DkmILHlslRegisterRead.Create Method
Definition
Important
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Create a new DkmILHlslRegisterRead object instance.
public:
static Microsoft::VisualStudio::Debugger::Evaluation::IL::DkmILHlslRegisterRead ^ Create(int RegisterId, System::UInt32 RegisterIndex, System::UInt32 ByteOffset, System::UInt32 BytesToRead, System::UInt32 FirstElement, System::UInt32 VectorElements);
public:
static Microsoft::VisualStudio::Debugger::Evaluation::IL::DkmILHlslRegisterRead ^ Create(int RegisterId, unsigned int RegisterIndex, unsigned int ByteOffset, unsigned int BytesToRead, unsigned int FirstElement, unsigned int VectorElements);
static Microsoft::VisualStudio::Debugger::Evaluation::IL::DkmILHlslRegisterRead Create(int RegisterId, unsigned int RegisterIndex, unsigned int ByteOffset, unsigned int BytesToRead, unsigned int FirstElement, unsigned int VectorElements);
public static Microsoft.VisualStudio.Debugger.Evaluation.IL.DkmILHlslRegisterRead Create (int RegisterId, uint RegisterIndex, uint ByteOffset, uint BytesToRead, uint FirstElement, uint VectorElements);
static member Create : int * uint32 * uint32 * uint32 * uint32 * uint32 -> Microsoft.VisualStudio.Debugger.Evaluation.IL.DkmILHlslRegisterRead
Public Shared Function Create (RegisterId As Integer, RegisterIndex As UInteger, ByteOffset As UInteger, BytesToRead As UInteger, FirstElement As UInteger, VectorElements As UInteger) As DkmILHlslRegisterRead
Parameters
- RegisterId
- Int32
[In] The VSD3D_REGISTER_SET value cast to a CvRegisterId.
- RegisterIndex
- UInt32
[In] The index of the register to read.
- ByteOffset
- UInt32
[In] The offset in bytes from the beginning of the register to begin reading.
- BytesToRead
- UInt32
[In] The number of bytes to be read from each vector register.
- FirstElement
- UInt32
[In] The index of the first vector element.
- VectorElements
- UInt32
[In] The number of vector elements to read.
Returns
[Out] Result of this method call.