Sve.DotProduct Method

Definition

Overloads

DotProduct(Vector<UInt64>, Vector<UInt16>, Vector<UInt16>)
DotProduct(Vector<UInt32>, Vector<Byte>, Vector<Byte>)
DotProduct(Vector<Int32>, Vector<SByte>, Vector<SByte>)
DotProduct(Vector<Int64>, Vector<Int16>, Vector<Int16>)

DotProduct(Vector<UInt64>, Vector<UInt16>, Vector<UInt16>)

public:
 static System::Numerics::Vector<System::UInt64> DotProduct(System::Numerics::Vector<System::UInt64> addend, System::Numerics::Vector<System::UInt16> left, System::Numerics::Vector<System::UInt16> right);
public static System.Numerics.Vector<ulong> DotProduct (System.Numerics.Vector<ulong> addend, System.Numerics.Vector<ushort> left, System.Numerics.Vector<ushort> right);
static member DotProduct : System.Numerics.Vector<uint64> * System.Numerics.Vector<uint16> * System.Numerics.Vector<uint16> -> System.Numerics.Vector<uint64>
Public Shared Function DotProduct (addend As Vector(Of ULong), left As Vector(Of UShort), right As Vector(Of UShort)) As Vector(Of ULong)

Parameters

addend
Vector<UInt64>
left
Vector<UInt16>
right
Vector<UInt16>

Returns

Applies to

DotProduct(Vector<UInt32>, Vector<Byte>, Vector<Byte>)

public:
 static System::Numerics::Vector<System::UInt32> DotProduct(System::Numerics::Vector<System::UInt32> addend, System::Numerics::Vector<System::Byte> left, System::Numerics::Vector<System::Byte> right);
public static System.Numerics.Vector<uint> DotProduct (System.Numerics.Vector<uint> addend, System.Numerics.Vector<byte> left, System.Numerics.Vector<byte> right);
static member DotProduct : System.Numerics.Vector<uint32> * System.Numerics.Vector<byte> * System.Numerics.Vector<byte> -> System.Numerics.Vector<uint32>
Public Shared Function DotProduct (addend As Vector(Of UInteger), left As Vector(Of Byte), right As Vector(Of Byte)) As Vector(Of UInteger)

Parameters

addend
Vector<UInt32>
left
Vector<Byte>
right
Vector<Byte>

Returns

Applies to

DotProduct(Vector<Int32>, Vector<SByte>, Vector<SByte>)

public:
 static System::Numerics::Vector<int> DotProduct(System::Numerics::Vector<int> addend, System::Numerics::Vector<System::SByte> left, System::Numerics::Vector<System::SByte> right);
public static System.Numerics.Vector<int> DotProduct (System.Numerics.Vector<int> addend, System.Numerics.Vector<sbyte> left, System.Numerics.Vector<sbyte> right);
static member DotProduct : System.Numerics.Vector<int> * System.Numerics.Vector<sbyte> * System.Numerics.Vector<sbyte> -> System.Numerics.Vector<int>
Public Shared Function DotProduct (addend As Vector(Of Integer), left As Vector(Of SByte), right As Vector(Of SByte)) As Vector(Of Integer)

Parameters

addend
Vector<Int32>
left
Vector<SByte>
right
Vector<SByte>

Returns

Applies to

DotProduct(Vector<Int64>, Vector<Int16>, Vector<Int16>)

public:
 static System::Numerics::Vector<long> DotProduct(System::Numerics::Vector<long> addend, System::Numerics::Vector<short> left, System::Numerics::Vector<short> right);
public static System.Numerics.Vector<long> DotProduct (System.Numerics.Vector<long> addend, System.Numerics.Vector<short> left, System.Numerics.Vector<short> right);
static member DotProduct : System.Numerics.Vector<int64> * System.Numerics.Vector<int16> * System.Numerics.Vector<int16> -> System.Numerics.Vector<int64>
Public Shared Function DotProduct (addend As Vector(Of Long), left As Vector(Of Short), right As Vector(Of Short)) As Vector(Of Long)

Parameters

addend
Vector<Int64>
left
Vector<Int16>
right
Vector<Int16>

Returns

Applies to