SpeechRecognitionEngine.InitialSilenceTimeout Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Gets or sets the time interval during which a SpeechRecognitionEngine accepts input containing only silence before finalizing recognition.
public:
property TimeSpan InitialSilenceTimeout { TimeSpan get(); void set(TimeSpan value); };
public TimeSpan InitialSilenceTimeout { get; set; }
member this.InitialSilenceTimeout : TimeSpan with get, set
Public Property InitialSilenceTimeout As TimeSpan
Property Value
The duration of the interval of silence.
Exceptions
This property is set to less than 0 seconds.
Examples
The following example shows part of a console application that demonstrates basic speech recognition. The example sets the BabbleTimeout and InitialSilenceTimeout properties of a SpeechRecognitionEngine before initiating speech recognition. Handlers for the speech recognizer's AudioStateChanged and RecognizeCompleted events output event information to the console to demonstrate how the InitialSilenceTimeout properties of a SpeechRecognitionEngine properties affect recognition operations.
using System;
using System.Speech.Recognition;
namespace SpeechRecognitionApp
{
class Program
{
static void Main(string[] args)
{
// Initialize an in-process speech recognizer.
using (SpeechRecognitionEngine recognizer =
new SpeechRecognitionEngine(
new System.Globalization.CultureInfo("en-US")))
{
// Load a Grammar object.
recognizer.LoadGrammar(CreateServicesGrammar("FindServices"));
// Add event handlers.
recognizer.AudioStateChanged +=
new EventHandler<AudioStateChangedEventArgs>(
AudioStateChangedHandler);
recognizer.RecognizeCompleted +=
new EventHandler<RecognizeCompletedEventArgs>(
RecognizeCompletedHandler);
// Configure input to the speech recognizer.
recognizer.SetInputToDefaultAudioDevice();
recognizer.InitialSilenceTimeout = TimeSpan.FromSeconds(3);
recognizer.BabbleTimeout = TimeSpan.FromSeconds(2);
recognizer.EndSilenceTimeout = TimeSpan.FromSeconds(1);
recognizer.EndSilenceTimeoutAmbiguous = TimeSpan.FromSeconds(1.5);
Console.WriteLine("BabbleTimeout: {0}", recognizer.BabbleTimeout);
Console.WriteLine("InitialSilenceTimeout: {0}", recognizer.InitialSilenceTimeout);
Console.WriteLine("EndSilenceTimeout: {0}", recognizer.EndSilenceTimeout);
Console.WriteLine("EndSilenceTimeoutAmbiguous: {0}", recognizer.EndSilenceTimeoutAmbiguous);
Console.WriteLine();
// Start asynchronous speech recognition.
recognizer.RecognizeAsync(RecognizeMode.Single);
// Keep the console window open.
while (true)
{
Console.ReadLine();
}
}
}
// Create a grammar and build it into a Grammar object.
static Grammar CreateServicesGrammar(string grammarName)
{
// Create a grammar for finding services in different cities.
Choices services = new Choices(new string[] { "restaurants", "hotels", "gas stations" });
Choices cities = new Choices(new string[] { "Seattle", "Boston", "Dallas" });
GrammarBuilder findServices = new GrammarBuilder("Find");
findServices.Append(services);
findServices.Append("near");
findServices.Append(cities);
// Create a Grammar object from the GrammarBuilder.
Grammar servicesGrammar = new Grammar(findServices);
servicesGrammar.Name = ("FindServices");
return servicesGrammar;
}
// Handle the AudioStateChanged event.
static void AudioStateChangedHandler(
object sender, AudioStateChangedEventArgs e)
{
Console.WriteLine("AudioStateChanged ({0}): {1}",
DateTime.Now.ToString("mm:ss.f"), e.AudioState);
}
// Handle the RecognizeCompleted event.
static void RecognizeCompletedHandler(
object sender, RecognizeCompletedEventArgs e)
{
Console.WriteLine("RecognizeCompleted ({0}):",
DateTime.Now.ToString("mm:ss.f"));
string resultText;
if (e.Result != null) { resultText = e.Result.Text; }
else { resultText = "<null>"; }
Console.WriteLine(
" BabbleTimeout: {0}; InitialSilenceTimeout: {1}; Result text: {2}",
e.BabbleTimeout, e.InitialSilenceTimeout, resultText);
if (e.Error != null)
{
Console.WriteLine(" Exception message: ", e.Error.Message);
}
// Start the next asynchronous recognition operation.
((SpeechRecognitionEngine)sender).RecognizeAsync(RecognizeMode.Single);
}
}
}
Remarks
Each speech recognizer has an algorithm to distinguish between silence and speech. If the recognizer input is silence during the initial silence timeout period, then the recognizer finalizes that recognition operation.
For asynchronous recognition operations and emulation, the recognizer raises the RecognizeCompleted event, where the RecognizeCompletedEventArgs.InitialSilenceTimeout property is
true
, and the RecognizeCompletedEventArgs.Result property isnull
.For synchronous recognition operations and emulation, the recognizer returns
null
, instead of a valid RecognitionResult.
If the initial silence timeout interval is set to 0, the recognizer does not perform an initial silence timeout check. The timeout interval can be any non-negative value. The default is 0 seconds.
Applies to
See also
Обратна връзка
https://aka.ms/ContentUserFeedback.
Очаквайте скоро: През цялата 2024 г. постепенно ще отстраняваме проблемите в GitHub като механизъм за обратна връзка за съдържание и ще го заменим с нова система за обратна връзка. За повече информация вижте:Подаване и преглед на обратна връзка за