WebSocket
WebSocket 提供了一項機制,可讓用戶端與伺服器之間透過使用 HTTP(S) 的 Web 快速且安全地進行雙向通訊,並支援 UTF-8 和二進位訊息。
在 WebSocket 通訊協定下,資料會立即透過全雙工單一通訊端連線來傳輸,因此能即時從這兩個端點傳送與接收訊息。 WebSocket 十分適用於多人遊戲 (即時和回合制)、立即社交網路通知、最新股價或天氣資訊顯示,以及需要安全和快速資料傳輸的其他應用程式。
要建立 WebSocket 連線,用戶端和伺服器之間會交換以 HTTP 為基礎的特定交握。 如果成功,應用程式層通訊協定會從 HTTP「升級」為 WebSocket,使用先前建立的 TCP 連線。 當發生這種情形時,HTTP 會完全退場;端點使用 WebSocket 通訊協定傳送或接收資料,直到 WebSocket 連線關閉為止。
注意 用戶端無法使用 WebSocket 傳輸資料,除非伺服器也使用 WebSocket 通訊協定。 如果伺服器不支援 WebSocket,您必須使用另一個資料傳輸方法。
通用 Windows 平台 (UWP) 支援用戶端和伺服器使用 WebSocket。 Windows.Networking.Sockets 命名空間定義兩個 WebSocket 類別供用戶端使用—MessageWebSocket 和 StreamWebSocket。 以下是這兩個 WebSocket 類別比較。
MessageWebSocket | StreamWebSocket |
---|---|
整個 WebSocket 訊息在單一作業中讀取/寫入。 | 可使用每個讀取作業讀取訊息區段。 |
適合訊息不是非常大時。 | 適用於傳輸非常大的檔案 (例如相片或影片) 時。 |
支援 UTF-8 和二進位兩種訊息。 | 僅支援二進位訊息。 |
類似於 UDP 或資料包通訊端 (在適用於常用的小訊息的意義上),但具有 TCP 的可靠性、封包順序保證和壅塞控制項。 | 類似於 TCP 或資料流通訊端。 |
使用 TLS/SSL 保護您的連線
在大部分情況下,您會想使用安全的 WebSocket 連線,讓傳送和接收的資料加密。 這也將增加連線成功的機率,因為許多中繼服務 (如防火牆和 Proxy) 都會拒絕未加密的 WebSocket 連線。 WebSocket 通訊協定定義這兩種 URI 配置。
URI 配置 | 目標 |
---|---|
wss: | 用於應加密的安全連線。 |
ws: | 用於未加密的連線。 |
若要為 WebSocket 連線加密,請使用 wss:
URI 配置。 以下是範例。
protected override async void OnNavigatedTo(NavigationEventArgs e)
{
var webSocket = new Windows.Networking.Sockets.MessageWebSocket();
await webSocket.ConnectAsync(new Uri("wss://www.contoso.com/mywebservice"));
}
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Networking.Sockets.h>
#include <winrt/Windows.UI.Xaml.Navigation.h>
#include <sstream>
using namespace winrt;
using namespace Windows::Foundation;
using namespace Windows::UI::Xaml::Navigation;
...
IAsyncAction OnNavigatedTo(NavigationEventArgs /* e */)
{
Windows::Networking::Sockets::MessageWebSocket webSocket;
co_await webSocket.ConnectAsync(Uri{ L"wss://www.contoso.com/mywebservice" });
}
使用 MessageWebSocket 以連線
MessageWebSocket 允許整個 WebSocket 訊息在單一作業中讀取/寫入。 因此,適合訊息不是非常大時。 此類別支援 UTF-8 和二進位兩種訊息。
以下的範例程式碼使用 WebSocket.org 回應伺服器,此服務會將傳送給它的任何訊息回傳給傳送者。
private Windows.Networking.Sockets.MessageWebSocket messageWebSocket;
protected override void OnNavigatedTo(NavigationEventArgs e)
{
this.messageWebSocket = new Windows.Networking.Sockets.MessageWebSocket();
// In this example, we send/receive a string, so we need to set the MessageType to Utf8.
this.messageWebSocket.Control.MessageType = Windows.Networking.Sockets.SocketMessageType.Utf8;
this.messageWebSocket.MessageReceived += WebSocket_MessageReceived;
this.messageWebSocket.Closed += WebSocket_Closed;
try
{
Task connectTask = this.messageWebSocket.ConnectAsync(new Uri("wss://echo.websocket.org")).AsTask();
connectTask.ContinueWith(_ => this.SendMessageUsingMessageWebSocketAsync("Hello, World!"));
}
catch (Exception ex)
{
Windows.Web.WebErrorStatus webErrorStatus = Windows.Networking.Sockets.WebSocketError.GetStatus(ex.GetBaseException().HResult);
// Add additional code here to handle exceptions.
