Sve.StoreAndZip Method

Definition

Overloads

StoreAndZip(Vector<SByte>, SByte*, ValueTuple<Vector<SByte>,Vector<SByte>,Vector<SByte>,Vector<SByte>>)
StoreAndZip(Vector<SByte>, SByte*, ValueTuple<Vector<SByte>,Vector<SByte>,Vector<SByte>>)
StoreAndZip(Vector<SByte>, SByte*, ValueTuple<Vector<SByte>,Vector<SByte>>)
StoreAndZip(Vector<Single>, Single*, Vector<Single>)
StoreAndZip(Vector<UInt64>, UInt64*, ValueTuple<Vector<UInt64>,Vector<UInt64>>)
StoreAndZip(Vector<Single>, Single*, ValueTuple<Vector<Single>,Vector<Single>,Vector<Single>,Vector<Single>>)
StoreAndZip(Vector<Single>, Single*, ValueTuple<Vector<Single>,Vector<Single>,Vector<Single>>)
StoreAndZip(Vector<Single>, Single*, ValueTuple<Vector<Single>,Vector<Single>>)
StoreAndZip(Vector<UInt16>, UInt16*, Vector<UInt16>)
StoreAndZip(Vector<UInt32>, UInt32*, Vector<UInt32>)
StoreAndZip(Vector<UInt16>, UInt16*, ValueTuple<Vector<UInt16>,Vector<UInt16>,Vector<UInt16>>)
StoreAndZip(Vector<UInt16>, UInt16*, ValueTuple<Vector<UInt16>,Vector<UInt16>>)
StoreAndZip(Vector<UInt32>, UInt32*, ValueTuple<Vector<UInt32>,Vector<UInt32>,Vector<UInt32>,Vector<UInt32>>)
StoreAndZip(Vector<UInt32>, UInt32*, ValueTuple<Vector<UInt32>,Vector<UInt32>,Vector<UInt32>>)
StoreAndZip(Vector<UInt32>, UInt32*, ValueTuple<Vector<UInt32>,Vector<UInt32>>)
StoreAndZip(Vector<UInt64>, UInt64*, Vector<UInt64>)
StoreAndZip(Vector<UInt64>, UInt64*, ValueTuple<Vector<UInt64>,Vector<UInt64>,Vector<UInt64>,Vector<UInt64>>)
StoreAndZip(Vector<UInt64>, UInt64*, ValueTuple<Vector<UInt64>,Vector<UInt64>,Vector<UInt64>>)
StoreAndZip(Vector<UInt16>, UInt16*, ValueTuple<Vector<UInt16>,Vector<UInt16>,Vector<UInt16>,Vector<UInt16>>)
StoreAndZip(Vector<SByte>, SByte*, Vector<SByte>)
StoreAndZip(Vector<Int32>, Int32*, ValueTuple<Vector<Int32>,Vector<Int32>,Vector<Int32>>)
StoreAndZip(Vector<Int64>, Int64*, ValueTuple<Vector<Int64>,Vector<Int64>,Vector<Int64>>)
StoreAndZip(Vector<Byte>, Byte*, Vector<Byte>)
StoreAndZip(Vector<Byte>, Byte*, ValueTuple<Vector<Byte>,Vector<Byte>,Vector<Byte>,Vector<Byte>>)
StoreAndZip(Vector<Byte>, Byte*, ValueTuple<Vector<Byte>,Vector<Byte>,Vector<Byte>>)
StoreAndZip(Vector<Byte>, Byte*, ValueTuple<Vector<Byte>,Vector<Byte>>)
StoreAndZip(Vector<Double>, Double*, Vector<Double>)
StoreAndZip(Vector<Double>, Double*, ValueTuple<Vector<Double>,Vector<Double>,Vector<Double>,Vector<Double>>)
StoreAndZip(Vector<Double>, Double*, ValueTuple<Vector<Double>,Vector<Double>,Vector<Double>>)
StoreAndZip(Vector<Double>, Double*, ValueTuple<Vector<Double>,Vector<Double>>)
StoreAndZip(Vector<Int64>, Int64*, ValueTuple<Vector<Int64>,Vector<Int64>>)
StoreAndZip(Vector<Int16>, Int16*, ValueTuple<Vector<Int16>,Vector<Int16>,Vector<Int16>,Vector<Int16>>)
StoreAndZip(Vector<Int16>, Int16*, ValueTuple<Vector<Int16>,Vector<Int16>,Vector<Int16>>)
StoreAndZip(Vector<Int16>, Int16*, ValueTuple<Vector<Int16>,Vector<Int16>>)
StoreAndZip(Vector<Int32>, Int32*, Vector<Int32>)
StoreAndZip(Vector<Int32>, Int32*, ValueTuple<Vector<Int32>,Vector<Int32>,Vector<Int32>,Vector<Int32>>)
StoreAndZip(Vector<Int32>, Int32*, ValueTuple<Vector<Int32>,Vector<Int32>>)
StoreAndZip(Vector<Int64>, Int64*, Vector<Int64>)
StoreAndZip(Vector<Int64>, Int64*, ValueTuple<Vector<Int64>,Vector<Int64>,Vector<Int64>,Vector<Int64>>)
StoreAndZip(Vector<Int16>, Int16*, Vector<Int16>)

