Handedness Enum
Definition
Important
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The Handedness defines which hand a controller is currently operating in. It is up to the developer to determine whether this affects the use of a controller or not. "Other" defines potential controllers that will offer a "third" hand, e.g. a full body tracking suit.
This enumeration supports a bitwise combination of its member values.
public enum class Handedness
[System.Flags]
public enum Handedness
[<System.Flags>]
type Handedness =
Public Enum Handedness
- Inheritance
-
Handedness
- Attributes
Fields
Name | Value | Description |
---|---|---|
None | 0 | No hand specified by the SDK for the controller |
Left | 1 | The controller is identified as being provided in a Left hand |
Right | 2 | The controller is identified as being provided in a Right hand |
Both | 3 | The controller is identified as being either left and/or right handed. |
Other | 4 | Reserved, for systems that provide alternate hand state. |
Any | 7 | Global catchall, used to map actions to any controller (provided the controller supports it) |