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Matrix4x4.CreateLookToLeftHanded(Vector3, Vector3, Vector3) Metoda

Definice

Vytvoří matici levého zobrazení.

public:
 static System::Numerics::Matrix4x4 CreateLookToLeftHanded(System::Numerics::Vector3 cameraPosition, System::Numerics::Vector3 cameraDirection, System::Numerics::Vector3 cameraUpVector);
public static System.Numerics.Matrix4x4 CreateLookToLeftHanded (System.Numerics.Vector3 cameraPosition, System.Numerics.Vector3 cameraDirection, System.Numerics.Vector3 cameraUpVector);
static member CreateLookToLeftHanded : System.Numerics.Vector3 * System.Numerics.Vector3 * System.Numerics.Vector3 -> System.Numerics.Matrix4x4
Public Shared Function CreateLookToLeftHanded (cameraPosition As Vector3, cameraDirection As Vector3, cameraUpVector As Vector3) As Matrix4x4

Parametry

cameraPosition
Vector3

Umístění kamery.

cameraDirection
Vector3

Směr, kterým kamera ukazuje.

cameraUpVector
Vector3

Směr, který je z pohledu kamery "nahoru".

Návraty

Matice levého pohledu.

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