StoreAndZip(Vector<SByte>, SByte*, ValueTuple<Vector<SByte>,Vector<SByte>,Vector<SByte>,Vector<SByte>>)

public:
 static void StoreAndZip(System::Numerics::Vector<System::SByte> mask, System::SByte* address, ValueTuple<System::Numerics::Vector<System::SByte>, System::Numerics::Vector<System::SByte>, System::Numerics::Vector<System::SByte>, System::Numerics::Vector<System::SByte>> data);
public static void StoreAndZip (System.Numerics.Vector<sbyte> mask, sbyte* address, (System.Numerics.Vector<sbyte> Value1, System.Numerics.Vector<sbyte> Value2, System.Numerics.Vector<sbyte> Value3, System.Numerics.Vector<sbyte> Value4) data);
static member StoreAndZip : System.Numerics.Vector<sbyte> * nativeptr<sbyte> * ValueTuple<System.Numerics.Vector<sbyte>, System.Numerics.Vector<sbyte>, System.Numerics.Vector<sbyte>, System.Numerics.Vector<sbyte>> -> unit

Parameters

mask
Vector<SByte>
address
SByte*

Applies to

StoreAndZip(Vector<SByte>, SByte*, ValueTuple<Vector<SByte>,Vector<SByte>,Vector<SByte>>)

public:
 static void StoreAndZip(System::Numerics::Vector<System::SByte> mask, System::SByte* address, ValueTuple<System::Numerics::Vector<System::SByte>, System::Numerics::Vector<System::SByte>, System::Numerics::Vector<System::SByte>> data);
public static void StoreAndZip (System.Numerics.Vector<sbyte> mask, sbyte* address, (System.Numerics.Vector<sbyte> Value1, System.Numerics.Vector<sbyte> Value2, System.Numerics.Vector<sbyte> Value3) data);
static member StoreAndZip : System.Numerics.Vector<sbyte> * nativeptr<sbyte> * ValueTuple<System.Numerics.Vector<sbyte>, System.Numerics.Vector<sbyte>, System.Numerics.Vector<sbyte>> -> unit

Parameters

mask
Vector<SByte>
address
SByte*

Applies to

StoreAndZip(Vector<SByte>, SByte*, ValueTuple<Vector<SByte>,Vector<SByte>>)

public:
 static void StoreAndZip(System::Numerics::Vector<System::SByte> mask, System::SByte* address, ValueTuple<System::Numerics::Vector<System::SByte>, System::Numerics::Vector<System::SByte>> data);
public static void StoreAndZip (System.Numerics.Vector<sbyte> mask, sbyte* address, (System.Numerics.Vector<sbyte> Value1, System.Numerics.Vector<sbyte> Value2) data);
static member StoreAndZip : System.Numerics.Vector<sbyte> * nativeptr<sbyte> * ValueTuple<System.Numerics.Vector<sbyte>, System.Numerics.Vector<sbyte>> -> unit

Parameters

mask
Vector<SByte>
address
SByte*

Applies to

StoreAndZip(Vector<Single>, Single*, Vector<Single>)

public:
 static void StoreAndZip(System::Numerics::Vector<float> mask, float* address, System::Numerics::Vector<float> data);
public static void StoreAndZip (System.Numerics.Vector<float> mask, float* address, System.Numerics.Vector<float> data);
static member StoreAndZip : System.Numerics.Vector<single> * nativeptr<single> * System.Numerics.Vector<single> -> unit

Parameters

mask
Vector<Single>
address
Single*
data
Vector<Single>

Applies to

StoreAndZip(Vector<UInt64>, UInt64*, ValueTuple<Vector<UInt64>,Vector<UInt64>>)

public:
 static void StoreAndZip(System::Numerics::Vector<System::UInt64> mask, System::UInt64* address, ValueTuple<System::Numerics::Vector<System::UInt64>, System::Numerics::Vector<System::UInt64>> data);
public static void StoreAndZip (System.Numerics.Vector<ulong> mask, ulong* address, (System.Numerics.Vector<ulong> Value1, System.Numerics.Vector<ulong> Value2) data);
static member StoreAndZip : System.Numerics.Vector<uint64> * nativeptr<uint64> * ValueTuple<System.Numerics.Vector<uint64>, System.Numerics.Vector<uint64>> -> unit

