Upravit

Sdílet prostřednictvím


GenericBaseEventData(EventSystem) Constructor

Definition

Constructor.

public:
 GenericBaseEventData(UnityEngine::EventSystems::EventSystem ^ eventSystem);
public GenericBaseEventData (UnityEngine.EventSystems.EventSystem eventSystem);
new Microsoft.MixedReality.Toolkit.GenericBaseEventData : UnityEngine.EventSystems.EventSystem -> Microsoft.MixedReality.Toolkit.GenericBaseEventData
Public Sub New (eventSystem As EventSystem)

Parameters

eventSystem
UnityEngine.EventSystems.EventSystem

Usually EventSystems.EventSystem.current

Applies to