}
}
private async Task SendMessageUsingMessageWebSocketAsync(string message)
{
using (var dataWriter = new DataWriter(this.messageWebSocket.OutputStream))
{
dataWriter.WriteString(message);
await dataWriter.StoreAsync();
dataWriter.DetachStream();
}
Debug.WriteLine("Sending message using MessageWebSocket: " + message);
}
private void WebSocket_MessageReceived(Windows.Networking.Sockets.MessageWebSocket sender, Windows.Networking.Sockets.MessageWebSocketMessageReceivedEventArgs args)
{
try
{
using (DataReader dataReader = args.GetDataReader())
{
dataReader.UnicodeEncoding = Windows.Storage.Streams.UnicodeEncoding.Utf8;
string message = dataReader.ReadString(dataReader.UnconsumedBufferLength);
Debug.WriteLine("Message received from MessageWebSocket: " + message);
this.messageWebSocket.Dispose();
}
}
catch (Exception ex)
{
Windows.Web.WebErrorStatus webErrorStatus = Windows.Networking.Sockets.WebSocketError.GetStatus(ex.GetBaseException().HResult);
// Add additional code here to handle exceptions.
}
}
private void WebSocket_Closed(Windows.Networking.Sockets.IWebSocket sender, Windows.Networking.Sockets.WebSocketClosedEventArgs args)
{
Debug.WriteLine("WebSocket_Closed; Code: " + args.Code + ", Reason: \"" + args.Reason + "\"");
// Add additional code here to handle the WebSocket being closed.
}
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Networking.Sockets.h>
#include <winrt/Windows.Storage.Streams.h>
#include <winrt/Windows.UI.Xaml.Navigation.h>
#include <sstream>
using namespace winrt;
using namespace Windows::Foundation;
using namespace Windows::Storage::Streams;
using namespace Windows::UI::Xaml::Navigation;
...
private:
Windows::Networking::Sockets::MessageWebSocket m_messageWebSocket;
winrt::event_token m_messageReceivedEventToken;
winrt::event_token m_closedEventToken;
public:
IAsyncAction OnNavigatedTo(NavigationEventArgs /* e */)
{
// In this example, we send/receive a string, so we need to set the MessageType to Utf8.
m_messageWebSocket.Control().MessageType(Windows::Networking::Sockets::SocketMessageType::Utf8);
m_messageReceivedEventToken = m_messageWebSocket.MessageReceived({ this, &MessageWebSocketPage::OnWebSocketMessageReceived });
m_closedEventToken = m_messageWebSocket.Closed({ this, &MessageWebSocketPage::OnWebSocketClosed });
try
{
co_await m_messageWebSocket.ConnectAsync(Uri{ L"wss://echo.websocket.org" });
SendMessageUsingMessageWebSocketAsync(L"Hello, World!");
}
catch (winrt::hresult_error const& ex)
{
Windows::Web::WebErrorStatus webErrorStatus{ Windows::Networking::Sockets::WebSocketError::GetStatus(ex.to_abi()) };
// Add additional code here to handle exceptions.
}
}
private:
IAsyncAction SendMessageUsingMessageWebSocketAsync(std::wstring message)
{
DataWriter dataWriter{ m_messageWebSocket.OutputStream() };
dataWriter.WriteString(message);
co_await dataWriter.StoreAsync();
dataWriter.DetachStream();
std::wstringstream wstringstream;
wstringstream << L"Sending message using MessageWebSocket: " << message.c_str() << std::endl;
::OutputDebugString(wstringstream.str().c_str());
}
void OnWebSocketMessageReceived(Windows::Networking::Sockets::MessageWebSocket const& /* sender */, Windows::Networking::Sockets::MessageWebSocketMessageReceivedEventArgs const& args)
{
try
{
DataReader dataReader{ args.GetDataReader() };
dataReader.UnicodeEncoding(Windows::Storage::Streams::UnicodeEncoding::Utf8);
auto message = dataReader.ReadString(dataReader.UnconsumedBufferLength());
std::wstringstream wstringstream;
wstringstream << L"Message received from MessageWebSocket: " << message.c_str() << std::endl;
::OutputDebugString(wstringstream.str().c_str());
m_messageWebSocket.Close(1000, L"");
}
catch (winrt::hresult_error const& ex)
{
Windows::Web::WebErrorStatus webErrorStatus{ Windows::Networking::Sockets::WebSocketError::GetStatus(ex.to_abi()) };
// Add additional code here to handle exceptions.
