Upravit

Sdílet prostřednictvím


BaseEventSystem.EventHandlerEntry(IEventSystemHandler, Boolean) Constructor

Definition

public EventHandlerEntry (UnityEngine.EventSystems.IEventSystemHandler h, bool isParentListener = false);
new Microsoft.MixedReality.Toolkit.BaseEventSystem.EventHandlerEntry : UnityEngine.EventSystems.IEventSystemHandler * bool -> Microsoft.MixedReality.Toolkit.BaseEventSystem.EventHandlerEntry
Public Sub New (h As IEventSystemHandler, Optional isParentListener As Boolean = false)

Parameters

h
UnityEngine.EventSystems.IEventSystemHandler
isParentListener
Boolean

Applies to