Upravit

Sdílet prostřednictvím


MTLTextureDescriptor.Height Property

Definition

Gets or sets the height of the base level mipmap texture image.

public virtual nuint Height { [Foundation.Export("height")] get; [Foundation.Export("setHeight:")] set; }
member this.Height : nuint with get, set

Property Value

System.System.UIntPtr System.unativeint
Attributes

Applies to