}
}
void OnWebSocketClosed(Windows::Networking::Sockets::IWebSocket const& /* sender */, Windows::Networking::Sockets::WebSocketClosedEventArgs const& args)
{
std::wstringstream wstringstream;
wstringstream << L"WebSocket_Closed; Code: " << args.Code() << ", Reason: \"" << args.Reason().c_str() << "\"" << std::endl;
::OutputDebugString(wstringstream.str().c_str());
// Add additional code here to handle the WebSocket being closed.
}
#include <ppltasks.h>
#include <sstream>
...
using namespace Windows::Foundation;
using namespace Windows::Storage::Streams;
using namespace Windows::UI::Xaml::Navigation;
...
private:
Windows::Networking::Sockets::MessageWebSocket^ messageWebSocket;
protected:
virtual void OnNavigatedTo(NavigationEventArgs^ e) override
{
this->messageWebSocket = ref new Windows::Networking::Sockets::MessageWebSocket();
// In this example, we send/receive a string, so we need to set the MessageType to Utf8.
this->messageWebSocket->Control->MessageType = Windows::Networking::Sockets::SocketMessageType::Utf8;
this->messageWebSocket->MessageReceived += ref new TypedEventHandler<Windows::Networking::Sockets::MessageWebSocket^, Windows::Networking::Sockets::MessageWebSocketMessageReceivedEventArgs^>(this, &MessageWebSocketPage::WebSocket_MessageReceived);
this->messageWebSocket->Closed += ref new TypedEventHandler<Windows::Networking::Sockets::IWebSocket^, Windows::Networking::Sockets::WebSocketClosedEventArgs^>(this, &MessageWebSocketPage::WebSocket_Closed);
try
{
auto connectTask = Concurrency::create_task(this->messageWebSocket->ConnectAsync(ref new Uri(L"wss://echo.websocket.org")));
connectTask.then([this] { this->SendMessageUsingMessageWebSocketAsync(L"Hello, World!"); });
}
catch (Platform::Exception^ ex)
{
Windows::Web::WebErrorStatus webErrorStatus = Windows::Networking::Sockets::WebSocketError::GetStatus(ex->HResult);
// Add additional code here to handle exceptions.
}
}
private:
void SendMessageUsingMessageWebSocketAsync(Platform::String^ message)
{
auto dataWriter = ref new DataWriter(this->messageWebSocket->OutputStream);
dataWriter->WriteString(message);
Concurrency::create_task(dataWriter->StoreAsync()).then(
[=](unsigned int)
{
dataWriter->DetachStream();
std::wstringstream wstringstream;
wstringstream << L"Sending message using MessageWebSocket: " << message->Data() << std::endl;
::OutputDebugString(wstringstream.str().c_str());
});
}
void WebSocket_MessageReceived(Windows::Networking::Sockets::MessageWebSocket^ sender, Windows::Networking::Sockets::MessageWebSocketMessageReceivedEventArgs^ args)
{
try
{
DataReader^ dataReader = args->GetDataReader();
dataReader->UnicodeEncoding = Windows::Storage::Streams::UnicodeEncoding::Utf8;
Platform::String^ message = dataReader->ReadString(dataReader->UnconsumedBufferLength);
std::wstringstream wstringstream;
wstringstream << L"Message received from MessageWebSocket: " << message->Data() << std::endl;
::OutputDebugString(wstringstream.str().c_str());
this->messageWebSocket->Close(1000, L"");
}
catch (Platform::Exception^ ex)
{
Windows::Web::WebErrorStatus webErrorStatus = Windows::Networking::Sockets::WebSocketError::GetStatus(ex->HResult);
// Add additional code here to handle exceptions.
}
}
void WebSocket_Closed(Windows::Networking::Sockets::IWebSocket^ sender, Windows::Networking::Sockets::WebSocketClosedEventArgs^ args)
{
std::wstringstream wstringstream;
wstringstream << L"WebSocket_Closed; Code: " << args->Code << ", Reason: \"" << args->Reason->Data() << "\"" << std::endl;
::OutputDebugString(wstringstream.str().c_str());
// Add additional code here to handle the WebSocket being closed.
