Picture.RequiresHardwareAcceleration Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Indicates whether or not this Picture contains recorded commands that only work when drawn to a hardware-accelerated canvas.
[Android.Runtime.Register("requiresHardwareAcceleration", "()Z", "GetRequiresHardwareAccelerationHandler", ApiSince=28)]
public virtual bool RequiresHardwareAcceleration ();
[<Android.Runtime.Register("requiresHardwareAcceleration", "()Z", "GetRequiresHardwareAccelerationHandler", ApiSince=28)>]
abstract member RequiresHardwareAcceleration : unit -> bool
override this.RequiresHardwareAcceleration : unit -> bool
Returns
true if the Picture can only be drawn to a hardware-accelerated canvas, false otherwise.
- Attributes
Remarks
Indicates whether or not this Picture contains recorded commands that only work when drawn to a hardware-accelerated canvas. If this returns true then this Picture can only be drawn to another Picture or to a Canvas where canvas.isHardwareAccelerated() is true.
Note this value is only updated after recording has finished by a call to #endRecording()
. Prior to that it will be the default value of false.
Java documentation for android.graphics.Picture.requiresHardwareAcceleration()
.
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.