共用方式為


D3D12_AUTO_BREADCRUMB_OP列舉 (d3d12.h)

定義常數,指定轉譯/計算 GPU 作業。

Syntax

typedef enum D3D12_AUTO_BREADCRUMB_OP {
  D3D12_AUTO_BREADCRUMB_OP_SETMARKER,
  D3D12_AUTO_BREADCRUMB_OP_BEGINEVENT,
  D3D12_AUTO_BREADCRUMB_OP_ENDEVENT,
  D3D12_AUTO_BREADCRUMB_OP_DRAWINSTANCED,
  D3D12_AUTO_BREADCRUMB_OP_DRAWINDEXEDINSTANCED,
  D3D12_AUTO_BREADCRUMB_OP_EXECUTEINDIRECT,
  D3D12_AUTO_BREADCRUMB_OP_DISPATCH,
  D3D12_AUTO_BREADCRUMB_OP_COPYBUFFERREGION,
  D3D12_AUTO_BREADCRUMB_OP_COPYTEXTUREREGION,
  D3D12_AUTO_BREADCRUMB_OP_COPYRESOURCE,
  D3D12_AUTO_BREADCRUMB_OP_COPYTILES,
  D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCE,
  D3D12_AUTO_BREADCRUMB_OP_CLEARRENDERTARGETVIEW,
  D3D12_AUTO_BREADCRUMB_OP_CLEARUNORDEREDACCESSVIEW,
  D3D12_AUTO_BREADCRUMB_OP_CLEARDEPTHSTENCILVIEW,
  D3D12_AUTO_BREADCRUMB_OP_RESOURCEBARRIER,
  D3D12_AUTO_BREADCRUMB_OP_EXECUTEBUNDLE,
  D3D12_AUTO_BREADCRUMB_OP_PRESENT,
  D3D12_AUTO_BREADCRUMB_OP_RESOLVEQUERYDATA,
  D3D12_AUTO_BREADCRUMB_OP_BEGINSUBMISSION,
  D3D12_AUTO_BREADCRUMB_OP_ENDSUBMISSION,
  D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME,
  D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES,
  D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT,
  D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT64,
  D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCEREGION,
  D3D12_AUTO_BREADCRUMB_OP_WRITEBUFFERIMMEDIATE,
  D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME1,
  D3D12_AUTO_BREADCRUMB_OP_SETPROTECTEDRESOURCESESSION,
  D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME2,
  D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES1,
  D3D12_AUTO_BREADCRUMB_OP_BUILDRAYTRACINGACCELERATIONSTRUCTURE,
  D3D12_AUTO_BREADCRUMB_OP_EMITRAYTRACINGACCELERATIONSTRUCTUREPOSTBUILDINFO,
  D3D12_AUTO_BREADCRUMB_OP_COPYRAYTRACINGACCELERATIONSTRUCTURE,
  D3D12_AUTO_BREADCRUMB_OP_DISPATCHRAYS,
  D3D12_AUTO_BREADCRUMB_OP_INITIALIZEMETACOMMAND,
  D3D12_AUTO_BREADCRUMB_OP_EXECUTEMETACOMMAND,
  D3D12_AUTO_BREADCRUMB_OP_ESTIMATEMOTION,
  D3D12_AUTO_BREADCRUMB_OP_RESOLVEMOTIONVECTORHEAP,
  D3D12_AUTO_BREADCRUMB_OP_SETPIPELINESTATE1,
  D3D12_AUTO_BREADCRUMB_OP_INITIALIZEEXTENSIONCOMMAND,
  D3D12_AUTO_BREADCRUMB_OP_EXECUTEEXTENSIONCOMMAND,
  D3D12_AUTO_BREADCRUMB_OP_DISPATCHMESH,
  D3D12_AUTO_BREADCRUMB_OP_ENCODEFRAME,
  D3D12_AUTO_BREADCRUMB_OP_RESOLVEENCODEROUTPUTMETADATA,
  D3D12_AUTO_BREADCRUMB_OP_BARRIER,
  D3D12_AUTO_BREADCRUMB_OP_BEGIN_COMMAND_LIST,
  D3D12_AUTO_BREADCRUMB_OP_DISPATCHGRAPH,
  D3D12_AUTO_BREADCRUMB_OP_SETPROGRAM
} ;