}
處理 MessageWebSocket.MessageReceived 和 MessageWebSocket.Closed 事件
如上述範例中所示,使用 MessageWebSocket 連線並傳送資料之前,您應該訂閱 MessageWebSocket.MessageReceived 和 MessageWebSocket.Closed 事件。
收到資料時會引發 MessageReceived。 可以透過 MessageWebSocketMessageReceivedEventArgs 存取資料。 當用戶端或伺服器關閉通訊端時會引發 Closed。
在 MessageWebSocket 上傳送資料
建立連線後,您可將資料傳送至伺服器。 可以藉由使用 MessageWebSocket.OutputStream 屬性執行此動作,並使用 DataWriter 來將資料寫入。
注意DataWriter 擁有輸出資料流。 當 DataWriter 超出範圍時,如果它有附加的輸出資料流,DataWriter 會解除配置輸出資料流。 之後,使用輸出資料流的後續嘗試皆失敗,並出現 HRESULT 值 0x80000013。 但您可以呼叫 DataWriter.DetachStream 中斷輸出資料流與 DataWriter 的連結,並將資料流擁有權傳回給 MessageWebSocket。
使用 StreamWebSocket 以連線
StreamWebSocket 允許使用每個讀取作業來讀取訊息區段。 因此,適用於傳輸非常大的檔案 (例如相片或影片) 時。 此類別僅支援二進位訊息。
以下的範例程式碼使用 WebSocket.org 回應伺服器,此服務會將傳送給它的任何訊息回傳給傳送者。
private Windows.Networking.Sockets.StreamWebSocket streamWebSocket;
protected override void OnNavigatedTo(NavigationEventArgs e)
{
this.streamWebSocket = new Windows.Networking.Sockets.StreamWebSocket();
this.streamWebSocket.Closed += WebSocket_Closed;
try
{
Task connectTask = this.streamWebSocket.ConnectAsync(new Uri("wss://echo.websocket.org")).AsTask();
connectTask.ContinueWith(_ =>
{
Task.Run(() => this.ReceiveMessageUsingStreamWebSocket());
Task.Run(() => this.SendMessageUsingStreamWebSocket(new byte[] { 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09 }));
});
}
catch (Exception ex)
{
Windows.Web.WebErrorStatus webErrorStatus = Windows.Networking.Sockets.WebSocketError.GetStatus(ex.GetBaseException().HResult);
// Add code here to handle exceptions.
}
}
private async void ReceiveMessageUsingStreamWebSocket()
{
try
{
using (var dataReader = new DataReader(this.streamWebSocket.InputStream))
{
dataReader.InputStreamOptions = InputStreamOptions.Partial;
await dataReader.LoadAsync(256);
byte[] message = new byte[dataReader.UnconsumedBufferLength];
dataReader.ReadBytes(message);
Debug.WriteLine("Data received from StreamWebSocket: " + message.Length + " bytes");
}
this.streamWebSocket.Dispose();
}
catch (Exception ex)
{
Windows.Web.WebErrorStatus webErrorStatus = Windows.Networking.Sockets.WebSocketError.GetStatus(ex.GetBaseException().HResult);
// Add code here to handle exceptions.
}
}
private async void SendMessageUsingStreamWebSocket(byte[] message)
{
try
{
using (var dataWriter = new DataWriter(this.streamWebSocket.OutputStream))
{
dataWriter.WriteBytes(message);
await dataWriter.StoreAsync();
dataWriter.DetachStream();
}
Debug.WriteLine("Sending data using StreamWebSocket: " + message.Length.ToString() + " bytes");
}
catch (Exception ex)
{
Windows.Web.WebErrorStatus webErrorStatus = Windows.Networking.Sockets.WebSocketError.GetStatus(ex.GetBaseException().HResult);
// Add code here to handle exceptions.
}
}
private void WebSocket_Closed(Windows.Networking.Sockets.IWebSocket sender, Windows.Networking.Sockets.WebSocketClosedEventArgs args)
{
Debug.WriteLine("WebSocket_Closed; Code: " + args.Code + ", Reason: \"" + args.Reason + "\"");
// Add additional code here to handle the WebSocket being closed.
}
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Networking.Sockets.h>
#include <winrt/Windows.Storage.Streams.h>
#include <winrt/Windows.UI.Xaml.Navigation.h>
#include <sstream>
using namespace winrt;
using namespace Windows::Foundation;
using namespace Windows::Storage::Streams;
using namespace Windows::UI::Xaml::Navigation;
...
private:
Windows::Networking::Sockets::StreamWebSocket m_streamWebSocket;
winrt::event_token m_closedEventToken;
public:
IAsyncAction OnNavigatedTo(NavigationEventArgs /* e */)
{
m_closedEventToken = m_streamWebSocket.Closed({ this, &StreamWebSocketPage::OnWebSocketClosed });
try
{
co_await m_streamWebSocket.ConnectAsync(Uri{ L"wss://echo.websocket.org" });
ReceiveMessageUsingStreamWebSocket();
SendMessageUsingStreamWebSocket({ 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09 });
}
catch (winrt::hresult_error const& ex)
{
Windows::Web::WebErrorStatus webErrorStatus{ Windows::Networking::Sockets::WebSocketError::GetStatus(ex.to_abi()) };
// Add additional code here to handle exceptions.
