ID3D12InfoQueue::AddRetrievalFilterEntries 方法 (d3d12sdklayers.h)
將記憶體篩選新增至擷取篩選堆疊頂端。
語法
HRESULT AddRetrievalFilterEntries(
[in] D3D12_INFO_QUEUE_FILTER *pFilter
);
參數
[in] pFilter
擷取篩選條件的陣列。
傳回值
類型: HRESULT
這個方法會傳回其中一個 Direct3D 12 傳回碼。
備註
下列程式代碼範例示範如何使用此方法:
D3D12_MESSAGE_CATEGORY cats[] = { ..., ..., ... };
D3D12_MESSAGE_SEVERITY sevs[] = { ..., ..., ... };
D3D12_MESSAGE_ID ids[] = { ..., ..., ... };
D3D12_INFO_QUEUE_FILTER filter;
memset( &filter, 0, sizeof(filter) );
// To set the type of messages to allow,
// set filter.AllowList as follows:
filter.AllowList.NumCategories = _countof(cats);
filter.AllowList.pCategoryList = cats;
filter.AllowList.NumSeverities = _countof(sevs);
filter.AllowList.pSeverityList = sevs;
filter.AllowList.NumIDs = _countof(ids);
filter.AllowList.pIDList = ids;
// To set the type of messages to deny, set filter.DenyList
// similarly to the preceding filter.AllowList.
// The following single call sets all of the preceding information.
hr = infoQueue->AddRetrievalFilterEntries( &filter );
規格需求
需求 | 值 |
---|---|
目標平台 | Windows |
標頭 | d3d12sdklayers.h |