CreateAudioDeviceInputNodeResult Class
Definition
Important
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Represents the result of attempting to create an audio device input node.
public ref class CreateAudioDeviceInputNodeResult sealed
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class CreateAudioDeviceInputNodeResult final
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class CreateAudioDeviceInputNodeResult
Public NotInheritable Class CreateAudioDeviceInputNodeResult
- Inheritance
- Attributes
Windows requirements
Device family |
Windows 10 (introduced in 10.0.10240.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v1.0)
|
Remarks
Get an instance of this class by calling AudioGraph.CreateDeviceInputNodeAsync. Check the Status property to determine if the node was successfully created, and if so, get the instance of the node with the DeviceInputNode property.
Version history
Windows version | SDK version | Value added |
---|---|---|
1809 | 17763 | ExtendedError |
Properties
DeviceInputNode |
Gets the audio device input node. |
ExtendedError |
Gets the extended error code associated with the creation of a AudioDeviceInputNode object. |
Status |
Gets the result status of an operation to create an AudioDeviceInputNode with a call to CreateDeviceInputNodeAsync. |