Sve.FusedMultiplySubtractNegated Method

Definition

Overloads

FusedMultiplySubtractNegated(Vector<Double>, Vector<Double>, Vector<Double>)
FusedMultiplySubtractNegated(Vector<Single>, Vector<Single>, Vector<Single>)

FusedMultiplySubtractNegated(Vector<Double>, Vector<Double>, Vector<Double>)

public:
 static System::Numerics::Vector<double> FusedMultiplySubtractNegated(System::Numerics::Vector<double> minuend, System::Numerics::Vector<double> left, System::Numerics::Vector<double> right);
public static System.Numerics.Vector<double> FusedMultiplySubtractNegated (System.Numerics.Vector<double> minuend, System.Numerics.Vector<double> left, System.Numerics.Vector<double> right);
static member FusedMultiplySubtractNegated : System.Numerics.Vector<double> * System.Numerics.Vector<double> * System.Numerics.Vector<double> -> System.Numerics.Vector<double>
Public Shared Function FusedMultiplySubtractNegated (minuend As Vector(Of Double), left As Vector(Of Double), right As Vector(Of Double)) As Vector(Of Double)

Parameters

minuend
Vector<Double>
left
Vector<Double>
right
Vector<Double>

Returns

Applies to

FusedMultiplySubtractNegated(Vector<Single>, Vector<Single>, Vector<Single>)

public:
 static System::Numerics::Vector<float> FusedMultiplySubtractNegated(System::Numerics::Vector<float> minuend, System::Numerics::Vector<float> left, System::Numerics::Vector<float> right);
public static System.Numerics.Vector<float> FusedMultiplySubtractNegated (System.Numerics.Vector<float> minuend, System.Numerics.Vector<float> left, System.Numerics.Vector<float> right);
static member FusedMultiplySubtractNegated : System.Numerics.Vector<single> * System.Numerics.Vector<single> * System.Numerics.Vector<single> -> System.Numerics.Vector<single>
Public Shared Function FusedMultiplySubtractNegated (minuend As Vector(Of Single), left As Vector(Of Single), right As Vector(Of Single)) As Vector(Of Single)

Parameters

minuend
Vector<Single>
left
Vector<Single>
right
Vector<Single>

Returns

Applies to