D3D12_DRED_ALLOCATION_TYPE列舉 (d3d12.h)
與 和 數值相等 的 congruent,3D12DDI_HANDLETYPE列舉 值。
Syntax
typedef enum D3D12_DRED_ALLOCATION_TYPE {
D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE,
D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR,
D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE,
D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST,
D3D12_DRED_ALLOCATION_TYPE_FENCE,
D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP,
D3D12_DRED_ALLOCATION_TYPE_HEAP,
D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP,
D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE,
D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR,
D3D12_DRED_ALLOCATION_TYPE_RESOURCE,
D3D12_DRED_ALLOCATION_TYPE_PASS,
D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION,
D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY,
D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP,
D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL,
D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER,
D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT,
D3D12_DRED_ALLOCATION_TYPE_METACOMMAND,
D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER,
D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER_HEAP,
D3D12_DRED_ALLOCATION_TYPE_INVALID
} ;
常數
D3D12_DRED_ALLOCATION_TYPE_COMMAND_QUEUE 值: (19) |
D3D12_DRED_ALLOCATION_TYPE_COMMAND_ALLOCATOR 值: (20) |
D3D12_DRED_ALLOCATION_TYPE_PIPELINE_STATE 值: (21) |
D3D12_DRED_ALLOCATION_TYPE_COMMAND_LIST 值: (22) |
D3D12_DRED_ALLOCATION_TYPE_FENCE 值: (23) |
D3D12_DRED_ALLOCATION_TYPE_DESCRIPTOR_HEAP 值: (24) |
D3D12_DRED_ALLOCATION_TYPE_HEAP 值: (25) |
D3D12_DRED_ALLOCATION_TYPE_QUERY_HEAP 值: (27) |
D3D12_DRED_ALLOCATION_TYPE_COMMAND_SIGNATURE 值: (28) |
D3D12_DRED_ALLOCATION_TYPE_PIPELINE_LIBRARY 值: (29) |
D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER 值: (30) |
D3D12_DRED_ALLOCATION_TYPE_VIDEO_PROCESSOR 值: (32) |
D3D12_DRED_ALLOCATION_TYPE_RESOURCE 值: (34) |
D3D12_DRED_ALLOCATION_TYPE_PASS 值: (35) |
D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSION 值: (36) |
D3D12_DRED_ALLOCATION_TYPE_CRYPTOSESSIONPOLICY 值: (37) |
D3D12_DRED_ALLOCATION_TYPE_PROTECTEDRESOURCESESSION 值: (38) |
D3D12_DRED_ALLOCATION_TYPE_VIDEO_DECODER_HEAP 值: (39) |
D3D12_DRED_ALLOCATION_TYPE_COMMAND_POOL 值: (40) |
D3D12_DRED_ALLOCATION_TYPE_COMMAND_RECORDER 值: (41) |
D3D12_DRED_ALLOCATION_TYPE_STATE_OBJECT 值: (42) |
D3D12_DRED_ALLOCATION_TYPE_METACOMMAND 值: (43) |
D3D12_DRED_ALLOCATION_TYPE_SCHEDULINGGROUP 值: (44) |
D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_ESTIMATOR 值: (45) |
D3D12_DRED_ALLOCATION_TYPE_VIDEO_MOTION_VECTOR_HEAP 值: (46) |
D3D12_DRED_ALLOCATION_TYPE_VIDEO_EXTENSION_COMMAND 值: (47) |
D3D12_DRED_ALLOCATION_TYPE_INVALID 值: (0xffffffff) |
規格需求
需求 | 值 |
---|---|
最低支援的用戶端 | Windows 10 組建 20348 |
最低支援的伺服器 | Windows 10 組建 20348 |
標頭 | d3d12.h |
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