Parameters

mask
Vector<UInt64>
address
UInt64*

Applies to

StoreAndZip(Vector<Single>, Single*, ValueTuple<Vector<Single>,Vector<Single>,Vector<Single>,Vector<Single>>)

public:
 static void StoreAndZip(System::Numerics::Vector<float> mask, float* address, ValueTuple<System::Numerics::Vector<float>, System::Numerics::Vector<float>, System::Numerics::Vector<float>, System::Numerics::Vector<float>> data);
public static void StoreAndZip (System.Numerics.Vector<float> mask, float* address, (System.Numerics.Vector<float> Value1, System.Numerics.Vector<float> Value2, System.Numerics.Vector<float> Value3, System.Numerics.Vector<float> Value4) data);
static member StoreAndZip : System.Numerics.Vector<single> * nativeptr<single> * ValueTuple<System.Numerics.Vector<single>, System.Numerics.Vector<single>, System.Numerics.Vector<single>, System.Numerics.Vector<single>> -> unit

Parameters

mask
Vector<Single>
address
Single*

Applies to

StoreAndZip(Vector<Single>, Single*, ValueTuple<Vector<Single>,Vector<Single>,Vector<Single>>)

public:
 static void StoreAndZip(System::Numerics::Vector<float> mask, float* address, ValueTuple<System::Numerics::Vector<float>, System::Numerics::Vector<float>, System::Numerics::Vector<float>> data);
public static void StoreAndZip (System.Numerics.Vector<float> mask, float* address, (System.Numerics.Vector<float> Value1, System.Numerics.Vector<float> Value2, System.Numerics.Vector<float> Value3) data);
static member StoreAndZip : System.Numerics.Vector<single> * nativeptr<single> * ValueTuple<System.Numerics.Vector<single>, System.Numerics.Vector<single>, System.Numerics.Vector<single>> -> unit

Parameters

mask
Vector<Single>
address
Single*

Applies to

StoreAndZip(Vector<Single>, Single*, ValueTuple<Vector<Single>,Vector<Single>>)

public:
 static void StoreAndZip(System::Numerics::Vector<float> mask, float* address, ValueTuple<System::Numerics::Vector<float>, System::Numerics::Vector<float>> data);
public static void StoreAndZip (System.Numerics.Vector<float> mask, float* address, (System.Numerics.Vector<float> Value1, System.Numerics.Vector<float> Value2) data);
static member StoreAndZip : System.Numerics.Vector<single> * nativeptr<single> * ValueTuple<System.Numerics.Vector<single>, System.Numerics.Vector<single>> -> unit

Parameters

mask
Vector<Single>
address
Single*

Applies to

StoreAndZip(Vector<UInt16>, UInt16*, Vector<UInt16>)

public:
 static void StoreAndZip(System::Numerics::Vector<System::UInt16> mask, System::UInt16* address, System::Numerics::Vector<System::UInt16> data);
public static void StoreAndZip (System.Numerics.Vector<ushort> mask, ushort* address, System.Numerics.Vector<ushort> data);
static member StoreAndZip : System.Numerics.Vector<uint16> * nativeptr<uint16> * System.Numerics.Vector<uint16> -> unit

Parameters

mask
Vector<UInt16>
address
UInt16*
data
Vector<UInt16>

Applies to

StoreAndZip(Vector<UInt32>, UInt32*, Vector<UInt32>)

public:
 static void StoreAndZip(System::Numerics::Vector<System::UInt32> mask, System::UInt32* address, System::Numerics::Vector<System::UInt32> data);
public static void StoreAndZip (System.Numerics.Vector<uint> mask, uint* address, System.Numerics.Vector<uint> data);
static member StoreAndZip : System.Numerics.Vector<uint32> * nativeptr<uint32> * System.Numerics.Vector<uint32> -> unit

Parameters

mask
Vector<UInt32>
address
UInt32*
data
Vector<UInt32>

Applies to

StoreAndZip(Vector<UInt16>, UInt16*, ValueTuple<Vector<UInt16>,Vector<UInt16>,Vector<UInt16>>)

public:
 static void StoreAndZip(System::Numerics::Vector<System::UInt16> mask, System::UInt16* address, ValueTuple<System::Numerics::Vector<System::UInt16>, System::Numerics::Vector<System::UInt16>, System::Numerics::Vector<System::UInt16>> data);
public static void StoreAndZip (System.Numerics.Vector<ushort> mask, ushort* address, (System.Numerics.Vector<ushort> Value1, System.Numerics.Vector<ushort> Value2, System.Numerics.Vector<ushort> Value3) data);
static member StoreAndZip : System.Numerics.Vector<uint16> * nativeptr<uint16> * ValueTuple<System.Numerics.Vector<uint16>, System.Numerics.Vector<uint16>, System.Numerics.Vector<uint16>> -> unit

