdding = static_cast<bool>(e->NewValue);
if (isAdding)
{
if (dynamic_cast<UIElement^>(obj))
{
XamlLight::AddTargetElement(GetIdStatic(), static_cast<UIElement^>(obj));
}
else if (dynamic_cast<Brush^>(obj))
{
XamlLight::AddTargetBrush(GetIdStatic(), static_cast<Brush^>(obj));
}
}
else
{
if (dynamic_cast<UIElement^>(obj))
{
XamlLight::RemoveTargetElement(GetIdStatic(), static_cast<UIElement^>(obj));
}
else if (dynamic_cast<Brush^>(obj))
{
XamlLight::RemoveTargetBrush(GetIdStatic(), static_cast<Brush^>(obj));
}
}
}
void OrangeSpotLight::OnConnected(UIElement^ newElement)
{
if (CompositionLight == nullptr)
{
// OnConnected is called when the first target UIElement is shown on the screen.
// This lets you delay creation of the composition object until it's actually needed.
auto spotLight = Window::Current->Compositor->CreateSpotLight();
spotLight->InnerConeColor = Colors::Orange;
spotLight->OuterConeColor = Colors::Yellow;
spotLight->InnerConeAngleInDegrees = 30;
spotLight->OuterConeAngleInDegrees = 45;
CompositionLight = spotLight;
}
}
void OrangeSpotLight::OnDisconnected(UIElement^ oldElement)
{
// OnDisconnected is called when there are no more target UIElements on the screen.
// The CompositionLight should be disposed when no longer required.
// For SDK 15063, see Remarks in the XamlLight class documentation.
if (CompositionLight != nullptr)
{
delete CompositionLight;
CompositionLight = nullptr;
}
}
Platform::String^ OrangeSpotLight::GetId()
{
return GetIdStatic();
}
然後,您可以將此光源套用至任何 XAML UIElement 或 Brush 來將其照亮。 此範例說明不同的潛在使用方式。
重要
如為 C++/WinRT,請從下列標記中移除兩個出現的 local:OrangeSpotLight.IsTarget="True"
。 附加屬性已在程式碼後置中設定。
<StackPanel Width="100">
<StackPanel.Lights>
<local:OrangeSpotLight/>
</StackPanel.Lights>
<!-- This border is lit by the OrangeSpotLight, but its content is not. -->
<Border BorderThickness="4" Margin="2">
<Border.BorderBrush>
<SolidColorBrush x:Name="spotlitBrush" Color="White" local:OrangeSpotLight.IsTarget="True"/>
</Border.BorderBrush>
<Rectangle Fill="LightGray" Height="20"/>
</Border>
<!-- This border and its content are lit by the OrangeSpotLight. -->
<Border x:Name="spotlitUIElement" BorderThickness="4" BorderBrush="PaleGreen" Margin="2"
local:OrangeSpotLight.IsTarget="True">
<Rectangle Fill="LightGray" Height="20"/>
</Border>
<!-- This border and its content are not lit by the OrangeSpotLight. -->
<Border BorderThickness="4" BorderBrush="PaleGreen" Margin="2">
<Rectangle Fill="LightGray" Height="20"/>
</Border>
</StackPanel>
此 XAML 的結果看起來像這樣。
重要
只有在最低版本等於 Windows 10 Creators Update 或更新版本的應用程式,才支援在標記中設定 UIElement.Lights,如上述範例所示。 針對以舊版為目標的應用程式,必須在程式碼後置中建立光源。
其他資源
- WindowsCompositionSamples GitHub 中的進階 UI 和組合範例。