}
}
private:
IAsyncAction SendMessageUsingStreamWebSocket(std::vector< byte > message)
{
try
{
DataWriter dataWriter{ m_streamWebSocket.OutputStream() };
dataWriter.WriteBytes(message);
co_await dataWriter.StoreAsync();
dataWriter.DetachStream();
std::wstringstream wstringstream;
wstringstream << L"Sending data using StreamWebSocket: " << message.size() << L" bytes" << std::endl;
::OutputDebugString(wstringstream.str().c_str());
}
catch (winrt::hresult_error const& ex)
{
Windows::Web::WebErrorStatus webErrorStatus{ Windows::Networking::Sockets::WebSocketError::GetStatus(ex.to_abi()) };
// Add additional code here to handle exceptions.
}
}
IAsyncAction ReceiveMessageUsingStreamWebSocket()
{
try
{
DataReader dataReader{ m_streamWebSocket.InputStream() };
dataReader.InputStreamOptions(InputStreamOptions::Partial);
unsigned int bytesLoaded = co_await dataReader.LoadAsync(256);
std::vector< byte > message(bytesLoaded);
dataReader.ReadBytes(message);
std::wstringstream wstringstream;
wstringstream << L"Data received from StreamWebSocket: " << message.size() << " bytes" << std::endl;
::OutputDebugString(wstringstream.str().c_str());
m_streamWebSocket.Close(1000, L"");
}
catch (winrt::hresult_error const& ex)
{
Windows::Web::WebErrorStatus webErrorStatus{ Windows::Networking::Sockets::WebSocketError::GetStatus(ex.to_abi()) };
// Add additional code here to handle exceptions.
}
}
void OnWebSocketClosed(Windows::Networking::Sockets::IWebSocket const&, Windows::Networking::Sockets::WebSocketClosedEventArgs const& args)
{
std::wstringstream wstringstream;
wstringstream << L"WebSocket_Closed; Code: " << args.Code() << ", Reason: \"" << args.Reason().c_str() << "\"" << std::endl;
::OutputDebugString(wstringstream.str().c_str());
// Add additional code here to handle the WebSocket being closed.
}
#include <ppltasks.h>
#include <sstream>
...
using namespace Windows::Foundation;
using namespace Windows::Storage::Streams;
using namespace Windows::UI::Xaml::Navigation;
...
private:
Windows::Networking::Sockets::StreamWebSocket^ streamWebSocket;
protected:
virtual void OnNavigatedTo(NavigationEventArgs^ e) override
{
this->streamWebSocket = ref new Windows::Networking::Sockets::StreamWebSocket();
this->streamWebSocket->Closed += ref new TypedEventHandler<Windows::Networking::Sockets::IWebSocket^, Windows::Networking::Sockets::WebSocketClosedEventArgs^>(this, &StreamWebSocketPage::WebSocket_Closed);
try
{
auto connectTask = Concurrency::create_task(this->streamWebSocket->ConnectAsync(ref new Uri(L"wss://echo.websocket.org")));
connectTask.then(
[=]
{
this->ReceiveMessageUsingStreamWebSocket();
this->SendMessageUsingStreamWebSocket(ref new Platform::Array< byte >{ 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09 });
});
}
catch (Platform::Exception^ ex)
{
Windows::Web::WebErrorStatus webErrorStatus = Windows::Networking::Sockets::WebSocketError::GetStatus(ex->HResult);
// Add additional code here to handle exceptions.
}
}
private:
void SendMessageUsingStreamWebSocket(const Platform::Array< byte >^ message)
{
try
{
auto dataWriter = ref new DataWriter(this->streamWebSocket->OutputStream);
dataWriter->WriteBytes(message);
Concurrency::create_task(dataWriter->StoreAsync()).then(
[=](Concurrency::task< unsigned int >) // task< unsigned int > instead of unsigned int in order to handle any exceptions thrown in StoreAsync().
