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ClippingPrimitiveEditor Class

Definition

An abstract editor component to improve the editor experience with ClippingPrimitives.

public ref class ClippingPrimitiveEditor abstract : UnityEditor::Editor
[UnityEditor.CanEditMultipleObjects]
[UnityEditor.CustomEditor(typeof(Microsoft.MixedReality.Toolkit.Utilities.ClippingPrimitive))]
public abstract class ClippingPrimitiveEditor : UnityEditor.Editor
[<UnityEditor.CanEditMultipleObjects>]
[<UnityEditor.CustomEditor(typeof(Microsoft.MixedReality.Toolkit.Utilities.ClippingPrimitive))>]
type ClippingPrimitiveEditor = class
    inherit Editor
Public MustInherit Class ClippingPrimitiveEditor
Inherits Editor
Inheritance
UnityEditor.Editor
ClippingPrimitiveEditor
Derived
Attributes
UnityEditor.CanEditMultipleObjectsAttribute UnityEditor.CustomEditorAttribute

Constructors

ClippingPrimitiveEditor()

Methods

HasFrameBounds()

Notifies the Unity editor if this object has custom frame bounds.

OnGetFrameBounds()

Returns the bounds the editor should focus on.

OnInspectorGUI()

Looks for changes to the list of renderers and gracefully adds and removes them.

Applies to