共用方式為


CD3DX12_ROOT_SIGNATURE_DESC結構

協助程序結構,可讓您輕鬆初始化 D3D12_ROOT_SIGNATURE_DESC 結構。

語法

struct CD3DX12_ROOT_SIGNATURE_DESC  : public D3D12_ROOT_SIGNATURE_DESC{
       CD3DX12_ROOT_SIGNATURE_DESC();
       explicit CD3DX12_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o);
       CD3DX12_ROOT_SIGNATURE_DESC(UINT numParameters, const D3D12_ROOT_PARAMETER* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE);
       CD3DX12_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT);
  void inline Init(UINT numParameters, const D3D12_ROOT_PARAMETER* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE);
  void static inline Init(D3D12_ROOT_SIGNATURE_DESC &desc, UINT numParameters, const D3D12_ROOT_PARAMETER* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE);
};

成員

CD3DX12_ROOT_SIGNATURE_DESC()

建立新的未初始化CD3DX12_ROOT_SIGNATURE_DESC實例。

explicit CD3DX12_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o)

建立CD3DX12_ROOT_SIGNATURE_DESC的新實例,以另一個 D3D12_ROOT_SIGNATURE_DESC 結構的內容初始化。

CD3DX12_ROOT_SIGNATURE_DESC(UINT numParameters, const D3D12_ROOT_PARAMETER* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)

建立CD3DX12_ROOT_SIGNATURE_DESC的新實例,初始化下列參數:

UINT numParameters

D3D12_ROOT_PARAMETER* _pParameters

(選擇)UINT numStaticSamplers = 0

(選擇) D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL

(選擇) D3D12_ROOT_SIGNATURE_FLAGS旗標 = D3D12_ROOT_SIGNATURE_FLAG_NONE

CD3DX12_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT)

建立以預設參數初始化之CD3DX12_ROOT_SIGNATURE_DESC的新實例。

CD3DX12_ROOT_SIGNATURE_DESC(0,NULL,0,NULL,D3D12_ROOT_SIGNATURE_FLAG_NONE)

inline Init(UINT numParameters, const D3D12_ROOT_PARAMETER* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)

指定初始化下列參數的函式:

UINT numParameters

D3D12_ROOT_PARAMETER* _pParameters

(選擇)UINT numStaticSamplers = 0

(選擇) D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL

(選擇) D3D12_ROOT_SIGNATURE_FLAGS旗標 = D3D12_ROOT_SIGNATURE_FLAG_NONE

static init(D3D12_ROOT_SIGNATURE_DESC & desc, UINT numParameters, const D3D12_ROOT_PARAMETER* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)

指定初始化下列參數的函式:

D3D12_ROOT_SIGNATURE_DESC &desc

UINT numParameters

D3D12_ROOT_PARAMETER* _pParameters

(選擇)UINT numStaticSamplers = 0

(選擇) D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL

(選擇) D3D12_ROOT_SIGNATURE_FLAGS旗標 = D3D12_ROOT_SIGNATURE_FLAG_NONE

需求

需求
頁首
D3dx12.h

另請參閱

D3D12_ROOT_SIGNATURE_DESC

D3D12 的協助程序結構