Timer.Change Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Changes the start time and the interval between method invocations for a timer.
Overloads
Change(Int32, Int32) |
Changes the start time and the interval between method invocations for a timer, using 32-bit signed integers to measure time intervals. |
Change(Int64, Int64) |
Changes the start time and the interval between method invocations for a timer, using 64-bit signed integers to measure time intervals. |
Change(TimeSpan, TimeSpan) |
Changes the start time and the interval between method invocations for a timer, using TimeSpan values to measure time intervals. |
Change(UInt32, UInt32) |
Changes the start time and the interval between method invocations for a timer, using 32-bit unsigned integers to measure time intervals. |
Change(Int32, Int32)
- Source:
- Timer.cs
- Source:
- Timer.cs
- Source:
- Timer.cs
Changes the start time and the interval between method invocations for a timer, using 32-bit signed integers to measure time intervals.
public:
bool Change(int dueTime, int period);
public bool Change (int dueTime, int period);
member this.Change : int * int -> bool
Public Function Change (dueTime As Integer, period As Integer) As Boolean
Parameters
- dueTime
- Int32
The amount of time to delay before the invoking the callback method specified when the Timer was constructed, in milliseconds. Specify Infinite to prevent the timer from restarting. Specify zero (0) to restart the timer immediately.
- period
- Int32
The time interval between invocations of the callback method specified when the Timer was constructed, in milliseconds. Specify Infinite to disable periodic signaling.
Returns
true
if the timer was successfully updated; otherwise, false
.
Exceptions
The Timer has already been disposed.
The dueTime
or period
parameter is negative and is not equal to Infinite.
Examples
The following code example demonstrates how to start a Timer
and, after a set number of invocations, change its period.
using namespace System;
using namespace System::Threading;
ref class StatusChecker
{
private:
int invokeCount, maxCount;
public:
StatusChecker(int count)
{
invokeCount = 0;
maxCount = count;
}
// This method is called by the timer delegate.
void CheckStatus(Object^ stateInfo)
{
AutoResetEvent^ autoEvent = dynamic_cast<AutoResetEvent^>(stateInfo);
Console::WriteLine("{0:h:mm:ss.fff} Checking status {1,2}.",
DateTime::Now, ++invokeCount);
if (invokeCount == maxCount) {
// Reset the counter and signal the waiting thread.
invokeCount = 0;
autoEvent->Set();
}
}
};
ref class TimerExample
{
public:
static void Main()
{
// Create an AutoResetEvent to signal the timeout threshold in the
// timer callback has been reached.
AutoResetEvent^ autoEvent = gcnew AutoResetEvent(false);
StatusChecker^ statusChecker = gcnew StatusChecker(10);
// Create a delegate that invokes methods for the timer.
TimerCallback^ tcb =
gcnew TimerCallback(statusChecker, &StatusChecker::CheckStatus);
// Create a timer that invokes CheckStatus after one second,
// and every 1/4 second thereafter.
Console::WriteLine("{0:h:mm:ss.fff} Creating timer.\n",
DateTime::Now);
Timer^ stateTimer = gcnew Timer(tcb, autoEvent, 1000, 250);
// When autoEvent signals, change the period to every half second.
autoEvent->WaitOne(5000, false);
stateTimer->Change(0, 500);
Console::WriteLine("\nChanging period to .5 seconds.\n");
// When autoEvent signals the second time, dispose of the timer.
autoEvent->WaitOne(5000, false);
stateTimer->~Timer();
Console::WriteLine("\nDestroying timer.");
}
};
int main()
{
TimerExample::Main();
}
// The example displays output like the following:
// 11:59:54.202 Creating timer.
//
// 11:59:55.217 Checking status 1.
// 11:59:55.466 Checking status 2.
// 11:59:55.716 Checking status 3.
// 11:59:55.968 Checking status 4.
// 11:59:56.218 Checking status 5.
// 11:59:56.470 Checking status 6.
// 11:59:56.722 Checking status 7.
// 11:59:56.972 Checking status 8.
// 11:59:57.223 Checking status 9.
// 11:59:57.473 Checking status 10.
//
// Changing period to .5 seconds.
//
// 11:59:57.474 Checking status 1.
// 11:59:57.976 Checking status 2.
// 11:59:58.476 Checking status 3.
// 11:59:58.977 Checking status 4.
// 11:59:59.477 Checking status 5.
// 11:59:59.977 Checking status 6.