{
dataWriter->DetachStream();
std::wstringstream wstringstream;
wstringstream << L"Sending data using StreamWebSocket: " << message->Length << L" bytes" << std::endl;
::OutputDebugString(wstringstream.str().c_str());
});
}
catch (Platform::Exception^ ex)
{
Windows::Web::WebErrorStatus webErrorStatus = Windows::Networking::Sockets::WebSocketError::GetStatus(ex->HResult);
// Add additional code here to handle exceptions.
}
}
void ReceiveMessageUsingStreamWebSocket()
{
try
{
DataReader^ dataReader = ref new DataReader(this->streamWebSocket->InputStream);
dataReader->InputStreamOptions = InputStreamOptions::Partial;
Concurrency::create_task(dataReader->LoadAsync(256)).then(
[=](unsigned int bytesLoaded)
{
auto message = ref new Platform::Array< byte >(bytesLoaded);
dataReader->ReadBytes(message);
std::wstringstream wstringstream;
wstringstream << L"Data received from StreamWebSocket: " << message->Length << " bytes" << std::endl;
::OutputDebugString(wstringstream.str().c_str());
this->streamWebSocket->Close(1000, L"");
});
}
catch (Platform::Exception^ ex)
{
Windows::Web::WebErrorStatus webErrorStatus = Windows::Networking::Sockets::WebSocketError::GetStatus(ex->HResult);
// Add additional code here to handle exceptions.
}
}
void WebSocket_Closed(Windows::Networking::Sockets::IWebSocket^ sender, Windows::Networking::Sockets::WebSocketClosedEventArgs^ args)
{
std::wstringstream wstringstream;
wstringstream << L"WebSocket_Closed; Code: " << args->Code << ", Reason: \"" << args->Reason->Data() << "\"" << std::endl;
::OutputDebugString(wstringstream.str().c_str());
// Add additional code here to handle the WebSocket being closed.
}
處理 StreamWebSocket.Closed 事件
使用 StreamWebSocket 連線並傳送資料之前,您應該訂閱 StreamWebSocket.Closed 事件。 當用戶端或伺服器關閉通訊端時會引發 Closed。
在 StreamWebSocket 上傳送資料
建立連線後,您可將資料傳送至伺服器。 可以藉由使用 StreamWebSocket.OutputStream 屬性執行此動作,並使用 DataWriter 來將資料寫入。
注意 如果您想要在相同的通訊端上寫入更多資料,請務必在 DataWriter 超出範圍之前,呼叫 DataWriter.DetachStream 中斷輸出資料流與 DataWriter 的連結。 這會將資料流的擁有權傳回給 MessageWebSocket。
在 StreamWebSocket 上接收資料
使用 StreamWebSocket.InputStream 屬性,並使用 DataReader 來讀取資料。
MessageWebSocket 和 StreamWebSocket 的進階選項
連線之前,您可以透過在 MessageWebSocketControl 或 StreamWebSocketControl 上設定屬性,設定通訊端的進階選項。 從通訊端物件本身存取這些類別的執行個體 (視需要透過其 MessageWebSocket.Control 屬性或 StreamWebSocket.Control 屬性)。
這裡提供使用 StreamWebSocket 的範例。 相同模式適用於 MessageWebSocket。
var streamWebSocket = new Windows.Networking.Sockets.StreamWebSocket();
// By default, the Nagle algorithm is not used. This overrides that, and causes it to be used.
streamWebSocket.Control.NoDelay = false;
await streamWebSocket.ConnectAsync(new Uri("wss://echo.websocket.org"));
Windows::Networking::Sockets::StreamWebSocket streamWebSocket;
// By default, the Nagle algorithm is not used. This overrides that, and causes it to be used.
streamWebSocket.Control().NoDelay(false);
auto connectAsyncAction = streamWebSocket.ConnectAsync(Uri{ L"wss://echo.websocket.org" });
auto streamWebSocket = ref new Windows::Networking::Sockets::StreamWebSocket();
// By default, the Nagle algorithm is not used. This overrides that, and causes it to be used.