常數

 
D3D12_AUTO_BREADCRUMB_OP_SETMARKER
值: (0)
D3D12_AUTO_BREADCRUMB_OP_BEGINEVENT
值: (1)
D3D12_AUTO_BREADCRUMB_OP_ENDEVENT
值: (2)
D3D12_AUTO_BREADCRUMB_OP_DRAWINSTANCED
值: (3)
D3D12_AUTO_BREADCRUMB_OP_DRAWINDEXEDINSTANCED
值: (4)
D3D12_AUTO_BREADCRUMB_OP_EXECUTEINDIRECT
值: (5)
D3D12_AUTO_BREADCRUMB_OP_DISPATCH
值: (6)
D3D12_AUTO_BREADCRUMB_OP_COPYBUFFERREGION
值: (7)
D3D12_AUTO_BREADCRUMB_OP_COPYTEXTUREREGION
值: (8)
D3D12_AUTO_BREADCRUMB_OP_COPYRESOURCE
值: (9)
D3D12_AUTO_BREADCRUMB_OP_COPYTILES
值: (10)
D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCE
值: (11)
D3D12_AUTO_BREADCRUMB_OP_CLEARRENDERTARGETVIEW
值: (12)
D3D12_AUTO_BREADCRUMB_OP_CLEARUNORDEREDACCESSVIEW
值: (13)
D3D12_AUTO_BREADCRUMB_OP_CLEARDEPTHSTENCILVIEW
值: (14)
D3D12_AUTO_BREADCRUMB_OP_RESOURCEBARRIER
值: (15)
D3D12_AUTO_BREADCRUMB_OP_EXECUTEBUNDLE
值: (16)
D3D12_AUTO_BREADCRUMB_OP_PRESENT
值: (17)
D3D12_AUTO_BREADCRUMB_OP_RESOLVEQUERYDATA
值: (18)
D3D12_AUTO_BREADCRUMB_OP_BEGINSUBMISSION
值: (19)
D3D12_AUTO_BREADCRUMB_OP_ENDSUBMISSION
值: (20)
D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME
值: (21)
D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES
值: (22)
D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT
值: (23)
D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT64
值: (24)
D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCEREGION
值: (25)
D3D12_AUTO_BREADCRUMB_OP_WRITEBUFFERIMMEDIATE
值: (26)
D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME1
值: (27)
D3D12_AUTO_BREADCRUMB_OP_SETPROTECTEDRESOURCESESSION
值: (28)
D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME2
值: (29)
D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES1
值: (30)
D3D12_AUTO_BREADCRUMB_OP_BUILDRAYTRACINGACCELERATIONSTRUCTURE
值: (31)
D3D12_AUTO_BREADCRUMB_OP_EMITRAYTRACINGACCELERATIONSTRUCTUREPOSTBUILDINFO
值: (32)
D3D12_AUTO_BREADCRUMB_OP_COPYRAYTRACINGACCELERATIONSTRUCTURE
值: (33)
D3D12_AUTO_BREADCRUMB_OP_DISPATCHRAYS
值: (34)
D3D12_AUTO_BREADCRUMB_OP_INITIALIZEMETACOMMAND
值: (35)
D3D12_AUTO_BREADCRUMB_OP_EXECUTEMETACOMMAND
值: (36)
D3D12_AUTO_BREADCRUMB_OP_ESTIMATEMOTION
值: (37)
D3D12_AUTO_BREADCRUMB_OP_RESOLVEMOTIONVECTORHEAP
值: (38)
D3D12_AUTO_BREADCRUMB_OP_SETPIPELINESTATE1
值: (39)
D3D12_AUTO_BREADCRUMB_OP_INITIALIZEEXTENSIONCOMMAND
值: (40)
D3D12_AUTO_BREADCRUMB_OP_EXECUTEEXTENSIONCOMMAND
值: (41)

規格需求

需求
最低支援的用戶端 Windows 10 組建 20348
最低支援的伺服器 Windows 10 組建 20348
標頭 d3d12.h

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