AudioDeviceInputNode Class
Definition
Important
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Represents a node in an audio graph node that inputs audio data into the graph from an audio device such as a microphone or external audio interface.
public ref class AudioDeviceInputNode sealed : IClosable
public ref class AudioDeviceInputNode sealed : IClosable, IAudioInputNode2
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class AudioDeviceInputNode final : IClosable
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class AudioDeviceInputNode final : IClosable, IAudioInputNode2
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class AudioDeviceInputNode : System.IDisposable
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class AudioDeviceInputNode : System.IDisposable, IAudioInputNode2
Public NotInheritable Class AudioDeviceInputNode
Implements IDisposable
Public NotInheritable Class AudioDeviceInputNode
Implements IAudioInputNode2, IDisposable
- Inheritance
- Attributes
- Implements
Windows requirements
Device family |
Windows 10 (introduced in 10.0.10240.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v1.0)
|
Remarks
Get an instance of this class by calling AudioGraph.CreateDeviceInputNodeAsync and then accessing the CreateAudioDeviceInputNodeResult.DeviceInputNode property.
Version history
Windows version | SDK version | Value added |
---|---|---|
1607 | 14393 | Emitter |
Properties
ConsumeInput |
Gets or sets a value indicating if the audio device input node consumes input. |
Device |
Gets information about the audio device. |
EffectDefinitions |
Gets the list of effect definitions for the audio device input node. The effects in the list process audio data that flows through the node in the order in which they appear in the list. |
Emitter |
Gets the AudioNodeEmitter that describes the position and other physical characteristics of the emitter from which the AudioDeviceInputNode audio is emitted when spatial audio processing is used. |
EncodingProperties |
Gets the encoding properties for the audio device input node. |
OutgoingConnections |
Gets the list of outgoing connections from the audio device input node to other nodes in the audio graph. |
OutgoingGain |
Gets or sets the outgoing gain for the audio device input node. |
Methods
AddOutgoingConnection(IAudioNode, Double) |
Adds an outgoing connection with gain to the audio device input node. |
AddOutgoingConnection(IAudioNode) |
Adds an outgoing connection to the audio device input node. |
Close() |
Closes the audio device input node and disposes of associated resources. |
DisableEffectsByDefinition(IAudioEffectDefinition) |
Disables all effects in the EffectDefinitions list with the specified effect definition. |
Dispose() |
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. |
EnableEffectsByDefinition(IAudioEffectDefinition) |
Enables all effects in the EffectDefinitions list with the specified effect definition. |
RemoveOutgoingConnection(IAudioNode) |
Removes the outgoing connection from the audio device input node to the specified node. |
Reset() |
Resets the audio device input node. |
Start() |
Starts the audio device input node. |
Stop() |
Stops the audio device input node. |