SCNParticleSystem.SystemSpawnedOnLiving Property
Definition
Important
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Gets or sets a particle system to add to each particle for each frame of the animation.
public virtual SceneKit.SCNParticleSystem SystemSpawnedOnLiving { [Foundation.Export("systemSpawnedOnLiving", ObjCRuntime.ArgumentSemantic.Strong)] get; [Foundation.Export("setSystemSpawnedOnLiving:", ObjCRuntime.ArgumentSemantic.Strong)] set; }
member this.SystemSpawnedOnLiving : SceneKit.SCNParticleSystem with get, set
Property Value
- Attributes