Parameters

mask
Vector<UInt16>
address
UInt16*

Applies to

StoreAndZip(Vector<UInt16>, UInt16*, ValueTuple<Vector<UInt16>,Vector<UInt16>>)

public:
 static void StoreAndZip(System::Numerics::Vector<System::UInt16> mask, System::UInt16* address, ValueTuple<System::Numerics::Vector<System::UInt16>, System::Numerics::Vector<System::UInt16>> data);
public static void StoreAndZip (System.Numerics.Vector<ushort> mask, ushort* address, (System.Numerics.Vector<ushort> Value1, System.Numerics.Vector<ushort> Value2) data);
static member StoreAndZip : System.Numerics.Vector<uint16> * nativeptr<uint16> * ValueTuple<System.Numerics.Vector<uint16>, System.Numerics.Vector<uint16>> -> unit

Parameters

mask
Vector<UInt16>
address
UInt16*

Applies to

StoreAndZip(Vector<UInt32>, UInt32*, ValueTuple<Vector<UInt32>,Vector<UInt32>,Vector<UInt32>,Vector<UInt32>>)

public:
 static void StoreAndZip(System::Numerics::Vector<System::UInt32> mask, System::UInt32* address, ValueTuple<System::Numerics::Vector<System::UInt32>, System::Numerics::Vector<System::UInt32>, System::Numerics::Vector<System::UInt32>, System::Numerics::Vector<System::UInt32>> data);
public static void StoreAndZip (System.Numerics.Vector<uint> mask, uint* address, (System.Numerics.Vector<uint> Value1, System.Numerics.Vector<uint> Value2, System.Numerics.Vector<uint> Value3, System.Numerics.Vector<uint> Value4) data);
static member StoreAndZip : System.Numerics.Vector<uint32> * nativeptr<uint32> * ValueTuple<System.Numerics.Vector<uint32>, System.Numerics.Vector<uint32>, System.Numerics.Vector<uint32>, System.Numerics.Vector<uint32>> -> unit

Parameters

mask
Vector<UInt32>
address
UInt32*

Applies to

StoreAndZip(Vector<UInt32>, UInt32*, ValueTuple<Vector<UInt32>,Vector<UInt32>,Vector<UInt32>>)

public:
 static void StoreAndZip(System::Numerics::Vector<System::UInt32> mask, System::UInt32* address, ValueTuple<System::Numerics::Vector<System::UInt32>, System::Numerics::Vector<System::UInt32>, System::Numerics::Vector<System::UInt32>> data);
public static void StoreAndZip (System.Numerics.Vector<uint> mask, uint* address, (System.Numerics.Vector<uint> Value1, System.Numerics.Vector<uint> Value2, System.Numerics.Vector<uint> Value3) data);
static member StoreAndZip : System.Numerics.Vector<uint32> * nativeptr<uint32> * ValueTuple<System.Numerics.Vector<uint32>, System.Numerics.Vector<uint32>, System.Numerics.Vector<uint32>> -> unit

Parameters

mask
Vector<UInt32>
address
UInt32*

Applies to

StoreAndZip(Vector<UInt32>, UInt32*, ValueTuple<Vector<UInt32>,Vector<UInt32>>)

public:
 static void StoreAndZip(System::Numerics::Vector<System::UInt32> mask, System::UInt32* address, ValueTuple<System::Numerics::Vector<System::UInt32>, System::Numerics::Vector<System::UInt32>> data);
public static void StoreAndZip (System.Numerics.Vector<uint> mask, uint* address, (System.Numerics.Vector<uint> Value1, System.Numerics.Vector<uint> Value2) data);
static member StoreAndZip : System.Numerics.Vector<uint32> * nativeptr<uint32> * ValueTuple<System.Numerics.Vector<uint32>, System.Numerics.Vector<uint32>> -> unit

Parameters

mask
Vector<UInt32>
address
UInt32*

Applies to

StoreAndZip(Vector<UInt64>, UInt64*, Vector<UInt64>)

public:
 static void StoreAndZip(System::Numerics::Vector<System::UInt64> mask, System::UInt64* address, System::Numerics::Vector<System::UInt64> data);
public static void StoreAndZip (System.Numerics.Vector<ulong> mask, ulong* address, System.Numerics.Vector<ulong> data);
static member StoreAndZip : System.Numerics.Vector<uint64> * nativeptr<uint64> * System.Numerics.Vector<uint64> -> unit

Parameters

mask
Vector<UInt64>
address
UInt64*
data
Vector<UInt64>

Applies to

StoreAndZip(Vector<UInt64>, UInt64*, ValueTuple<Vector<UInt64>,Vector<UInt64>,Vector<UInt64>,Vector<UInt64>>)

public:
 static void StoreAndZip(System::Numerics::Vector<System::UInt64> mask, System::UInt64* address, ValueTuple<System::Numerics::Vector<System::UInt64>, System::Numerics::Vector<System::UInt64>, System::Numerics::Vector<System::UInt64>, System::Numerics::Vector<System::UInt64>> data);
public static void StoreAndZip (System.Numerics.Vector<ulong> mask, ulong* address, (System.Numerics.Vector<ulong> Value1, System.Numerics.Vector<ulong> Value2, System.Numerics.Vector<ulong> Value3, System.Numerics.Vector<ulong> Value4) data);
static member StoreAndZip : System.Numerics.Vector<uint64> * nativeptr<uint64> * ValueTuple<System.Numerics.Vector<uint64>, System.Numerics.Vector<uint64>, System.Numerics.Vector<uint64>, System.Numerics.Vector<uint64>> -> unit