// 12:00:00.478 Checking status 7.
// 12:00:00.980 Checking status 8.
// 12:00:01.481 Checking status 9.
// 12:00:01.981 Checking status 10.
//
// Destroying timer.
using System;
using System.Threading;
class TimerExample
{
static void Main()
{
// Create an AutoResetEvent to signal the timeout threshold in the
// timer callback has been reached.
var autoEvent = new AutoResetEvent(false);
var statusChecker = new StatusChecker(10);
// Create a timer that invokes CheckStatus after one second,
// and every 1/4 second thereafter.
Console.WriteLine("{0:h:mm:ss.fff} Creating timer.\n",
DateTime.Now);
var stateTimer = new Timer(statusChecker.CheckStatus,
autoEvent, 1000, 250);
// When autoEvent signals, change the period to every half second.
autoEvent.WaitOne();
stateTimer.Change(0, 500);
Console.WriteLine("\nChanging period to .5 seconds.\n");
// When autoEvent signals the second time, dispose of the timer.
autoEvent.WaitOne();
stateTimer.Dispose();
Console.WriteLine("\nDestroying timer.");
}
}
class StatusChecker
{
private int invokeCount;
private int maxCount;
public StatusChecker(int count)
{
invokeCount = 0;
maxCount = count;
}
// This method is called by the timer delegate.
public void CheckStatus(Object stateInfo)
{
AutoResetEvent autoEvent = (AutoResetEvent)stateInfo;
Console.WriteLine("{0} Checking status {1,2}.",
DateTime.Now.ToString("h:mm:ss.fff"),
(++invokeCount).ToString());
if(invokeCount == maxCount)
{
// Reset the counter and signal the waiting thread.
invokeCount = 0;
autoEvent.Set();
}
}
}
// The example displays output like the following:
// 11:59:54.202 Creating timer.
//
// 11:59:55.217 Checking status 1.
// 11:59:55.466 Checking status 2.
// 11:59:55.716 Checking status 3.
// 11:59:55.968 Checking status 4.
// 11:59:56.218 Checking status 5.
// 11:59:56.470 Checking status 6.
// 11:59:56.722 Checking status 7.
// 11:59:56.972 Checking status 8.
// 11:59:57.223 Checking status 9.
// 11:59:57.473 Checking status 10.
//
// Changing period to .5 seconds.
//
// 11:59:57.474 Checking status 1.
// 11:59:57.976 Checking status 2.
// 11:59:58.476 Checking status 3.
// 11:59:58.977 Checking status 4.
// 11:59:59.477 Checking status 5.
// 11:59:59.977 Checking status 6.
// 12:00:00.478 Checking status 7.
// 12:00:00.980 Checking status 8.
// 12:00:01.481 Checking status 9.
// 12:00:01.981 Checking status 10.
//
// Destroying timer.
Imports System.Threading
Public Module Example
Public Sub Main()
' Use an AutoResetEvent to signal the timeout threshold in the
' timer callback has been reached.
Dim autoEvent As New AutoResetEvent(False)
Dim statusChecker As New StatusChecker(10)
' Create a timer that invokes CheckStatus after one second,
' and every 1/4 second thereafter.
Console.WriteLine("{0:h:mm:ss.fff} Creating timer." & vbCrLf,
DateTime.Now)
Dim stateTimer As New Timer(AddressOf statusChecker.CheckStatus,
autoEvent, 1000, 250)
' When autoEvent signals, change the period to every half second.
autoEvent.WaitOne()
stateTimer.Change(0, 500)
Console.WriteLine(vbCrLf & "Changing period to .5 seconds." & vbCrLf)
' When autoEvent signals the second time, dispose of the timer.
autoEvent.WaitOne()
stateTimer.Dispose()
Console.WriteLine(vbCrLf & "Destroying timer.")
End Sub
End Module
Public Class StatusChecker
Dim invokeCount, maxCount As Integer
Sub New(count As Integer)
invokeCount = 0
maxCount = count
End Sub
' The timer callback method.
Sub CheckStatus(stateInfo As Object)
Dim autoEvent As AutoResetEvent = DirectCast(stateInfo, AutoResetEvent)
invokeCount += 1
Console.WriteLine("{0:h:mm:ss.fff} Checking status {1,2}.",
DateTime.Now, invokeCount)
If invokeCount = maxCount Then
' Reset the counter and signal the waiting thread.
invokeCount = 0
autoEvent.Set()
End If
End Sub
End Class
' The example displays output like the following:
' 11:59:54.202 Creating timer.
