IPGlobalProperties.GetIcmpV4Statistics Metoda
Definice
Důležité
Některé informace platí pro předběžně vydaný produkt, který se může zásadně změnit, než ho výrobce nebo autor vydá. Microsoft neposkytuje žádné záruky, výslovné ani předpokládané, týkající se zde uváděných informací.
Poskytuje statistická data protokolu ICMP (Internet Control Message Protocol) verze 4 pro místní počítač.
public:
abstract System::Net::NetworkInformation::IcmpV4Statistics ^ GetIcmpV4Statistics();
public abstract System.Net.NetworkInformation.IcmpV4Statistics GetIcmpV4Statistics ();
[System.Runtime.Versioning.UnsupportedOSPlatform("android")]
public abstract System.Net.NetworkInformation.IcmpV4Statistics GetIcmpV4Statistics ();
abstract member GetIcmpV4Statistics : unit -> System.Net.NetworkInformation.IcmpV4Statistics
[<System.Runtime.Versioning.UnsupportedOSPlatform("android")>]
abstract member GetIcmpV4Statistics : unit -> System.Net.NetworkInformation.IcmpV4Statistics
Public MustOverride Function GetIcmpV4Statistics () As IcmpV4Statistics
Návraty
Objekt IcmpV4Statistics , který poskytuje statistiku provozu protokolu ICMP verze 4 pro místní počítač.
- Atributy
Výjimky
Funkce GetIcmpStatistics
Win32 selhala.
Příklady
Následující příklad zobrazuje aktuální statistiky ICMPv4.
void ShowIcmpV4Statistics()
{
IPGlobalProperties ^ properties = IPGlobalProperties::GetIPGlobalProperties();
IcmpV4Statistics ^ stat = properties->GetIcmpV4Statistics();
Console::WriteLine( "ICMP V4 Statistics:" );
Console::WriteLine( " Messages ............................ Sent: {0,-10} Received: {1,-10}", stat->MessagesSent, stat->MessagesReceived );
Console::WriteLine( " Errors .............................. Sent: {0,-10} Received: {1,-10}", stat->ErrorsSent, stat->ErrorsReceived );
Console::WriteLine( " Echo Requests ....................... Sent: {0,-10} Received: {1,-10}", stat->EchoRequestsSent, stat->EchoRequestsReceived );
Console::WriteLine( " Echo Replies ........................ Sent: {0,-10} Received: {1,-10}", stat->EchoRepliesSent, stat->EchoRepliesReceived );
Console::WriteLine( " Destination Unreachables ............ Sent: {0,-10} Received: {1,-10}", stat->DestinationUnreachableMessagesSent, stat->DestinationUnreachableMessagesReceived );
Console::WriteLine( " Source Quenches ..................... Sent: {0,-10} Received: {1,-10}", stat->SourceQuenchesSent, stat->SourceQuenchesReceived );
Console::WriteLine( " Redirects ........................... Sent: {0,-10} Received: {1,-10}", stat->RedirectsSent, stat->RedirectsReceived );
Console::WriteLine( " TimeExceeded ........................ Sent: {0,-10} Received: {1,-10}", stat->TimeExceededMessagesSent, stat->TimeExceededMessagesReceived );
Console::WriteLine( " Parameter Problems .................. Sent: {0,-10} Received: {1,-10}", stat->ParameterProblemsSent, stat->ParameterProblemsReceived );
Console::WriteLine( " Timestamp Requests .................. Sent: {0,-10} Received: {1,-10}", stat->TimestampRequestsSent, stat->TimestampRequestsReceived );
Console::WriteLine( " Timestamp Replies ................... Sent: {0,-10} Received: {1,-10}", stat->TimestampRepliesSent, stat->TimestampRepliesReceived );
Console::WriteLine( " Address Mask Requests ............... Sent: {0,-10} Received: {1,-10}", stat->AddressMaskRequestsSent, stat->AddressMaskRequestsReceived );
Console::WriteLine( " Address Mask Replies ................ Sent: {0,-10} Received: {1,-10}", stat->AddressMaskRepliesSent, stat->AddressMaskRepliesReceived );
Console::WriteLine( "" );
}
public static void ShowIcmpV4Statistics()
{
IPGlobalProperties properties = IPGlobalProperties.GetIPGlobalProperties();
IcmpV4Statistics stat = properties.GetIcmpV4Statistics();
Console.WriteLine("ICMP V4 Statistics:");
Console.WriteLine(" Messages ............................ Sent: {0,-10} Received: {1,-10}",
stat.MessagesSent, stat.MessagesReceived);
Console.WriteLine(" Errors .............................. Sent: {0,-10} Received: {1,-10}",
stat.ErrorsSent, stat.ErrorsReceived);
Console.WriteLine(" Echo Requests ....................... Sent: {0,-10} Received: {1,-10}",
stat.EchoRequestsSent, stat.EchoRequestsReceived);
Console.WriteLine(" Echo Replies ........................ Sent: {0,-10} Received: {1,-10}",
stat.EchoRepliesSent, stat.EchoRepliesReceived);
Console.WriteLine(" Destination Unreachables ............ Sent: {0,-10} Received: {1,-10}",
stat.DestinationUnreachableMessagesSent, stat.DestinationUnreachableMessagesReceived);
Console.WriteLine(" Source Quenches ..................... Sent: {0,-10} Received: {1,-10}",
stat.SourceQuenchesSent, stat.SourceQuenchesReceived);
Console.WriteLine(" Redirects ........................... Sent: {0,-10} Received: {1,-10}",
stat.RedirectsSent, stat.RedirectsReceived);
Console.WriteLine(" TimeExceeded ........................ Sent: {0,-10} Received: {1,-10}",
stat.TimeExceededMessagesSent, stat.TimeExceededMessagesReceived);
Console.WriteLine(" Parameter Problems .................. Sent: {0,-10} Received: {1,-10}",
stat.ParameterProblemsSent, stat.ParameterProblemsReceived);
Console.WriteLine(" Timestamp Requests .................. Sent: {0,-10} Received: {1,-10}",
stat.TimestampRequestsSent, stat.TimestampRequestsReceived);
Console.WriteLine(" Timestamp Replies ................... Sent: {0,-10} Received: {1,-10}",
stat.TimestampRepliesSent, stat.TimestampRepliesReceived);
Console.WriteLine(" Address Mask Requests ............... Sent: {0,-10} Received: {1,-10}",
stat.AddressMaskRequestsSent, stat.AddressMaskRequestsReceived);
Console.WriteLine(" Address Mask Replies ................ Sent: {0,-10} Received: {1,-10}",
stat.AddressMaskRepliesSent, stat.AddressMaskRepliesReceived);
Console.WriteLine("");
}
Poznámky
ICMP je sada zpráv pro použití s protokolem IPv4 (Internet Protocol verze 4). Protokol ICMP používají uzly protokolu IPv4 k hlášení chyb při zpracování datových paketů a k provádění dalších funkcí internetové vrstvy. ICMP verze 4 je definován v IETF RFC 792.
Podrobnosti o statistikách provozu PROTOKOLU ICMP verze 4, které jsou k dispozici pro aplikace, najdete v dokumentaci ke IcmpV4Statistics třídě. Všimněte si IcmpV4Statistics , že objekt vrácený touto metodou odráží statistiky k okamžiku vytvoření objektu. Tyto informace se neaktualizují dynamicky.