Parameters

mask
Vector<UInt64>
address
UInt64*

Applies to

StoreAndZip(Vector<UInt64>, UInt64*, ValueTuple<Vector<UInt64>,Vector<UInt64>,Vector<UInt64>>)

public:
 static void StoreAndZip(System::Numerics::Vector<System::UInt64> mask, System::UInt64* address, ValueTuple<System::Numerics::Vector<System::UInt64>, System::Numerics::Vector<System::UInt64>, System::Numerics::Vector<System::UInt64>> data);
public static void StoreAndZip (System.Numerics.Vector<ulong> mask, ulong* address, (System.Numerics.Vector<ulong> Value1, System.Numerics.Vector<ulong> Value2, System.Numerics.Vector<ulong> Value3) data);
static member StoreAndZip : System.Numerics.Vector<uint64> * nativeptr<uint64> * ValueTuple<System.Numerics.Vector<uint64>, System.Numerics.Vector<uint64>, System.Numerics.Vector<uint64>> -> unit

Parameters

mask
Vector<UInt64>
address
UInt64*

Applies to

StoreAndZip(Vector<UInt16>, UInt16*, ValueTuple<Vector<UInt16>,Vector<UInt16>,Vector<UInt16>,Vector<UInt16>>)

public:
 static void StoreAndZip(System::Numerics::Vector<System::UInt16> mask, System::UInt16* address, ValueTuple<System::Numerics::Vector<System::UInt16>, System::Numerics::Vector<System::UInt16>, System::Numerics::Vector<System::UInt16>, System::Numerics::Vector<System::UInt16>> data);
public static void StoreAndZip (System.Numerics.Vector<ushort> mask, ushort* address, (System.Numerics.Vector<ushort> Value1, System.Numerics.Vector<ushort> Value2, System.Numerics.Vector<ushort> Value3, System.Numerics.Vector<ushort> Value4) data);
static member StoreAndZip : System.Numerics.Vector<uint16> * nativeptr<uint16> * ValueTuple<System.Numerics.Vector<uint16>, System.Numerics.Vector<uint16>, System.Numerics.Vector<uint16>, System.Numerics.Vector<uint16>> -> unit

Parameters

mask
Vector<UInt16>
address
UInt16*

Applies to

StoreAndZip(Vector<SByte>, SByte*, Vector<SByte>)

public:
 static void StoreAndZip(System::Numerics::Vector<System::SByte> mask, System::SByte* address, System::Numerics::Vector<System::SByte> data);
public static void StoreAndZip (System.Numerics.Vector<sbyte> mask, sbyte* address, System.Numerics.Vector<sbyte> data);
static member StoreAndZip : System.Numerics.Vector<sbyte> * nativeptr<sbyte> * System.Numerics.Vector<sbyte> -> unit

Parameters

mask
Vector<SByte>
address
SByte*
data
Vector<SByte>

Applies to

StoreAndZip(Vector<Int32>, Int32*, ValueTuple<Vector<Int32>,Vector<Int32>,Vector<Int32>>)

public:
 static void StoreAndZip(System::Numerics::Vector<int> mask, int* address, ValueTuple<System::Numerics::Vector<int>, System::Numerics::Vector<int>, System::Numerics::Vector<int>> data);
public static void StoreAndZip (System.Numerics.Vector<int> mask, int* address, (System.Numerics.Vector<int> Value1, System.Numerics.Vector<int> Value2, System.Numerics.Vector<int> Value3) data);
static member StoreAndZip : System.Numerics.Vector<int> * nativeptr<int> * ValueTuple<System.Numerics.Vector<int>, System.Numerics.Vector<int>, System.Numerics.Vector<int>> -> unit

Parameters

mask
Vector<Int32>
address
Int32*

Applies to

StoreAndZip(Vector<Int64>, Int64*, ValueTuple<Vector<Int64>,Vector<Int64>,Vector<Int64>>)

public:
 static void StoreAndZip(System::Numerics::Vector<long> mask, long* address, ValueTuple<System::Numerics::Vector<long>, System::Numerics::Vector<long>, System::Numerics::Vector<long>> data);
public static void StoreAndZip (System.Numerics.Vector<long> mask, long* address, (System.Numerics.Vector<long> Value1, System.Numerics.Vector<long> Value2, System.Numerics.Vector<long> Value3) data);
static member StoreAndZip : System.Numerics.Vector<int64> * nativeptr<int64> * ValueTuple<System.Numerics.Vector<int64>, System.Numerics.Vector<int64>, System.Numerics.Vector<int64>> -> unit

