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CreateAudioDeviceInputNodeResult Class

Definition

Represents the result of attempting to create an audio device input node.

public ref class CreateAudioDeviceInputNodeResult sealed
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class CreateAudioDeviceInputNodeResult final
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class CreateAudioDeviceInputNodeResult
Public NotInheritable Class CreateAudioDeviceInputNodeResult
Inheritance
Object Platform::Object IInspectable CreateAudioDeviceInputNodeResult
Attributes

Windows requirements

Device family
Windows 10 (introduced in 10.0.10240.0)
API contract
Windows.Foundation.UniversalApiContract (introduced in v1.0)

Remarks

Get an instance of this class by calling AudioGraph.CreateDeviceInputNodeAsync. Check the Status property to determine if the node was successfully created, and if so, get the instance of the node with the DeviceInputNode property.

Version history

Windows version SDK version Value added
1809 17763 ExtendedError

Properties

DeviceInputNode

Gets the audio device input node.

ExtendedError

Gets the extended error code associated with the creation of a AudioDeviceInputNode object.

Status

Gets the result status of an operation to create an AudioDeviceInputNode with a call to CreateDeviceInputNodeAsync.

Applies to