streamWebSocket->Control->NoDelay = false;
auto connectTask = Concurrency::create_task(streamWebSocket->ConnectAsync(ref new Uri(L"wss://echo.websocket.org")));
注意 請不要嘗試在呼叫 ConnectAsync 之後變更控制項屬性。 該規則的唯一例外是 MessageWebSocketControl.MessageType。
WebSocket 資訊類別
MessageWebSocket 和 StreamWebSocket 分別有一個對應的類別,可提供關於物件的其他資訊。
MessageWebSocketInformation 會提供 MessageWebSocket 的相關資訊,您可以使用 MessageWebSocket.Information 屬性擷取其執行個體。
StreamWebSocketInformation 會提供 StreamWebSocket 的相關資訊,您可以使用 StreamWebSocket.Information 屬性擷取其執行個體。
請注意,這些資訊類別的所有屬性都是唯讀的,但是在 Web 通訊端物件的存留期間,您可以隨時擷取資訊。
處理例外狀況
MessageWebSocket 或 StreamWebSocket 作業上發生的錯誤會傳回為 HRESULT 值。 您可以將該 HRESULT 值傳送至 WebSocketError.GetStatus 方法,以將它轉換為 WebErrorStatus 列舉值。
大多數 WebErrorStatus 列舉值對應原始 HTTP 用戶端作業傳回的錯誤。 您的應用程式可以切換開啟 WebErrorStatus 列舉值,依據例外狀況的發生原因來修改應用程式行為。
針對參數驗證錯誤,您可以使用來自例外狀況的 HRESULT,深入了解更多關於錯誤的詳細資訊。 可能的 HRESULT 值列在 Winerror.h
中,可以在 SDK 安裝程式中找到 (例如,在資料夾 C:\Program Files (x86)\Windows Kits\10\Include\<VERSION>\shared
中)。 針對大多數的參數驗證錯誤,傳回的 HRESULT 是 E_INVALIDARG。
設定 WebSocket 作業的逾時
MessageWebSocket 和 StreamWebSocket 會使用內部系統服務,來傳送 WebSocket 用戶端要求和接收來自伺服器的回應。 用於 WebSocket 連線作業的預設逾時值為 60 秒。 如果支援 WebSocket 的 HTTP 伺服器未回應或無法回應 WebSocket 連線要求 (暫時關閉,或因網路中斷而遭到封鎖),內部系統服務會先等候預設的 60 秒,再傳回錯誤。 該錯誤導致對 WebSocket ConnectAsync 方法擲回例外狀況。 建立 WebSocket 連線之後,傳送和接收作業的預設逾時為 30 秒。
如果對 URI 中的 HTTP 伺服器名稱進行的名稱查詢針對該名稱傳回多個 IP 位址,內部系統服務會先針對該網站嘗試最多 5 個 IP 位址 (每個都使用預設的 60 秒逾時),然後才會失敗。 因此,您的應用程式可能會先等候數分鐘,嘗試連線到多個 IP 位址,然後才會處理例外狀況。 此行為對使用者看起來就像是應用程式停止運作。
若要讓應用程式更具回應性,並將這些問題減至最低,應用程式可設定較短的連線要求逾時。 您可以為 MessageWebSocket 和 StreamWebSocket 以類似的方式設定逾時。
private Windows.Networking.Sockets.MessageWebSocket messageWebSocket;
protected override void OnNavigatedTo(NavigationEventArgs e)
{
this.messageWebSocket = new Windows.Networking.Sockets.MessageWebSocket();
try
{
var cancellationTokenSource = new CancellationTokenSource();
var connectTask = this.messageWebSocket.ConnectAsync(new Uri("wss://echo.websocket.org")).AsTask(cancellationTokenSource.Token);
// Cancel connectTask after 5 seconds.
cancellationTokenSource.CancelAfter(TimeSpan.FromMilliseconds(5000));
connectTask.ContinueWith((antecedent) =>
{
if (antecedent.Status == TaskStatus.RanToCompletion)
{
// connectTask ran to completion, so we know that the MessageWebSocket is connected.
// Add additional code here to use the MessageWebSocket.
}
else
{
// connectTask timed out, or faulted.
}
});
}
catch (Exception ex)
{
Windows.Web.WebErrorStatus webErrorStatus = Windows.Networking.Sockets.WebSocketError.GetStatus(ex.GetBaseException().HResult);
// Add additional code here to handle exceptions.
}
}
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Networking.Sockets.h>
#include <winrt/Windows.UI.Xaml.Navigation.h>
#include <sstream>
using namespace winrt;
using namespace Windows::Foundation;
using namespace Windows::UI::Xaml::Navigation;
...
private:
Windows::Networking::Sockets::MessageWebSocket m_messageWebSocket;
IAsyncAction TimeoutAsync()
{
// Return control to the caller, and resume again to complete the async action after the timeout period.