Parameters

mask
Vector<Int64>
address
Int64*

Applies to

StoreAndZip(Vector<Byte>, Byte*, Vector<Byte>)

public:
 static void StoreAndZip(System::Numerics::Vector<System::Byte> mask, System::Byte* address, System::Numerics::Vector<System::Byte> data);
public static void StoreAndZip (System.Numerics.Vector<byte> mask, byte* address, System.Numerics.Vector<byte> data);
static member StoreAndZip : System.Numerics.Vector<byte> * nativeptr<byte> * System.Numerics.Vector<byte> -> unit

Parameters

mask
Vector<Byte>
address
Byte*
data
Vector<Byte>

Applies to

StoreAndZip(Vector<Byte>, Byte*, ValueTuple<Vector<Byte>,Vector<Byte>,Vector<Byte>,Vector<Byte>>)

public:
 static void StoreAndZip(System::Numerics::Vector<System::Byte> mask, System::Byte* address, ValueTuple<System::Numerics::Vector<System::Byte>, System::Numerics::Vector<System::Byte>, System::Numerics::Vector<System::Byte>, System::Numerics::Vector<System::Byte>> data);
public static void StoreAndZip (System.Numerics.Vector<byte> mask, byte* address, (System.Numerics.Vector<byte> Value1, System.Numerics.Vector<byte> Value2, System.Numerics.Vector<byte> Value3, System.Numerics.Vector<byte> Value4) data);
static member StoreAndZip : System.Numerics.Vector<byte> * nativeptr<byte> * ValueTuple<System.Numerics.Vector<byte>, System.Numerics.Vector<byte>, System.Numerics.Vector<byte>, System.Numerics.Vector<byte>> -> unit

Parameters

mask
Vector<Byte>
address
Byte*

Applies to

StoreAndZip(Vector<Byte>, Byte*, ValueTuple<Vector<Byte>,Vector<Byte>,Vector<Byte>>)

public:
 static void StoreAndZip(System::Numerics::Vector<System::Byte> mask, System::Byte* address, ValueTuple<System::Numerics::Vector<System::Byte>, System::Numerics::Vector<System::Byte>, System::Numerics::Vector<System::Byte>> data);
public static void StoreAndZip (System.Numerics.Vector<byte> mask, byte* address, (System.Numerics.Vector<byte> Value1, System.Numerics.Vector<byte> Value2, System.Numerics.Vector<byte> Value3) data);
static member StoreAndZip : System.Numerics.Vector<byte> * nativeptr<byte> * ValueTuple<System.Numerics.Vector<byte>, System.Numerics.Vector<byte>, System.Numerics.Vector<byte>> -> unit

Parameters

mask
Vector<Byte>
address
Byte*

Applies to

StoreAndZip(Vector<Byte>, Byte*, ValueTuple<Vector<Byte>,Vector<Byte>>)

public:
 static void StoreAndZip(System::Numerics::Vector<System::Byte> mask, System::Byte* address, ValueTuple<System::Numerics::Vector<System::Byte>, System::Numerics::Vector<System::Byte>> data);
public static void StoreAndZip (System.Numerics.Vector<byte> mask, byte* address, (System.Numerics.Vector<byte> Value1, System.Numerics.Vector<byte> Value2) data);
static member StoreAndZip : System.Numerics.Vector<byte> * nativeptr<byte> * ValueTuple<System.Numerics.Vector<byte>, System.Numerics.Vector<byte>> -> unit

Parameters

mask
Vector<Byte>
address
Byte*

Applies to

StoreAndZip(Vector<Double>, Double*, Vector<Double>)

public:
 static void StoreAndZip(System::Numerics::Vector<double> mask, double* address, System::Numerics::Vector<double> data);
public static void StoreAndZip (System.Numerics.Vector<double> mask, double* address, System.Numerics.Vector<double> data);
static member StoreAndZip : System.Numerics.Vector<double> * nativeptr<double> * System.Numerics.Vector<double> -> unit

Parameters

mask
Vector<Double>
address
Double*
data
Vector<Double>

Applies to

StoreAndZip(Vector<Double>, Double*, ValueTuple<Vector<Double>,Vector<Double>,Vector<Double>,Vector<Double>>)

public:
 static void StoreAndZip(System::Numerics::Vector<double> mask, double* address, ValueTuple<System::Numerics::Vector<double>, System::Numerics::Vector<double>, System::Numerics::Vector<double>, System::Numerics::Vector<double>> data);
public static void StoreAndZip (System.Numerics.Vector<double> mask, double* address, (System.Numerics.Vector<double> Value1, System.Numerics.Vector<double> Value2, System.Numerics.Vector<double> Value3, System.Numerics.Vector<double> Value4) data);
static member StoreAndZip : System.Numerics.Vector<double> * nativeptr<double> * ValueTuple<System.Numerics.Vector<double>, System.Numerics.Vector<double>, System.Numerics.Vector<double>, System.Numerics.Vector<double>> -> unit

