Init Only Setters
Note
This article is a feature specification. The specification serves as the design document for the feature. It includes proposed specification changes, along with information needed during the design and development of the feature. These articles are published until the proposed spec changes are finalized and incorporated in the current ECMA specification.
There may be some discrepancies between the feature specification and the completed implementation. Those differences are captured in the pertinent language design meeting (LDM) notes.
You can learn more about the process for adopting feature speclets into the C# language standard in the article on the specifications.
Summary
This proposal adds the concept of init only properties and indexers to C#.
These properties and indexers can be set at the point of object creation
but become effectively get
only once object creation has completed.
This allows for a much more flexible immutable model in C#.
Motivation
The underlying mechanisms for building immutable data in C# haven't changed since 1.0. They remain:
- Declaring fields as
readonly
. - Declaring properties that contain only a
get
accessor.
These mechanisms are effective at allowing the construction of immutable data but they do so by adding cost to the boilerplate code of types and opting such types out of features like object and collection initializers. This means developers must choose between ease of use and immutability.
A simple immutable object like Point
requires twice as much boiler plate code
to support construction as it does to declare the type. The bigger the type
the bigger the cost of this boiler plate:
struct Point
{
public int X { get; }
public int Y { get; }
public Point(int x, int y)
{
this.X = x;
this.Y = y;
}
}
The init
accessor makes immutable objects more flexible by allowing the
caller to mutate the members during the act of construction. That means the
object's immutable properties can participate in object initializers and thus
removes the need for all constructor boilerplate in the type. The Point
type is now simply:
struct Point
{
public int X { get; init; }
public int Y { get; init; }
}
The consumer can then use object initializers to create the object
var p = new Point() { X = 42, Y = 13 };
Detailed Design
init accessors
An init only property (or indexer) is declared by using the init
accessor in place of the
set
accessor:
class Student
{
public string FirstName { get; init; }
public string LastName { get; init; }
}
An instance property containing an init
accessor is considered settable in
the following circumstances, except when in a local function or lambda:
- During an object initializer
- During a
with
expression initializer - Inside an instance constructor of the containing or derived type, on
this
orbase
- Inside the
init
accessor of any property, onthis
orbase
- Inside attribute usages with named parameters
The times above in which the init
accessors are settable are collectively
referred to in this document as the construction phase of the object.
This means the Student
class can be used in the following ways:
var s = new Student()
{
FirstName = "Jared",
LastName = "Parosns",
};
s.LastName = "Parsons"; // Error: LastName is not settable
The rules around when init
accessors are settable extend across type
hierarchies. If the member is accessible and the object is known to be in the
construction phase then the member is settable. That specifically allows for
the following:
class Base
{
public bool Value { get; init; }
}
class Derived : Base
{
public Derived()
{
// Not allowed with get only properties but allowed with init
Value = true;
}
}
class Consumption
{
void Example()
{
var d = new Derived() { Value = true };
}
}
At the point an init
accessor is invoked, the instance is known to be
in the open construction phase. Hence an init
accessor is allowed to take
the following actions in addition to what a normal set
accessor can do:
- Call other
init
accessors available throughthis
orbase
- Assign
readonly
fields declared on the same type throughthis
class Complex
{
readonly int Field1;
int Field2;
int Prop1 { get; init ; }
int Prop2
{
get => 42;
init
{
Field1 = 13; // okay
Field2 = 13; // okay
Prop1 = 13; // okay
}
}
}
The ability to assign readonly
fields from an init
accessor is limited to
those fields declared on the same type as the accessor. It cannot be used to
assign readonly
fields in a base type. This rule ensures that type authors
remain in control over the mutability behavior of their type. Developers who do
not wish to utilize init
cannot be impacted from other types choosing to
do so:
class Base
{
internal readonly int Field;
internal int Property
{
get => Field;
init => Field = value; // Okay
}
internal int OtherProperty { get; init; }
}
class Derived : Base
{
internal readonly int DerivedField;
internal int DerivedProperty
{
get => DerivedField;
init
{
DerivedField = 42; // Okay
Property = 0; // Okay
Field = 13; // Error Field is readonly
}
}
public Derived()
{
Property = 42; // Okay
Field = 13; // Error Field is readonly
}
}
When init
is used in a virtual property then all the overrides must also
be marked as init
. Likewise it is not possible to override a simple
set
with init
.
class Base
{
public virtual int Property { get; init; }
}
class C1 : Base
{
public override int Property { get; init; }
}
class C2 : Base
{
// Error: Property must have init to override Base.Property
public override int Property { get; set; }
}
An interface
declaration can also participate in init
style initialization
via the following pattern:
interface IPerson
{
string Name { get; init; }
}
class Init
{
void M<T>() where T : IPerson, new()
{
var local = new T()
{
Name = "Jared"
};
local.Name = "Jraed"; // Error
}
}
Restrictions of this feature:
- The
init
accessor can only be used on instance properties - A property cannot contain both an
init
andset
accessor - All overrides of a property must have
init
if the base hadinit
. This rule also applies to interface implementation.
