SCNNode.PhysicsField Property
Definition
Important
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Gets or sets the node's physics field.
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual SceneKit.SCNPhysicsField PhysicsField { [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)] [Foundation.Export("physicsField", ObjCRuntime.ArgumentSemantic.Strong)] get; [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)] [Foundation.Export("setPhysicsField:", ObjCRuntime.ArgumentSemantic.Strong)] set; }
member this.PhysicsField : SceneKit.SCNPhysicsField with get, set
Property Value
(More documentation for this node is coming)
This value can be null
.
- Attributes