CGContext.AddQuadCurveToPoint(nfloat, nfloat, nfloat, nfloat) Method
Definition
Important
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Adds a quadratic Bézier curve to the current path.
public void AddQuadCurveToPoint (nfloat cpx, nfloat cpy, nfloat x, nfloat y);
member this.AddQuadCurveToPoint : nfloat * nfloat * nfloat * nfloat -> unit
Parameters
- cpx
- nfloat
X value for the control point.
- cpy
- nfloat
Y value for the control point.
- x
- nfloat
X value for the end of the curve.
- y
- nfloat
Y value for the end of the curve.
Remarks
All coordinates are in user space coordinates.
public override void Draw (RectangleF rect)
{
base.Draw (rect);
using (var ctxt = UIGraphics.GetCurrentContext ()) {
var startingPoint = new PointF (100, 100);
var controlPoint = new PointF (20, 100);
var endingPoint = new PointF (120, 120);
ctxt.SetStrokeColor (UIColor.Red.CGColor);
ctxt.MoveTo (startingPoint.X, startingPoint.Y);
ctxt.AddQuadCurveToPoint (c.X, c.Y, endingPoint.X, endingPoint.Y);
ctxt.StrokePath ();
//Illustrate control point
ctxt.SetStrokeColor (UIColor.Black.CGColor);
var sz = new SizeF (2, 2);
Func<PointF,PointF> offset = (PointF pt) => new PointF (pt.X - 1, pt.Y - 1);
ctxt.AddEllipseInRect (new RectangleF (offset (startingPoint), sz));
ctxt.AddEllipseInRect (new RectangleF (offset (c), sz));
ctxt.AddEllipseInRect (new RectangleF (offset (endingPoint), sz));
ctxt.StrokePath ();
}
}