'
' 11:59:55.217 Checking status 1.
' 11:59:55.466 Checking status 2.
' 11:59:55.716 Checking status 3.
' 11:59:55.968 Checking status 4.
' 11:59:56.218 Checking status 5.
' 11:59:56.470 Checking status 6.
' 11:59:56.722 Checking status 7.
' 11:59:56.972 Checking status 8.
' 11:59:57.223 Checking status 9.
' 11:59:57.473 Checking status 10.
'
' Changing period to .5 seconds.
'
' 11:59:57.474 Checking status 1.
' 11:59:57.976 Checking status 2.
' 11:59:58.476 Checking status 3.
' 11:59:58.977 Checking status 4.
' 11:59:59.477 Checking status 5.
' 11:59:59.977 Checking status 6.
' 12:00:00.478 Checking status 7.
' 12:00:00.980 Checking status 8.
' 12:00:01.481 Checking status 9.
' 12:00:01.981 Checking status 10.
'
' Destroying timer.
Remarks
The callback method is invoked once after dueTime
elapses, and thereafter each time the time interval specified by period
elapses.
If dueTime
is zero (0), the callback method is invoked immediately. If dueTime
is Timeout.Infinite, the callback method is never invoked; the timer is disabled, but can be re-enabled by calling Change and specifying a positive value for dueTime
.
If period
is zero (0) or Timeout.Infinite, and dueTime
is not Timeout.Infinite, the callback method is invoked once; the periodic behavior of the timer is disabled, but can be re-enabled by calling Change and specifying a positive value for period
.
The Change method can be called from the TimerCallback delegate.
See also
Applies to
Change(Int64, Int64)
- Source:
- Timer.cs
- Source:
- Timer.cs
- Source:
- Timer.cs
Changes the start time and the interval between method invocations for a timer, using 64-bit signed integers to measure time intervals.
public:
bool Change(long dueTime, long period);
public bool Change (long dueTime, long period);
member this.Change : int64 * int64 -> bool
Public Function Change (dueTime As Long, period As Long) As Boolean
Parameters
- dueTime
- Int64
The amount of time to delay before the invoking the callback method specified when the Timer was constructed, in milliseconds. Specify Infinite to prevent the timer from restarting. Specify zero (0) to restart the timer immediately. This value must be less than or equal to 4294967294.
- period
- Int64
The time interval between invocations of the callback method specified when the Timer was constructed, in milliseconds. Specify Infinite to disable periodic signaling.
Returns
true
if the timer was successfully updated; otherwise, false
.
Exceptions
The Timer has already been disposed.
dueTime
or period
is less than -1.
-or-
dueTime
or period
is greater than 4294967294.
Remarks
The callback method is invoked once after dueTime
elapses, and thereafter each time the time interval specified by period
elapses.
If dueTime
is zero (0), the callback method is invoked immediately. If dueTime
is Timeout.Infinite, the callback method is never invoked; the timer is disabled, but can be re-enabled by calling Change and specifying a positive value for dueTime
.
If period
is zero (0) or Timeout.Infinite, and dueTime
is not Timeout.Infinite, the callback method is invoked once; the periodic behavior of the timer is disabled, but can be re-enabled by calling Change and specifying a positive value for period
.
The Change method can be called from the TimerCallback delegate.
See also
Applies to
Change(TimeSpan, TimeSpan)
- Source:
- Timer.cs
- Source:
- Timer.cs
- Source:
- Timer.cs
Changes the start time and the interval between method invocations for a timer, using TimeSpan values to measure time intervals.
public:
bool Change(TimeSpan dueTime, TimeSpan period);
public:
virtual bool Change(TimeSpan dueTime, TimeSpan period);
public bool Change (TimeSpan dueTime, TimeSpan period);
member this.Change : TimeSpan * TimeSpan -> bool
abstract member Change : TimeSpan * TimeSpan -> bool
override this.Change : TimeSpan * TimeSpan -> bool
Public Function Change (dueTime As TimeSpan, period As TimeSpan) As Boolean
Parameters
- dueTime
- TimeSpan
A TimeSpan representing the amount of time to delay before invoking the callback method specified when the Timer was constructed. Specify InfiniteTimeSpan to prevent the timer from restarting. Specify Zero to restart the timer immediately.