Parameters

mask
Vector<Double>
address
Double*

Applies to

StoreAndZip(Vector<Double>, Double*, ValueTuple<Vector<Double>,Vector<Double>,Vector<Double>>)

public:
 static void StoreAndZip(System::Numerics::Vector<double> mask, double* address, ValueTuple<System::Numerics::Vector<double>, System::Numerics::Vector<double>, System::Numerics::Vector<double>> data);
public static void StoreAndZip (System.Numerics.Vector<double> mask, double* address, (System.Numerics.Vector<double> Value1, System.Numerics.Vector<double> Value2, System.Numerics.Vector<double> Value3) data);
static member StoreAndZip : System.Numerics.Vector<double> * nativeptr<double> * ValueTuple<System.Numerics.Vector<double>, System.Numerics.Vector<double>, System.Numerics.Vector<double>> -> unit

Parameters

mask
Vector<Double>
address
Double*

Applies to

StoreAndZip(Vector<Double>, Double*, ValueTuple<Vector<Double>,Vector<Double>>)

public:
 static void StoreAndZip(System::Numerics::Vector<double> mask, double* address, ValueTuple<System::Numerics::Vector<double>, System::Numerics::Vector<double>> data);
public static void StoreAndZip (System.Numerics.Vector<double> mask, double* address, (System.Numerics.Vector<double> Value1, System.Numerics.Vector<double> Value2) data);
static member StoreAndZip : System.Numerics.Vector<double> * nativeptr<double> * ValueTuple<System.Numerics.Vector<double>, System.Numerics.Vector<double>> -> unit

Parameters

mask
Vector<Double>
address
Double*

Applies to

StoreAndZip(Vector<Int64>, Int64*, ValueTuple<Vector<Int64>,Vector<Int64>>)

public:
 static void StoreAndZip(System::Numerics::Vector<long> mask, long* address, ValueTuple<System::Numerics::Vector<long>, System::Numerics::Vector<long>> data);
public static void StoreAndZip (System.Numerics.Vector<long> mask, long* address, (System.Numerics.Vector<long> Value1, System.Numerics.Vector<long> Value2) data);
static member StoreAndZip : System.Numerics.Vector<int64> * nativeptr<int64> * ValueTuple<System.Numerics.Vector<int64>, System.Numerics.Vector<int64>> -> unit

Parameters

mask
Vector<Int64>
address
Int64*

Applies to

StoreAndZip(Vector<Int16>, Int16*, ValueTuple<Vector<Int16>,Vector<Int16>,Vector<Int16>,Vector<Int16>>)

public:
 static void StoreAndZip(System::Numerics::Vector<short> mask, short* address, ValueTuple<System::Numerics::Vector<short>, System::Numerics::Vector<short>, System::Numerics::Vector<short>, System::Numerics::Vector<short>> data);
public static void StoreAndZip (System.Numerics.Vector<short> mask, short* address, (System.Numerics.Vector<short> Value1, System.Numerics.Vector<short> Value2, System.Numerics.Vector<short> Value3, System.Numerics.Vector<short> Value4) data);
static member StoreAndZip : System.Numerics.Vector<int16> * nativeptr<int16> * ValueTuple<System.Numerics.Vector<int16>, System.Numerics.Vector<int16>, System.Numerics.Vector<int16>, System.Numerics.Vector<int16>> -> unit

Parameters

mask
Vector<Int16>
address
Int16*

Applies to

StoreAndZip(Vector<Int16>, Int16*, ValueTuple<Vector<Int16>,Vector<Int16>,Vector<Int16>>)

public:
 static void StoreAndZip(System::Numerics::Vector<short> mask, short* address, ValueTuple<System::Numerics::Vector<short>, System::Numerics::Vector<short>, System::Numerics::Vector<short>> data);
public static void StoreAndZip (System.Numerics.Vector<short> mask, short* address, (System.Numerics.Vector<short> Value1, System.Numerics.Vector<short> Value2, System.Numerics.Vector<short> Value3) data);
static member StoreAndZip : System.Numerics.Vector<int16> * nativeptr<int16> * ValueTuple<System.Numerics.Vector<int16>, System.Numerics.Vector<int16>, System.Numerics.Vector<int16>> -> unit

Parameters

mask
Vector<Int16>
address
Int16*

Applies to

StoreAndZip(Vector<Int16>, Int16*, ValueTuple<Vector<Int16>,Vector<Int16>>)

public:
 static void StoreAndZip(System::Numerics::Vector<short> mask, short* address, ValueTuple<System::Numerics::Vector<short>, System::Numerics::Vector<short>> data);
public static void StoreAndZip (System.Numerics.Vector<short> mask, short* address, (System.Numerics.Vector<short> Value1, System.Numerics.Vector<short> Value2) data);
static member StoreAndZip : System.Numerics.Vector<int16> * nativeptr<int16> * ValueTuple<System.Numerics.Vector<int16>, System.Numerics.Vector<int16>> -> unit