// 5 seconds, in this example.
co_await(std::chrono::seconds{ 5 });
}
public:
IAsyncAction OnNavigatedTo(NavigationEventArgs /* e */)
{
try
{
// Return control to the caller, and then immediately resume on a thread pool thread.
co_await winrt::resume_background();
auto connectAsyncAction = m_messageWebSocket.ConnectAsync(Uri{ L"wss://echo.websocket.org" });
TimeoutAsync().Completed([connectAsyncAction](IAsyncAction const& sender, AsyncStatus const)
{
// TimeoutAsync completes after the timeout period. After that period, it's safe
// to cancel the ConnectAsync action even if it has already completed.
connectAsyncAction.Cancel();
});
try
{
// Block until the ConnectAsync action completes or is canceled.
connectAsyncAction.get();
}
catch (winrt::hresult_error const& ex)
{
std::wstringstream wstringstream;
wstringstream << L"ConnectAsync threw an exception: " << ex.message().c_str() << std::endl;
::OutputDebugString(wstringstream.str().c_str());
}
if (connectAsyncAction.Status() == AsyncStatus::Completed)
{
// connectTask ran to completion, so we know that the MessageWebSocket is connected.
// Add additional code here to use the MessageWebSocket.
}
else
{
// connectTask did not run to completion.
}
}
catch (winrt::hresult_error const& ex)
{
Windows::Web::WebErrorStatus webErrorStatus{ Windows::Networking::Sockets::WebSocketError::GetStatus(ex.to_abi()) };
// Add additional code here to handle exceptions.
}
}
#include <agents.h>
#include <ppltasks.h>
#include <sstream>
...
using namespace Windows::Foundation;
using namespace Windows::Storage::Streams;
using namespace Windows::UI::Xaml::Navigation;
...
private:
Windows::Networking::Sockets::MessageWebSocket^ messageWebSocket;
protected:
virtual void OnNavigatedTo(NavigationEventArgs^ e) override
{
this->messageWebSocket = ref new Windows::Networking::Sockets::MessageWebSocket();
try
{
Concurrency::cancellation_token_source cancellationTokenSource;
Concurrency::cancellation_token cancellationToken = cancellationTokenSource.get_token();
auto connectTask = Concurrency::create_task(this->messageWebSocket->ConnectAsync(ref new Uri(L"wss://echo.websocket.org")), cancellationToken);
// This continuation task returns true should connectTask run to completion.
Concurrency::task< bool > taskRanToCompletion = connectTask.then([](void)
{
return true;
});
// This task returns false after the specified timeout. 5 seconds, in this example.
Concurrency::task< bool > taskTimedout = Concurrency::create_task([]() -> bool
{
Concurrency::task_completion_event< void > taskCompletionEvent;
// A call object that sets the task completion event.
auto call = std::make_shared< Concurrency::call< int > >([taskCompletionEvent](int)
{
taskCompletionEvent.set();
});
// A non-repeating timer that calls the call object when the timer fires.
auto nonRepeatingTimer = std::make_shared< Concurrency::timer < int > >(5000, 0, call.get(), false);
nonRepeatingTimer->start();
// A task that completes after the completion event is set.
Concurrency::task< void > taskWaitForCompletionEvent(taskCompletionEvent);
return taskWaitForCompletionEvent.then([]() {return false; }).get();
});
(taskRanToCompletion || taskTimedout).then([this, cancellationTokenSource](bool connectTaskRanToCompletion)
{
if (connectTaskRanToCompletion)
{
// connectTask ran to completion, so we know that the MessageWebSocket is connected.
// Add additional code here to use the MessageWebSocket.
}
else
{
// taskTimedout ran to completion, so we should cancel connectTask via the cancellation_token_source.
cancellationTokenSource.cancel();
}
});
}
catch (Platform::Exception^ ex)
{
Windows::Web::WebErrorStatus webErrorStatus = Windows::Networking::Sockets::WebSocketError::GetStatus(ex->HResult);
// Add additional code here to handle exceptions.
}
}
重要 API
- DataReader
- DataWriter
- DataWriter.DetachStream
- MessageWebSocket
- MessageWebSocket.Closed
- MessageWebSocket.ConnectAsync
- MessageWebSocket.Control
- MessageWebSocket.Information
- MessageWebSocket.MessageReceived
- MessageWebSocket.OutputStream
- MessageWebSocketControl
- MessageWebSocketControl.MessageType
- MessageWebSocketInformation
- MessageWebSocketMessageReceivedEventArgs
- SocketMessageType
- StreamWebSocket
- StreamWebSocket.Closed
- StreamSocket.ConnectAsync
- StreamWebSocket.Control
- StreamWebSocket.Information
- StreamWebSocket.InputStream
- StreamWebSocket.OutputStream
- StreamWebSocketControl
- StreamWebSocketInformation
- WebErrorStatus
- WebSocketError.GetStatus
- Windows.Networking.Sockets