Sve.And Method

Definition

Overloads

And(Vector<Byte>, Vector<Byte>)
And(Vector<Int16>, Vector<Int16>)
And(Vector<Int32>, Vector<Int32>)
And(Vector<Int64>, Vector<Int64>)
And(Vector<SByte>, Vector<SByte>)
And(Vector<UInt16>, Vector<UInt16>)
And(Vector<UInt32>, Vector<UInt32>)
And(Vector<UInt64>, Vector<UInt64>)

And(Vector<Byte>, Vector<Byte>)

public:
 static System::Numerics::Vector<System::Byte> And(System::Numerics::Vector<System::Byte> left, System::Numerics::Vector<System::Byte> right);
public static System.Numerics.Vector<byte> And (System.Numerics.Vector<byte> left, System.Numerics.Vector<byte> right);
static member And : System.Numerics.Vector<byte> * System.Numerics.Vector<byte> -> System.Numerics.Vector<byte>
Public Shared Function And (left As Vector(Of Byte), right As Vector(Of Byte)) As Vector(Of Byte)

Parameters

left
Vector<Byte>
right
Vector<Byte>

Returns

Applies to

And(Vector<Int16>, Vector<Int16>)

public:
 static System::Numerics::Vector<short> And(System::Numerics::Vector<short> left, System::Numerics::Vector<short> right);
public static System.Numerics.Vector<short> And (System.Numerics.Vector<short> left, System.Numerics.Vector<short> right);
static member And : System.Numerics.Vector<int16> * System.Numerics.Vector<int16> -> System.Numerics.Vector<int16>
Public Shared Function And (left As Vector(Of Short), right As Vector(Of Short)) As Vector(Of Short)

Parameters

left
Vector<Int16>
right
Vector<Int16>

Returns

Applies to

And(Vector<Int32>, Vector<Int32>)

public:
 static System::Numerics::Vector<int> And(System::Numerics::Vector<int> left, System::Numerics::Vector<int> right);
public static System.Numerics.Vector<int> And (System.Numerics.Vector<int> left, System.Numerics.Vector<int> right);
static member And : System.Numerics.Vector<int> * System.Numerics.Vector<int> -> System.Numerics.Vector<int>
Public Shared Function And (left As Vector(Of Integer), right As Vector(Of Integer)) As Vector(Of Integer)

Parameters

left
Vector<Int32>
right
Vector<Int32>

Returns

Applies to

And(Vector<Int64>, Vector<Int64>)

public:
 static System::Numerics::Vector<long> And(System::Numerics::Vector<long> left, System::Numerics::Vector<long> right);
public static System.Numerics.Vector<long> And (System.Numerics.Vector<long> left, System.Numerics.Vector<long> right);
static member And : System.Numerics.Vector<int64> * System.Numerics.Vector<int64> -> System.Numerics.Vector<int64>
Public Shared Function And (left As Vector(Of Long), right As Vector(Of Long)) As Vector(Of Long)

Parameters

left
Vector<Int64>
right
Vector<Int64>

Returns

Applies to

And(Vector<SByte>, Vector<SByte>)

public:
 static System::Numerics::Vector<System::SByte> And(System::Numerics::Vector<System::SByte> left, System::Numerics::Vector<System::SByte> right);
public static System.Numerics.Vector<sbyte> And (System.Numerics.Vector<sbyte> left, System.Numerics.Vector<sbyte> right);
static member And : System.Numerics.Vector<sbyte> * System.Numerics.Vector<sbyte> -> System.Numerics.Vector<sbyte>
Public Shared Function And (left As Vector(Of SByte), right As Vector(Of SByte)) As Vector(Of SByte)

Parameters

left
Vector<SByte>
right
Vector<SByte>

Returns

Applies to

And(Vector<UInt16>, Vector<UInt16>)

public:
 static System::Numerics::Vector<System::UInt16> And(System::Numerics::Vector<System::UInt16> left, System::Numerics::Vector<System::UInt16> right);
public static System.Numerics.Vector<ushort> And (System.Numerics.Vector<ushort> left, System.Numerics.Vector<ushort> right);
static member And : System.Numerics.Vector<uint16> * System.Numerics.Vector<uint16> -> System.Numerics.Vector<uint16>
Public Shared Function And (left As Vector(Of UShort), right As Vector(Of UShort)) As Vector(Of UShort)

Parameters

left
Vector<UInt16>
right
Vector<UInt16>

Returns

Applies to

And(Vector<UInt32>, Vector<UInt32>)

public:
 static System::Numerics::Vector<System::UInt32> And(System::Numerics::Vector<System::UInt32> left, System::Numerics::Vector<System::UInt32> right);
public static System.Numerics.Vector<uint> And (System.Numerics.Vector<uint> left, System.Numerics.Vector<uint> right);
static member And : System.Numerics.Vector<uint32> * System.Numerics.Vector<uint32> -> System.Numerics.Vector<uint32>
Public Shared Function And (left As Vector(Of UInteger), right As Vector(Of UInteger)) As Vector(Of UInteger)

Parameters

left
Vector<UInt32>
right
Vector<UInt32>

Returns

Applies to

And(Vector<UInt64>, Vector<UInt64>)

public:
 static System::Numerics::Vector<System::UInt64> And(System::Numerics::Vector<System::UInt64> left, System::Numerics::Vector<System::UInt64> right);
public static System.Numerics.Vector<ulong> And (System.Numerics.Vector<ulong> left, System.Numerics.Vector<ulong> right);
static member And : System.Numerics.Vector<uint64> * System.Numerics.Vector<uint64> -> System.Numerics.Vector<uint64>
Public Shared Function And (left As Vector(Of ULong), right As Vector(Of ULong)) As Vector(Of ULong)

Parameters

left
Vector<UInt64>
right
Vector<UInt64>

Returns

Applies to