Console.Beep Metoda
Definice
Důležité
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Přehraje zvuk pípnutí přes reproduktor konzoly.
Přetížení
Beep() |
Přehraje zvuk pípnutí přes reproduktor konzoly. |
Beep(Int32, Int32) |
Přehraje zvuk pípnutí zadané frekvence a doby trvání prostřednictvím reproduktoru konzoly. |
Beep()
- Zdroj:
- Console.cs
- Zdroj:
- Console.cs
- Zdroj:
- Console.cs
Přehraje zvuk pípnutí přes reproduktor konzoly.
public:
static void Beep();
[System.Runtime.Versioning.UnsupportedOSPlatform("browser")]
public static void Beep ();
[System.Runtime.Versioning.UnsupportedOSPlatform("browser")]
[System.Runtime.Versioning.UnsupportedOSPlatform("android")]
[System.Runtime.Versioning.UnsupportedOSPlatform("ios")]
[System.Runtime.Versioning.UnsupportedOSPlatform("tvos")]
public static void Beep ();
public static void Beep ();
[<System.Runtime.Versioning.UnsupportedOSPlatform("browser")>]
static member Beep : unit -> unit
[<System.Runtime.Versioning.UnsupportedOSPlatform("browser")>]
[<System.Runtime.Versioning.UnsupportedOSPlatform("android")>]
[<System.Runtime.Versioning.UnsupportedOSPlatform("ios")>]
[<System.Runtime.Versioning.UnsupportedOSPlatform("tvos")>]
static member Beep : unit -> unit
static member Beep : unit -> unit
Public Shared Sub Beep ()
- Atributy
Výjimky
Tato metoda byla spuštěna na serveru, například SQL Server, který neumožňuje přístup k uživatelskému rozhraní.
Příklady
Následující příklad ukazuje metodu Beep . V příkladu se jako argument příkazového řádku přijme číslo od 1 do 9 a přehraje pípnutí tohoto počtu.
// This example demonstrates the Console.Beep() method.
using namespace System;
int main()
{
array<String^>^args = Environment::GetCommandLineArgs();
int x = 0;
//
if ( (args->Length == 2) && (Int32::TryParse( args[ 1 ], x ) == true) && ((x >= 1) && (x <= 9)) )
{
for ( int i = 1; i <= x; i++ )
{
Console::WriteLine( "Beep number {0}.", i );
Console::Beep();
}
}
else
Console::WriteLine( "Usage: Enter the number of times (between 1 and 9) to beep." );
}
/*
This example produces the following results:
>beep
Usage: Enter the number of times (between 1 and 9) to beep
>beep 9
Beep number 1.
Beep number 2.
Beep number 3.
Beep number 4.
Beep number 5.
Beep number 6.
Beep number 7.
Beep number 8.
Beep number 9.
*/
// This example demonstrates the Console.Beep() method.
using System;
class Sample
{
public static void Main(String[] args)
{
int x = 0;
//
if ((args.Length == 1) &&
(Int32.TryParse(args[0], out x) == true) &&
((x >= 1) && (x <= 9)))
{
for (int i = 1; i <= x; i++)
{
Console.WriteLine("Beep number {0}.", i);
Console.Beep();
}
}
else
{
Console.WriteLine("Usage: Enter the number of times (between 1 and 9) to beep.");
}
}
}
/*
This example produces the following results:
>beep
Usage: Enter the number of times (between 1 and 9) to beep
>beep 9
Beep number 1.
Beep number 2.
Beep number 3.
Beep number 4.
Beep number 5.
Beep number 6.
Beep number 7.
Beep number 8.
Beep number 9.
*/
// This example demonstrates the Console.Beep() method.
open System
[<EntryPoint>]
let main args =
if args.Length = 1 then
match Int32.TryParse args[0] with
| true, x when x >= 1 && x <= 9 ->
for i = 1 to x do
Console.WriteLine $"Beep number {i}."
Console.Beep()
| _ ->
Console.WriteLine "Usage: Enter the number of times (between 1 and 9) to beep."
else
Console.WriteLine "Usage: Enter the number of times (between 1 and 9) to beep."
0
// This example produces the following results:
// >beep
// Usage: Enter the number of times (between 1 and 9) to beep
// >beep 9
// Beep number 1.
// Beep number 2.
// Beep number 3.
// Beep number 4.
