SingleTaskIdleManager.IOleComponent.OnEnterState(UInt32, Int32) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Notifies the component when the application enters or exits the specified state.
virtual void Microsoft.VisualStudio.OLE.Interop.IOleComponent.OnEnterState(System::UInt32 uStateID, int fEnter) = Microsoft::VisualStudio::OLE::Interop::IOleComponent::OnEnterState;
virtual void Microsoft.VisualStudio.OLE.Interop.IOleComponent.OnEnterState(unsigned int uStateID, int fEnter) = Microsoft::VisualStudio::OLE::Interop::IOleComponent::OnEnterState;
void Microsoft.VisualStudio.OLE.Interop.IOleComponent.OnEnterState(unsigned int uStateID, int fEnter);
void IOleComponent.OnEnterState (uint uStateID, int fEnter);
abstract member Microsoft.VisualStudio.OLE.Interop.IOleComponent.OnEnterState : uint32 * int -> unit
override this.Microsoft.VisualStudio.OLE.Interop.IOleComponent.OnEnterState : uint32 * int -> unit
Sub OnEnterState (uStateID As UInteger, fEnter As Integer) Implements IOleComponent.OnEnterState
Parameters
- uStateID
- UInt32
The state, from _OLECSTATE.
- fEnter
- Int32
true
if the application is entering the state, false
if it is exiting the state.
Implements
Remarks
The component should take action depending on value of uStateID
.
If a given number of calls are made with true``fEnter
, the component should consider the state to be in effect until the same number of calls are made with false``fEnter
.
It is possible for this method to be called with false``fEnter
more times than it was called with true``fEnter
. For example, if you are maintaining a state counter (incremented when this method is called with true``fEnter
, decremented when called with false``fEnter
), the counter should not be decremented for false``fEnter
if it is already at zero.