Upravit

Sdílet prostřednictvím


Microsoft.MixedReality.Toolkit.UI.BoundsControl Namespace

Classes

BoundsControl

Bounds Control allows to transform objects (rotate and scale) and draws a cube around the object to visualize the possibility of user triggered transform manipulation. Bounds Control provides scale and rotation handles that can be used for far and near interaction manipulation of the object. It further provides a proximity effect for scale and rotation handles that alters scaling and material.

BoxDisplay

BoxDisplay can be used to attach a solid box visualization to a BoundsControl The box will only be rendered if a material is assigned

BoxDisplayConfiguration

Shareable configuration for the BoxDisplay of BoundsControl This class provides all data members needed to create a solid box display for bounds control

HandlesBase

Base class for any type of BoundsControl handle. Handles are used for manipulating the BoundsControl by near or far user interaction.

HandlesBaseConfiguration

Configuration base class for any BoundsControl handle type deriving from HandlesBase

Links

Links that are rendered in between the corners of BoundsControl

LinksConfiguration

Configuration for Links used in BoundsControl This class provides all data members needed to create a link of a bounds control

PerAxisHandles

Handles for BoundsControl that are used for manipulating the Gameobject BoundsControl is attached to with near or far interaction

PerAxisHandlesConfiguration

Configuration for PerAxisHandles used in BoundsControl. This class provides all data members needed to create axis based handles for BoundsControl.

ProximityEffect

ProximityEffect scales and switches out materials for registered objects whenever a pointer is in proximity. Scaling is done on three different stages: far / medium and close proximity whereas material switching will only be done on close proximity.

ProximityEffectConfiguration

Shareable configuration for a proximity effect that can be used with BoundsControl ProximityEffect scales and switches out materials for registered objects whenever a pointer is in proximity. Scaling is done on three different stages: far / medium and close proximity whereas material switching will only be done on close proximity.

ProximityObjectsChangedEvent

Event to inform subscribers that the proximity objects have changed

RotationHandles

Rotation handles for BoundsControl that are used for rotating the Gameobject BoundsControl is attached to with near or far interaction

RotationHandlesConfiguration

Configuration for RotationHandles used in BoundsControl This class provides all data members needed to create rotation handles for BoundsControl

ScaleHandles

Scale handles for BoundsControl that are used for scaling the gameobject BoundsControl is attached to with near or far interaction

ScaleHandlesConfiguration

Configuration for ScaleHandles used in BoundsControl This class provides all data members needed to create scale handles for BoundsControl

TranslationHandles

Translation handles for BoundsControl that are used for translating the Gameobject BoundsControl is attached to with near or far interaction

TranslationHandlesConfiguration

Configuration for TranslationHandles used in BoundsControl This class provides all data members needed to create translation handles for BoundsControl

Interfaces

IProximityEffectObjectProvider

Interface for defining a proximity object provider used in ProximityEffect of BoundsControl ProximityEffectObjectProviders are responsible for providing gameobjects that are scaled / visually altered in ProximityEffect.