// Beep number 5.
// Beep number 6.
// Beep number 7.
// Beep number 8.
// Beep number 9.
' This example demonstrates the Console.Beep() method.
Class Sample
Public Shared Sub Main(args() As String)
Dim x As Integer = 0
Dim i As Integer
'
If (args.Length = 1) _
AndAlso (Int32.TryParse(args(0), x) = True) _
AndAlso ((x >= 1) AndAlso (x <= 9)) Then
For i = 1 To x
Console.WriteLine("Beep number {0}.", i)
Console.Beep()
Next i
Else
Console.WriteLine("Usage: Enter the number of times (between 1 and 9) to beep.")
End If
End Sub
End Class
'
'This example produces the following results:
'
'>beep
'Usage: Enter the number of times (between 1 and 9) to beep
'
'>beep 9
'Beep number 1.
'Beep number 2.
'Beep number 3.
'Beep number 4.
'Beep number 5.
'Beep number 6.
'Beep number 7.
'Beep number 8.
'Beep number 9.
'
Poznámky
Ve výchozím nastavení se pípnutí přehrává s frekvencí 800 hertzů po dobu 200 milisekund.
Beep zabalí volání funkce Windows Beep. To, jestli Beep ve verzích Windows před Windows 7 vydá zvuk, závisí na přítomnosti programovatelného intervalového čipu 8254. Počínaje Windows 7 závisí na výchozím zvukovém zařízení.
Platí pro
Beep(Int32, Int32)
- Zdroj:
- Console.cs
- Zdroj:
- Console.cs
- Zdroj:
- Console.cs
Přehraje zvuk pípnutí zadané frekvence a doby trvání prostřednictvím reproduktoru konzoly.
public:
static void Beep(int frequency, int duration);
[System.Runtime.Versioning.SupportedOSPlatform("windows")]
public static void Beep (int frequency, int duration);
public static void Beep (int frequency, int duration);
[<System.Runtime.Versioning.SupportedOSPlatform("windows")>]
static member Beep : int * int -> unit
static member Beep : int * int -> unit
Public Shared Sub Beep (frequency As Integer, duration As Integer)
Parametry
- frequency
- Int32
Frekvence pípání, v rozmezí od 37 do 32767 hertz.
- duration
- Int32
Doba trvání pípnutí měřená v milisekundách.
- Atributy
Výjimky
frequency
je menší než 37 nebo více než 32767 hertzů.
-nebo-
duration
je menší než nebo rovno nule.
Tato metoda byla spuštěna na serveru, například SQL Server, který neumožňuje přístup ke konzole.
Aktuální operační systém není Windows.
Příklady
Tento příklad demonstruje metodu Beep přehráním prvních několika poznámek skladby prostřednictvím reproduktoru konzoly.
// This example demonstrates the Console.Beep(Int32, Int32) method
using namespace System;
using namespace System::Threading;
ref class Sample
{
protected:
// Define the frequencies of notes in an octave, as well as
// silence (rest).
enum class Tone
{
REST = 0,
GbelowC = 196,
A = 220,
Asharp = 233,
B = 247,
C = 262,
Csharp = 277,
D = 294,
Dsharp = 311,
E = 330,
F = 349,
Fsharp = 370,
G = 392,
Gsharp = 415
};
// Define the duration of a note in units of milliseconds.
enum class Duration
{
WHOLE = 1600,
HALF = Duration::WHOLE / 2,
QUARTER = Duration::HALF / 2,
EIGHTH = Duration::QUARTER / 2,
SIXTEENTH = Duration::EIGHTH / 2
};
public:
// Define a note as a frequency (tone) and the amount of
// time (duration) the note plays.
value struct Note
{
public:
Tone toneVal;
Duration durVal;
// Define a constructor to create a specific note.
Note( Tone frequency, Duration time )
{
toneVal = frequency;
durVal = time;
}
property Tone NoteTone
{
// Define properties to return the note's tone and duration.