Readonly structs
init
accessors (both auto-implemented accessors and manually-implemented
accessors) are permitted on properties of readonly struct
s, as well as
readonly
properties. init
accessors are not permitted to be marked
readonly
themselves, in both readonly
and non-readonly
struct
types.
readonly struct ReadonlyStruct1
{
public int Prop1 { get; init; } // Allowed
}
struct ReadonlyStruct2
{
public readonly int Prop2 { get; init; } // Allowed
public int Prop3 { get; readonly init; } // Error
}
Metadata encoding
Property init
accessors will be emitted as a standard set
accessor with
the return type marked with a modreq of IsExternalInit
. This is a new type
which will have the following definition:
namespace System.Runtime.CompilerServices
{
public sealed class IsExternalInit
{
}
}
The compiler will match the type by full name. There is no requirement that it appear in the core library. If there are multiple types by this name then the compiler will tie break in the following order:
- The one defined in the project being compiled
- The one defined in corelib
If neither of these exist then a type ambiguity error will be issued.
The design for IsExternalInit
is futher covered in this issue
Questions
Breaking changes
One of the main pivot points in how this feature is encoded will come down to the following question:
Is it a binary breaking change to replace
init
withset
?
Replacing init
with set
and thus making a property fully writable is never
a source breaking change on a non-virtual property. It simply expands the set
of scenarios where the property can be written. The only behavior in question is
whether or not this remains a binary breaking change.
If we want to make the change of init
to set
a source and binary compatible
change then it will force our hand on the modreq vs. attributes decision
below because it will rule out modreqs as a solution. If on the other hand
this is seen as a non-interesting then this will make the modreq vs. attribute
decision less impactful.
Resolution This scenario is not seen as compelling by LDM.
Modreqs vs. attributes
The emit strategy for init
property accessors must choose between using
attributes or modreqs when emitting during metadata. These have different
trade offs that need to be considered.
Annotating a property set accessor with a modreq declaration means CLI compliant
compilers will ignore the accessor unless it understands the modreq. That means
only compilers aware of init
will read the member. Compilers unaware of
init
will ignore the set
accessor and hence will not accidentally treat the
property as read / write.
The downside of modreq is init
becomes a part of the binary signature of
the set
accessor. Adding or removing init
will break binary compatbility
of the application.
Using attributes to annotate the set
accessor means that only compilers which
understand the attribute will know to limit access to it. A compiler unaware
of init
will see it as a simple read / write property and allow access.
This would seemingly mean this decision is a choice between extra safety at the expense of binary compatibility. Digging in a bit the extra safety is not exactly what it seems. It will not protect against the following circumstances:
- Reflection over
public
members - The use of
dynamic
- Compilers that don't recognize modreqs
It should also be considered that, when we complete the IL verification rules
for .NET 5, init
will be one of those rules. That means extra enforcement
will be gained from simply verifying compilers emitting verifiable IL.
The primary languages for .NET (C#, F# and VB) will all be updated to
recognize these init
accessors. Hence the only realistic scenario here is
when a C# 9 compiler emits init
properties and they are seen by an older
toolset such as C# 8, VB 15, etc ... C# 8. That is the trade off to consider
and weigh against binary compatibility.
Note
This discussion primarily applies to members only, not to fields. While init
fields were rejected by LDM they are still interesting to consider for the
modreq vs. attribute discussion. The init
feature for fields is a relaxation
of the existing restriction of readonly
. That means if we emit the fields as
readonly
+ an attribute there is no risk of older compilers mis-using the
field because they would already recognize readonly
. Hence using a modreq here
doesn't add any extra protection.
Resolution
The feature will use a modreq to encode the property init
setter. The
compelling factors were (in no particular order):
- Desire to discourage older compilers from violating
init
semantics - Desire to make adding or removing
init
in avirtual
declaration orinterface
both a source and binary breaking change.
Given there was also no significant support for removing init
to be a
binary compatible change it made the choice of using modreq straight forward.
init vs. initonly
There were three syntax forms which got significant consideration during our LDM meeting:
// 1. Use init
int Option1 { get; init; }
// 2. Use init set
int Option2 { get; init set; }
// 3. Use initonly
int Option3 { get; initonly; }
Resolution There was no syntax which was overwhelmingly favored in LDM.
One point which got significant attention was how the choice of syntax would
impact our ability to do init
members as a general feature in the future.
Choosing option 1 would mean that it would be difficult to define a property
which had an init
style get
method in the future. Eventually it was decided
that if we decided to go forward with general init
members in future, we could
allow init
to be a modifier in the property accessor list as well as a short
hand for init set
. Essentially the following two declarations would be
identical.
int Property1 { get; init; }
int Property1 { get; init set; }
The decision was made to move forward with init
as a standalone accessor in
the property accessor list.
Warn on failed init
Consider the following scenario. A type declares an init
only member which
is not set in the constructor. Should the code which constructs the object
get a warning if they failed to initialize the value?
At that point it is clear the field will never be set and hence has a lot of
similarities with the warning around failing to initialize private
data.
Hence a warning would seemingly have some value here?