Parameters

mask
Vector<Int16>
address
Int16*

Applies to

StoreAndZip(Vector<Int32>, Int32*, Vector<Int32>)

public:
 static void StoreAndZip(System::Numerics::Vector<int> mask, int* address, System::Numerics::Vector<int> data);
public static void StoreAndZip (System.Numerics.Vector<int> mask, int* address, System.Numerics.Vector<int> data);
static member StoreAndZip : System.Numerics.Vector<int> * nativeptr<int> * System.Numerics.Vector<int> -> unit

Parameters

mask
Vector<Int32>
address
Int32*
data
Vector<Int32>

Applies to

StoreAndZip(Vector<Int32>, Int32*, ValueTuple<Vector<Int32>,Vector<Int32>,Vector<Int32>,Vector<Int32>>)

public:
 static void StoreAndZip(System::Numerics::Vector<int> mask, int* address, ValueTuple<System::Numerics::Vector<int>, System::Numerics::Vector<int>, System::Numerics::Vector<int>, System::Numerics::Vector<int>> data);
public static void StoreAndZip (System.Numerics.Vector<int> mask, int* address, (System.Numerics.Vector<int> Value1, System.Numerics.Vector<int> Value2, System.Numerics.Vector<int> Value3, System.Numerics.Vector<int> Value4) data);
static member StoreAndZip : System.Numerics.Vector<int> * nativeptr<int> * ValueTuple<System.Numerics.Vector<int>, System.Numerics.Vector<int>, System.Numerics.Vector<int>, System.Numerics.Vector<int>> -> unit

Parameters

mask
Vector<Int32>
address
Int32*

Applies to

StoreAndZip(Vector<Int32>, Int32*, ValueTuple<Vector<Int32>,Vector<Int32>>)

public:
 static void StoreAndZip(System::Numerics::Vector<int> mask, int* address, ValueTuple<System::Numerics::Vector<int>, System::Numerics::Vector<int>> data);
public static void StoreAndZip (System.Numerics.Vector<int> mask, int* address, (System.Numerics.Vector<int> Value1, System.Numerics.Vector<int> Value2) data);
static member StoreAndZip : System.Numerics.Vector<int> * nativeptr<int> * ValueTuple<System.Numerics.Vector<int>, System.Numerics.Vector<int>> -> unit

Parameters

mask
Vector<Int32>
address
Int32*

Applies to

StoreAndZip(Vector<Int64>, Int64*, Vector<Int64>)

public:
 static void StoreAndZip(System::Numerics::Vector<long> mask, long* address, System::Numerics::Vector<long> data);
public static void StoreAndZip (System.Numerics.Vector<long> mask, long* address, System.Numerics.Vector<long> data);
static member StoreAndZip : System.Numerics.Vector<int64> * nativeptr<int64> * System.Numerics.Vector<int64> -> unit

Parameters

mask
Vector<Int64>
address
Int64*
data
Vector<Int64>

Applies to

StoreAndZip(Vector<Int64>, Int64*, ValueTuple<Vector<Int64>,Vector<Int64>,Vector<Int64>,Vector<Int64>>)

public:
 static void StoreAndZip(System::Numerics::Vector<long> mask, long* address, ValueTuple<System::Numerics::Vector<long>, System::Numerics::Vector<long>, System::Numerics::Vector<long>, System::Numerics::Vector<long>> data);
public static void StoreAndZip (System.Numerics.Vector<long> mask, long* address, (System.Numerics.Vector<long> Value1, System.Numerics.Vector<long> Value2, System.Numerics.Vector<long> Value3, System.Numerics.Vector<long> Value4) data);
static member StoreAndZip : System.Numerics.Vector<int64> * nativeptr<int64> * ValueTuple<System.Numerics.Vector<int64>, System.Numerics.Vector<int64>, System.Numerics.Vector<int64>, System.Numerics.Vector<int64>> -> unit

Parameters

mask
Vector<Int64>
address
Int64*

Applies to

StoreAndZip(Vector<Int16>, Int16*, Vector<Int16>)

public:
 static void StoreAndZip(System::Numerics::Vector<short> mask, short* address, System::Numerics::Vector<short> data);
public static void StoreAndZip (System.Numerics.Vector<short> mask, short* address, System.Numerics.Vector<short> data);
static member StoreAndZip : System.Numerics.Vector<int16> * nativeptr<int16> * System.Numerics.Vector<int16> -> unit

Parameters

mask
Vector<Int16>
address
Int16*
data
Vector<Int16>

Applies to