Tone get()
{
return toneVal;
}
}
property Duration NoteDuration
{
Duration get()
{
return durVal;
}
}
};
protected:
// Play the notes in a song.
static void Play( array<Note>^ tune )
{
System::Collections::IEnumerator^ myEnum = tune->GetEnumerator();
while ( myEnum->MoveNext() )
{
Note n = *safe_cast<Note ^>(myEnum->Current);
if ( n.NoteTone == Tone::REST )
Thread::Sleep( (int)n.NoteDuration );
else
Console::Beep( (int)n.NoteTone, (int)n.NoteDuration );
}
}
public:
static void Main()
{
// Declare the first few notes of the song, "Mary Had A Little Lamb".
array<Note>^ Mary = {Note( Tone::B, Duration::QUARTER ),Note( Tone::A, Duration::QUARTER ),Note( Tone::GbelowC, Duration::QUARTER ),Note( Tone::A, Duration::QUARTER ),Note( Tone::B, Duration::QUARTER ),Note( Tone::B, Duration::QUARTER ),Note( Tone::B, Duration::HALF ),Note( Tone::A, Duration::QUARTER ),Note( Tone::A, Duration::QUARTER ),Note( Tone::A, Duration::HALF ),Note( Tone::B, Duration::QUARTER ),Note( Tone::D, Duration::QUARTER ),Note( Tone::D, Duration::HALF )};
// Play the song
Play( Mary );
}
};
int main()
{
Sample::Main();
}
/*
This example produces the following results:
This example plays the first few notes of "Mary Had A Little Lamb"
through the console speaker.
*/
// This example demonstrates the Console.Beep(Int32, Int32) method
using System;
using System.Threading;
class Sample
{
public static void Main()
{
// Declare the first few notes of the song, "Mary Had A Little Lamb".
Note[] Mary =
{
new Note(Tone.B, Duration.QUARTER),
new Note(Tone.A, Duration.QUARTER),
new Note(Tone.GbelowC, Duration.QUARTER),
new Note(Tone.A, Duration.QUARTER),
new Note(Tone.B, Duration.QUARTER),
new Note(Tone.B, Duration.QUARTER),
new Note(Tone.B, Duration.HALF),
new Note(Tone.A, Duration.QUARTER),
new Note(Tone.A, Duration.QUARTER),
new Note(Tone.A, Duration.HALF),
new Note(Tone.B, Duration.QUARTER),
new Note(Tone.D, Duration.QUARTER),
new Note(Tone.D, Duration.HALF)
};
// Play the song
Play(Mary);
}
// Play the notes in a song.
protected static void Play(Note[] tune)
{
foreach (Note n in tune)
{
if (n.NoteTone == Tone.REST)
Thread.Sleep((int)n.NoteDuration);
else
Console.Beep((int)n.NoteTone, (int)n.NoteDuration);
}
}
// Define the frequencies of notes in an octave, as well as
// silence (rest).
protected enum Tone
{
REST = 0,
GbelowC = 196,
A = 220,
Asharp = 233,
B = 247,
C = 262,
Csharp = 277,
D = 294,
Dsharp = 311,
E = 330,
F = 349,
Fsharp = 370,
G = 392,
Gsharp = 415,
}
// Define the duration of a note in units of milliseconds.
protected enum Duration
{
WHOLE = 1600,
HALF = WHOLE/2,
QUARTER = HALF/2,
EIGHTH = QUARTER/2,
SIXTEENTH = EIGHTH/2,
}
// Define a note as a frequency (tone) and the amount of
// time (duration) the note plays.
protected struct Note
{
Tone toneVal;
Duration durVal;
// Define a constructor to create a specific note.
public Note(Tone frequency, Duration time)
{
toneVal = frequency;
durVal = time;
}
// Define properties to return the note's tone and duration.
public Tone NoteTone { get{ return toneVal; } }
public Duration NoteDuration { get{ return durVal; } }
}
}
/*
This example produces the following results:
This example plays the first few notes of "Mary Had A Little Lamb"
through the console speaker.
*/
// This example demonstrates the Console.Beep(Int32, Int32) method
open System
open System.Threading
// Define the frequencies of notes in an octave, as well as
// silence (rest).
type Tone =
| REST = 0
| GbelowC = 196
| A = 220
| Asharp = 233
| B = 247
| C = 262
| Csharp = 277
| D = 294
| Dsharp = 311
| E = 330
| F = 349
| Fsharp = 370
| G = 392
| Gsharp = 415
// Define the duration of a note in units of milliseconds.
type Duration =
| WHOLE = 1600
| HALF = 800
| QUARTER = 400
| EIGHTH = 200
| SIXTEENTH = 100
// Define a note as a frequency (tone) and the amount of
// time (duration) the note plays.
