AudioDeviceOutputNode Class
Definition
Important
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Represents a node in an audio graph node that outputs audio data from the graph to an audio device such as a speaker or external audio interface.
public ref class AudioDeviceOutputNode sealed : IClosable
public ref class AudioDeviceOutputNode sealed : IClosable, IAudioNodeWithListener
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class AudioDeviceOutputNode final : IClosable
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class AudioDeviceOutputNode final : IClosable, IAudioNodeWithListener
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class AudioDeviceOutputNode : System.IDisposable
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class AudioDeviceOutputNode : System.IDisposable, IAudioNodeWithListener
Public NotInheritable Class AudioDeviceOutputNode
Implements IDisposable
Public NotInheritable Class AudioDeviceOutputNode
Implements IAudioNodeWithListener, IDisposable
- Inheritance
- Attributes
- Implements
Windows requirements
Device family |
Windows 10 (introduced in 10.0.10240.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v1.0)
|
Remarks
Get an instance of this class by calling AudioGraph.CreateDeviceOutputNodeAsync and then accessing the CreateAudioDeviceOutputNodeResult.DeviceOutputNode property.
Version history
Windows version | SDK version | Value added |
---|---|---|
1607 | 14393 | Listener |
Properties
ConsumeInput |
Gets or sets a value indicating if the audio device output node consumes input. |
Device |
Gets information about the audio device. |
EffectDefinitions |
Gets the list of effect definitions for the audio device output node. The effects in the list process audio data that flows through the node in the order in which they appear in the list. |
EncodingProperties |
Gets the encoding properties for the audio device output node. |
Listener |
Gets or sets the AudioNodeListener that describes the position and other characteristics of the listener from which the AudioDeviceOutputNode audio is heard when spatial audio processing is used. |
OutgoingGain |
Gets or sets the outgoing gain for the audio device output node. |
Methods
Close() |
Closes the audio device output node and disposes of associated resources. |
DisableEffectsByDefinition(IAudioEffectDefinition) |
Disables all effects in the EffectDefinitions list with the specified effect definition. |
Dispose() |
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. |
EnableEffectsByDefinition(IAudioEffectDefinition) |
Enables all effects in the EffectDefinitions list with the specified effect definition. |
Reset() |
Resets the audio device output node. |
Start() |
Starts the audio device output node. |
Stop() |
Stops the audio device output node. |