There are significant downsides to this warning though:
- It complicates the compatibility story of changing
readonly
toinit
. - It requires carrying additional metadata around to denote the members which are required to be initialized by the caller.
Further if we believe there is value here in the overall scenario of forcing
object creators to be warned / error'd about specific fields then this
likely makes sense as a general feature. There is no reason it should be
limited to just init
members.
Resolution
There will be no warning on consumption of init
fields and properties.
LDM wants to have a broader discussion on the idea of required fields and
properties. That may cause us to come back and reconsider our position on
init
members and validation.
Allow init as a field modifier
In the same way init
can serve as a property accessor it could also serve as
a designation on fields to give them similar behaviors as init
properties.
That would allow for the field to be assigned before construction was complete
by the type, derived types, or object initializers.
class Student
{
public init string FirstName;
public init string LastName;
}
var s = new Student()
{
FirstName = "Jarde",
LastName = "Parsons",
}
s.FirstName = "Jared"; // Error FirstName is readonly
In metadata these fields would be marked in the same way as readonly
fields
but with an additional attribute or modreq to indicate they are init
style
fields.
Resolution
LDM agrees this proposal is sound but overall the scenario felt disjoint from
properties. The decision was to proceed only with init
properties for now.
This has a suitable level of flexibility as an init
property can mutate a
readonly
field on the declaring type of the property. This will be
reconsidered if there is significant customer feedback that justifies the
scenario.
Allow init as a type modifier
In the same way the readonly
modifier can be applied to a struct
to
automatically declare all fields as readonly
, the init
only modifier can
be declared on a struct
or class
to automatically mark all fields as init
.
This means the following two type declarations are equivalent:
struct Point
{
public init int X;
public init int Y;
}
// vs.
init struct Point
{
public int X;
public int Y;
}
Resolution
This feature is too cute here and conflicts with the readonly struct
feature on which it is based. The readonly struct
feature is simple in that
it applies readonly
to all members: fields, methods, etc ... The
init struct
feature would only apply to properties. This actually ends up making
it confusing for users.
Given that init
is only valid on certain aspects of a type, we rejected the
idea of having it as a type modifier.
Considerations
Compatibility
The init
feature is designed to be compatible with existing get
only
properties. Specifically it is meant to be a completely additive change for
a property which is get
only today but desires more flexbile object creation
semantics.
For example consider the following type:
class Name
{
public string First { get; }
public string Last { get; }
public Name(string first, string last)
{
First = first;
Last = last;
}
}
Adding init
to these properties is a non-breaking change:
class Name
{
public string First { get; init; }
public string Last { get; init; }
public Name(string first, string last)
{
First = first;
Last = last;
}
}
IL verification
When .NET Core decides to re-implement IL verification, the rules will need to be
adjusted to account for init
members. This will need to be included in the
rule changes for non-mutating acess to readonly
data.
The IL verification rules will need to be broken into two parts:
- Allowing
init
members to set areadonly
field. - Determining when an
init
member can be legally called.
The first is a simple adjustment to the existing rules. The IL verifier can
be taught to recognize init
members and from there it just needs to consider
a readonly
field to be settable on this
in such a member.
The second rule is more complicated. In the simple case of object initializers
the rule is straight forward. It should be legal to call init
members when
the result of a new
expression is still on the stack. That is until the
value has been stored in a local, array element or field or passed as an
argument to another method it will still be legal to call init
members. This
ensures that once the result of the new
expression is published to a named
identifier (other than this
) then it will no longer be legal to call init
members.
The more complicated case though is when we mix init
members, object
initializers and await
. That can cause the newly created object to be
temporarily hoisted into a state machine and hence put into a field.
var student = new Student()
{
Name = await SomeMethod()
};
Here the result of new Student()
will be hoised into a state machine as a
field before the set of Name
occurs. The compiler will need to mark such
hoisted fields in a way that the IL verifier understands they're not user
accessible and hence doesn't violate the intended semantics of init
.
init members
The init
modifier could be extended to apply to all instance members. This
would generalize the concept of init
during object construction and allow
types to declare helper methods that could partipate in the construction
process to initialize init
fields and properties.
Such members would have all the restricions that an init
accessor does
in this design. The need is questionable though and this can be safely added
in a future version of the language in a compatible manner.
Generate three accessors
One potential implementation of init
properties is to make init
completely
separate from set
. That means that a property can potentially have three
different accessors: get
, set
, and init
.
This has the potential advantage of allowing the use of modreq to enforce correctness while maintaining binary compatibility. The implementation would roughly be the following:
- An
init
accessor is always emitted if there is aset
. When not defined by the developer it is simply a reference toset
. - The set of a property in an object initializer will always use
init
if present but fall back toset
if it's missing.
This means that a developer can always safely delete init
from a property.
The downside of this design is that is only useful if init
is always
emitted when there is a set
. The language can't know if init
was deleted
in the past, it has to assume it was and hence the init
must always be
emitted. That would cause a significant metadata expansion and is simply not
worth the cost of the compatibility here.
C# feature specifications