- period
- TimeSpan
The time interval between invocations of the callback method specified when the Timer was constructed. Specify InfiniteTimeSpan to disable periodic signaling.
Returns
true
if the timer was successfully updated; otherwise, false
.
Implements
Exceptions
The Timer has already been disposed.
The dueTime
or period
parameter, in milliseconds, is less than -1.
The dueTime
or period
parameter, in milliseconds, is greater than 4294967294.
Examples
The following code example demonstrates how to start a Timer
and, after a set number of invocations, change its period.
using namespace System;
using namespace System::Threading;
ref class StatusChecker
{
private:
int invokeCount;
int maxCount;
public:
StatusChecker( int count )
: invokeCount( 0 ), maxCount( count )
{}
// This method is called by the timer delegate.
void CheckStatus( Object^ stateInfo )
{
AutoResetEvent^ autoEvent = dynamic_cast<AutoResetEvent^>(stateInfo);
Console::WriteLine( "{0} Checking status {1,2}.", DateTime::Now.ToString( "h:mm:ss.fff" ), (++invokeCount).ToString() );
if ( invokeCount == maxCount )
{
// Reset the counter and signal main.
invokeCount = 0;
autoEvent->Set();
}
}
};
int main()
{
AutoResetEvent^ autoEvent = gcnew AutoResetEvent( false );
StatusChecker^ statusChecker = gcnew StatusChecker( 10 );
// Create the delegate that invokes methods for the timer.
TimerCallback^ timerDelegate = gcnew TimerCallback( statusChecker, &StatusChecker::CheckStatus );
TimeSpan delayTime = TimeSpan(0,0,1);
TimeSpan intervalTime = TimeSpan(0,0,0,0,250);
// Create a timer that signals the delegate to invoke CheckStatus
// after one second, and every 1/4 second thereafter.
Console::WriteLine( "{0} Creating timer.\n", DateTime::Now.ToString( "h:mm:ss.fff" ) );
Timer^ stateTimer = gcnew Timer( timerDelegate,autoEvent,delayTime,intervalTime );
// When autoEvent signals, change the period to every 1/2 second.
autoEvent->WaitOne( 5000, false );
stateTimer->Change( TimeSpan(0), intervalTime + intervalTime );
Console::WriteLine( "\nChanging period.\n" );
// When autoEvent signals the second time, dispose of the timer.
autoEvent->WaitOne( 5000, false );
stateTimer->~Timer();
Console::WriteLine( "\nDestroying timer." );
}
using System;
using System.Threading;
class TimerExample
{
static void Main()
{
AutoResetEvent autoEvent = new AutoResetEvent(false);
StatusChecker statusChecker = new StatusChecker(10);
// Create the delegate that invokes methods for the timer.
TimerCallback timerDelegate =
new TimerCallback(statusChecker.CheckStatus);
TimeSpan delayTime = new TimeSpan(0, 0, 1);
TimeSpan intervalTime = new TimeSpan(0, 0, 0, 0, 250);
// Create a timer that signals the delegate to invoke
// CheckStatus after one second, and every 1/4 second
// thereafter.
Console.WriteLine("{0} Creating timer.\n",
DateTime.Now.ToString("h:mm:ss.fff"));
Timer stateTimer = new Timer(
timerDelegate, autoEvent, delayTime, intervalTime);
// When autoEvent signals, change the period to every
// 1/2 second.
autoEvent.WaitOne(5000, false);
stateTimer.Change(new TimeSpan(0),
intervalTime + intervalTime);
Console.WriteLine("\nChanging period.\n");
// When autoEvent signals the second time, dispose of
// the timer.
autoEvent.WaitOne(5000, false);
stateTimer.Dispose();
Console.WriteLine("\nDestroying timer.");
}
}
class StatusChecker
{
int invokeCount, maxCount;
public StatusChecker(int count)
{
invokeCount = 0;
maxCount = count;
}
// This method is called by the timer delegate.
public void CheckStatus(Object stateInfo)
{
AutoResetEvent autoEvent = (AutoResetEvent)stateInfo;
Console.WriteLine("{0} Checking status {1,2}.",
DateTime.Now.ToString("h:mm:ss.fff"),
(++invokeCount).ToString());
if(invokeCount == maxCount)
{
// Reset the counter and signal Main.
invokeCount = 0;
autoEvent.Set();
}
}
}
Imports System.Threading
Public Class TimerExample
<MTAThread> _
Shared Sub Main()
Dim autoEvent As New AutoResetEvent(False)
Dim statusChecker As New StatusChecker(10)
' Create the delegate that invokes methods for the timer.
