Matrix4x4.CreateBillboard(Vector3, Vector3, Vector3, Vector3) Metoda

Definice

Vytvoří sférický kurzor, který se otáčí kolem zadané pozice objektu.

public:
 static System::Numerics::Matrix4x4 CreateBillboard(System::Numerics::Vector3 objectPosition, System::Numerics::Vector3 cameraPosition, System::Numerics::Vector3 cameraUpVector, System::Numerics::Vector3 cameraForwardVector);
public static System.Numerics.Matrix4x4 CreateBillboard (System.Numerics.Vector3 objectPosition, System.Numerics.Vector3 cameraPosition, System.Numerics.Vector3 cameraUpVector, System.Numerics.Vector3 cameraForwardVector);
static member CreateBillboard : System.Numerics.Vector3 * System.Numerics.Vector3 * System.Numerics.Vector3 * System.Numerics.Vector3 -> System.Numerics.Matrix4x4
Public Shared Function CreateBillboard (objectPosition As Vector3, cameraPosition As Vector3, cameraUpVector As Vector3, cameraForwardVector As Vector3) As Matrix4x4

Parametry

objectPosition
Vector3

Pozice objektu, kolem kterého se otáčí reklamní tabule.

cameraPosition
Vector3

Poloha kamery.

cameraUpVector
Vector3

Vektor kamery nahoru.

cameraForwardVector
Vector3

Dopředný vektor kamery.

Návraty

Vytvořený ítátek.

Platí pro