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HandPulseLogic.IMixedRealityPointerHandler.OnPointerDragged Method

Definition

Called every frame a pointer is down. Can be used to implement drag-like behaviors.

 virtual void Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointerHandler.OnPointerDragged(Microsoft::MixedReality::Toolkit::Input::MixedRealityPointerEventData ^ eventData) = Microsoft::MixedReality::Toolkit::Input::IMixedRealityPointerHandler::OnPointerDragged;
void IMixedRealityPointerHandler.OnPointerDragged (Microsoft.MixedReality.Toolkit.Input.MixedRealityPointerEventData eventData);
abstract member Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointerHandler.OnPointerDragged : Microsoft.MixedReality.Toolkit.Input.MixedRealityPointerEventData -> unit
override this.Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointerHandler.OnPointerDragged : Microsoft.MixedReality.Toolkit.Input.MixedRealityPointerEventData -> unit
Sub OnPointerDragged (eventData As MixedRealityPointerEventData) Implements IMixedRealityPointerHandler.OnPointerDragged

Parameters

Implements

Applies to