TerrainAlgorithm Struct
Definition
Important
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Supported algorithms for terrain and index-based analysis.
public readonly struct TerrainAlgorithm : IEquatable<Azure.Analytics.PlanetaryComputer.TerrainAlgorithm>
type TerrainAlgorithm = struct
Public Structure TerrainAlgorithm
Implements IEquatable(Of TerrainAlgorithm)
- Inheritance
-
TerrainAlgorithm
- Implements
Constructors
| Name | Description |
|---|---|
| TerrainAlgorithm(String) |
Initializes a new instance of TerrainAlgorithm. |
Properties
| Name | Description |
|---|---|
| Cast |
Casts data to a different type. |
| Ceil |
Rounds values up to the nearest integer. |
| Contours |
Generates elevation contour lines. |
| Floor |
Rounds values down to the nearest integer. |
| Hillshade |
Creates hillshade visualization from elevation data. |
| Max |
Computes the maximum value across bands. |
| Mean |
Computes the mean value across bands. |
| Median |
Computes the median value across bands. |
| Min |
Computes the minimum value across bands. |
| NormalizedIndex |
Calculates normalized difference index between bands. |
| Slope |
Calculates slope from elevation data. |
| Std |
Computes the standard deviation across bands. |
| TerrainRgb |
Encodes elevation data in Mapbox TerrainRGB format. |
| Terrarium |
Encodes elevation data in Mapbox Terrarium RGB format. |
| Var |
Computes the variance across bands. |
Methods
| Name | Description |
|---|---|
| Equals(TerrainAlgorithm) |
Indicates whether the current object is equal to another object of the same type. |
| ToString() |
Returns the fully qualified type name of this instance. |
Operators
| Name | Description |
|---|---|
| Equality(TerrainAlgorithm, TerrainAlgorithm) |
Determines if two TerrainAlgorithm values are the same. |
| Implicit(String to Nullable<TerrainAlgorithm>) | |
| Implicit(String to TerrainAlgorithm) |
Converts a string to a TerrainAlgorithm. |
| Inequality(TerrainAlgorithm, TerrainAlgorithm) |
Determines if two TerrainAlgorithm values are not the same. |