[<Struct>]
type Note =
{ Tone: Tone
Duration: Duration }
// Play the notes in a song.
let play tune =
for n in tune do
if n.Tone = Tone.REST then
Thread.Sleep(int n.Duration)
else
Console.Beep(int n.Tone, int n.Duration)
// Declare the first few notes of the song, "Mary Had A Little Lamb".
let mary =
[ { Tone = Tone.B; Duration = Duration.QUARTER }
{ Tone = Tone.A; Duration = Duration.QUARTER }
{ Tone = Tone.GbelowC; Duration = Duration.QUARTER }
{ Tone = Tone.A; Duration = Duration.QUARTER }
{ Tone = Tone.B; Duration = Duration.QUARTER }
{ Tone = Tone.B; Duration = Duration.QUARTER }
{ Tone = Tone.B; Duration = Duration.HALF }
{ Tone = Tone.A; Duration = Duration.QUARTER }
{ Tone = Tone.A; Duration = Duration.QUARTER }
{ Tone = Tone.A; Duration = Duration.HALF }
{ Tone = Tone.B; Duration = Duration.QUARTER }
{ Tone = Tone.D; Duration = Duration.QUARTER }
{ Tone = Tone.D; Duration = Duration.HALF } ]
// Play the song
play mary
// This example plays the first few notes of "Mary Had A Little Lamb"
// through the console speaker.
' This example demonstrates the Console.Beep(Int32, Int32) method
Imports System.Threading
Class Sample
Public Shared Sub Main()
' Declare the first few notes of the song, "Mary Had A Little Lamb".
Dim Mary As Note() = { _
New Note(Tone.B, Duration.QUARTER), _
New Note(Tone.A, Duration.QUARTER), _
New Note(Tone.GbelowC, Duration.QUARTER), _
New Note(Tone.A, Duration.QUARTER), _
New Note(Tone.B, Duration.QUARTER), _
New Note(Tone.B, Duration.QUARTER), _
New Note(Tone.B, Duration.HALF), _
New Note(Tone.A, Duration.QUARTER), _
New Note(Tone.A, Duration.QUARTER), _
New Note(Tone.A, Duration.HALF), _
New Note(Tone.B, Duration.QUARTER), _
New Note(Tone.D, Duration.QUARTER), _
New Note(Tone.D, Duration.HALF)}
' Play the song
Play(Mary)
End Sub
' Play the notes in a song.
Protected Shared Sub Play(tune() As Note)
Dim n As Note
For Each n In tune
If n.NoteTone = Tone.REST Then
Thread.Sleep(CInt(n.NoteDuration))
Else
Console.Beep(CInt(n.NoteTone), CInt(n.NoteDuration))
End If
Next n
End Sub
' Define the frequencies of notes in an octave, as well as
' silence (rest).
Protected Enum Tone
REST = 0
GbelowC = 196
A = 220
Asharp = 233
B = 247
C = 262
Csharp = 277
D = 294
Dsharp = 311
E = 330
F = 349
Fsharp = 370
G = 392
Gsharp = 415
End Enum 'Tone
' Define the duration of a note in units of milliseconds.
Protected Enum Duration
WHOLE = 1600
HALF = WHOLE / 2
QUARTER = HALF / 2
EIGHTH = QUARTER / 2
SIXTEENTH = EIGHTH / 2
End Enum 'Duration
' Define a note as a frequency (tone) and the amount of
' time (duration) the note plays.
Protected Structure Note
Private toneVal As Tone
Private durVal As Duration
' Define a constructor to create a specific note.
Public Sub New(frequency As Tone, time As Duration)
toneVal = frequency
durVal = time
End Sub
' Define properties to return the note's tone and duration.
Public ReadOnly Property NoteTone() As Tone
Get
Return toneVal
End Get
End Property
Public ReadOnly Property NoteDuration() As Duration
Get
Return durVal
End Get
End Property
End Structure 'Note '
'This example produces the following results:
'
'This example plays the first few notes of "Mary Had A Little Lamb"
'through the console speaker.
'
End Class
Poznámky
Beep zabalí volání funkce Windows Beep. To, jestli Beep ve verzích Windows před Windows 7 vydá zvuk, závisí na přítomnosti programovatelného intervalového čipu 8254. Počínaje Windows 7 závisí na výchozím zvukovém zařízení.