CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC 結構
協助程序結構,可讓您輕鬆初始化 D3D12_VERSIONED_ROOT_SIGNATURE_DESC 結構。
語法
struct CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC : public D3D12_VERSIONED_ROOT_SIGNATURE_DESC{
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC();
explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC &o);
explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o);
explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC1 &o);
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(UINT numParameters, const D3D12_ROOT_PARAMETER* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE);
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(UINT numParameters, const D3D12_ROOT_PARAMETER1* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE);
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT);
void inline Init_1_0(UINT numParameters, const D3D12_ROOT_PARAMETER* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE);
void static inline Init_1_0(D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc, UINT numParameters, const D3D12_ROOT_PARAMETER* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE);
void inline Init_1_1(UINT numParameters, const D3D12_ROOT_PARAMETER1* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE);
void static inline Init_1_1(D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc, UINT numParameters, const D3D12_ROOT_PARAMETER1* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE);
};
成員
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CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC()
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建立新的未初始化CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC實例。
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explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC &o)
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建立CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC的新實例,以D3D12_VERSIONED_ROOT_SIGNATURE_DESC結構的內容初始化。
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explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o)
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建立CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC的新實例,以D3D12_ROOT_SIGNATURE_DESC結構的內容初始化。
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explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC1 &o)
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建立CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC的新實例,以D3D12_ROOT_SIGNATURE_DESC1結構的內容初始化。
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CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(UINT numParameters, const D3D12_ROOT_PARAMETER* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
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建立CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC的新實例,初始化下列參數:
UINT numParameters
const D3D12_ROOT_PARAMETER* _pParameters
UINT numStaticSamplers = 0
const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL
D3D12_ROOT_SIGNATURE_FLAGS旗標 = D3D12_ROOT_SIGNATURE_FLAG_NONE
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CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(UINT numParameters, const D3D12_ROOT_PARAMETER1* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS 旗標 = D3D12_ROOT_SIGNATURE_FLAG_NONE)
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建立CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC的新實例,初始化下列參數:
UINT numParameters
const D3D12_ROOT_PARAMETER1* _pParameters
UINT numStaticSamplers = 0
const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL
D3D12_ROOT_SIGNATURE_FLAGS旗標 = D3D12_ROOT_SIGNATURE_FLAG_NONE
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CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT)
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建立CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC的新實例,並使用預設參數初始化:
UINT numParameters = 0
const D3D12_ROOT_PARAMETER1* _pParameters = NULL
UINT numStaticSamplers = 0
const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL
D3D12_ROOT_SIGNATURE_FLAGS旗標 = D3D12_ROOT_SIGNATURE_FLAG_NONE
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inline Init_1_0(UINT numParameters, const D3D12_ROOT_PARAMETER* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
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指定初始化下列參數的函式:
UINT numParameters
const D3D12_ROOT_PARAMETER* _pParameters
UINT numStaticSamplers = 0
const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL
D3D12_ROOT_SIGNATURE_FLAGS旗標 = D3D12_ROOT_SIGNATURE_FLAG_NONE
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static inline Init_1_0(D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc, UINT numParameters, const D3D12_ROOT_PARAMETER* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
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指定初始化下列參數的函式:
D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc
UINT numParameters
const D3D12_ROOT_PARAMETER* _pParameters
UINT numStaticSamplers = 0
const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL
D3D12_ROOT_SIGNATURE_FLAGS旗標 = D3D12_ROOT_SIGNATURE_FLAG_NONE
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inline Init_1_1(UINT numParameters, const D3D12_ROOT_PARAMETER1* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
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指定初始化下列參數的函式:
UINT numParameters
const D3D12_ROOT_PARAMETER1* _pParameters
UINT numStaticSamplers = 0
const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL
D3D12_ROOT_SIGNATURE_FLAGS旗標 = D3D12_ROOT_SIGNATURE_FLAG_NONE
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static inline Init_1_1(D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc, UINT numParameters, const D3D12_ROOT_PARAMETER1* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
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指定初始化下列參數的函式:
D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc
UINT numParameters
const D3D12_ROOT_PARAMETER1* _pParameters
UINT numStaticSamplers = 0
const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL
D3D12_ROOT_SIGNATURE_FLAGS旗標 = D3D12_ROOT_SIGNATURE_FLAG_NONE
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