Dim timerDelegate As TimerCallback = _
AddressOf statusChecker.CheckStatus
Dim delayTime As New TimeSpan(0, 0, 1)
Dim intervalTime As New TimeSpan(0, 0, 0, 0, 250)
' Create a timer that signals the delegate to invoke
' CheckStatus after one second, and every 1/4 second
' thereafter.
Console.WriteLine("{0} Creating timer." & vbCrLf, _
DateTime.Now.ToString("h:mm:ss.fff"))
Dim stateTimer As Timer = New Timer( _
timerDelegate, autoEvent, delayTime, intervalTime)
' When autoEvent signals, change the period to every
' 1/2 second.
autoEvent.WaitOne(5000, False)
stateTimer.Change( _
new TimeSpan(0), intervalTime.Add(intervalTime))
Console.WriteLine(vbCrLf & "Changing period." & vbCrLf)
' When autoEvent signals the second time, dispose of
' the timer.
autoEvent.WaitOne(5000, False)
stateTimer.Dispose()
Console.WriteLine(vbCrLf & "Destroying timer.")
End Sub
End Class
Public Class StatusChecker
Dim invokeCount, maxCount As Integer
Sub New(count As Integer)
invokeCount = 0
maxCount = count
End Sub
' This method is called by the timer delegate.
Sub CheckStatus(stateInfo As Object)
Dim autoEvent As AutoResetEvent = _
DirectCast(stateInfo, AutoResetEvent)
invokeCount += 1
Console.WriteLine("{0} Checking status {1,2}.", _
DateTime.Now.ToString("h:mm:ss.fff"), _
invokeCount.ToString())
If invokeCount = maxCount Then
' Reset the counter and signal to stop the timer.
invokeCount = 0
autoEvent.Set()
End If
End Sub
End Class
Remarks
The callback method is invoked once after dueTime
elapses, and thereafter each time the time interval specified by period
elapses.
If dueTime
is TimeSpan.Zero, the callback method is invoked immediately. If dueTime
is InfiniteTimeSpan, the callback method is never invoked; the timer is disabled, but can be re-enabled by calling Change and specifying a positive value for dueTime
.
If period
is TimeSpan.Zero or InfiniteTimeSpan, and dueTime
is positive, the callback method is invoked once; the periodic behavior of the timer is disabled, but can be re-enabled by calling Change and specifying a value greater than zero for period
.
The Change method can be called from the TimerCallback delegate.
See also
Applies to
Change(UInt32, UInt32)
- Source:
- Timer.cs
- Source:
- Timer.cs
- Source:
- Timer.cs
Important
This API is not CLS-compliant.
Changes the start time and the interval between method invocations for a timer, using 32-bit unsigned integers to measure time intervals.
public:
bool Change(System::UInt32 dueTime, System::UInt32 period);
[System.CLSCompliant(false)]
public bool Change (uint dueTime, uint period);
[<System.CLSCompliant(false)>]
member this.Change : uint32 * uint32 -> bool
Public Function Change (dueTime As UInteger, period As UInteger) As Boolean
Parameters
- dueTime
- UInt32
The amount of time to delay before the invoking the callback method specified when the Timer was constructed, in milliseconds. Specify Infinite to prevent the timer from restarting. Specify zero (0) to restart the timer immediately.
- period
- UInt32
The time interval between invocations of the callback method specified when the Timer was constructed, in milliseconds. Specify Infinite to disable periodic signaling.
Returns
true
if the timer was successfully updated; otherwise, false
.
- Attributes
Exceptions
The Timer has already been disposed.
Remarks
The callback method is invoked once after dueTime
elapses, and thereafter each time the time interval specified by period
elapses.
If dueTime
is zero (0), the callback method is invoked immediately. If dueTime
is Timeout.Infinite, the callback method is never invoked; the timer is disabled, but can be re-enabled by calling Change and specifying a positive value for dueTime
.
If period
is zero (0) or Timeout.Infinite, and dueTime
is not Timeout.Infinite, the callback method is invoked once; the periodic behavior of the timer is disabled, but can be re-enabled by calling Change and specifying a positive value for period
.
The Change method can be called from the TimerCallback delegate.