共用方式為


ScenePbrMaterial.OcclusionStrength 屬性

定義

取得或設定遮蔽強度。

public:
 property float OcclusionStrength { float get(); void set(float value); };
float OcclusionStrength();

void OcclusionStrength(float value);
public float OcclusionStrength { get; set; }
var single = scenePbrMaterial.occlusionStrength;
scenePbrMaterial.occlusionStrength = single;
Public Property OcclusionStrength As Single

屬性值

Single

float

遮蔽強度。

適用於