Thread.Priority Vlastnost
Definice
Důležité
Některé informace platí pro předběžně vydaný produkt, který se může zásadně změnit, než ho výrobce nebo autor vydá. Microsoft neposkytuje žádné záruky, výslovné ani předpokládané, týkající se zde uváděných informací.
Získá nebo nastaví hodnotu označující prioritu plánování vlákna.
public:
property System::Threading::ThreadPriority Priority { System::Threading::ThreadPriority get(); void set(System::Threading::ThreadPriority value); };
public System.Threading.ThreadPriority Priority { get; set; }
member this.Priority : System.Threading.ThreadPriority with get, set
Public Property Priority As ThreadPriority
Hodnota vlastnosti
Jedna z ThreadPriority hodnot. Výchozí hodnota je Normal.
Výjimky
Vlákno dosáhlo konečného stavu, například Aborted.
Hodnota zadaná pro operaci sady není platná ThreadPriority hodnota.
Příklady
Následující příklad ukazuje výsledek změny priority vlákna. Vytvoří se tři vlákna, priorita jednoho vlákna je nastavena na ThreadPriority.BelowNormal, a priorita sekundy je nastavena na ThreadPriority.AboveNormal. Každé vlákno zvýší proměnnou ve smyčce while a spustí se pro nastavený čas.
using System;
using System.Threading;
using Timers = System.Timers;
class Test
{
static void Main()
{
PriorityTest priorityTest = new PriorityTest();
Thread thread1 = new Thread(priorityTest.ThreadMethod);
thread1.Name = "ThreadOne";
Thread thread2 = new Thread(priorityTest.ThreadMethod);
thread2.Name = "ThreadTwo";
thread2.Priority = ThreadPriority.BelowNormal;
Thread thread3 = new Thread(priorityTest.ThreadMethod);
thread3.Name = "ThreadThree";
thread3.Priority = ThreadPriority.AboveNormal;
thread1.Start();
thread2.Start();
thread3.Start();
// Allow counting for 10 seconds.
Thread.Sleep(10000);
priorityTest.LoopSwitch = false;
}
}
class PriorityTest
{
static volatile bool loopSwitch;
[ThreadStatic] static long threadCount = 0;
public PriorityTest()
{
loopSwitch = true;
}
public bool LoopSwitch
{
set{ loopSwitch = value; }
}
public void ThreadMethod()
{
while(loopSwitch)
{
threadCount++;
}
Console.WriteLine("{0,-11} with {1,11} priority " +
"has a count = {2,13}", Thread.CurrentThread.Name,
Thread.CurrentThread.Priority.ToString(),
threadCount.ToString("N0"));
}
}
// The example displays output like the following:
// ThreadOne with Normal priority has a count = 755,897,581
// ThreadThree with AboveNormal priority has a count = 778,099,094
// ThreadTwo with BelowNormal priority has a count = 7,840,984
open System
open System.Threading
type PriorityTest() =
[<VolatileField>]
static let mutable loopSwitch: bool = true
[<ThreadStatic; DefaultValue>]
static val mutable private threadCount: int
member _.ThreadMethod() =
while loopSwitch do
PriorityTest.threadCount <- PriorityTest.threadCount + 1
printfn
$"""{Thread.CurrentThread.Name, -11} with {Thread.CurrentThread.Priority, 11} priority has a count = {PriorityTest.threadCount.ToString "N0", 13}"""
do loopSwitch <- true
member _.LoopSwitch
with set (value) = loopSwitch <- value
let priorityTest = PriorityTest()
let thread1 = Thread priorityTest.ThreadMethod
thread1.Name <- "ThreadOne"
let thread2 = Thread priorityTest.ThreadMethod
thread2.Name <- "ThreadTwo"
thread2.Priority <- ThreadPriority.BelowNormal
let thread3 = Thread priorityTest.ThreadMethod
thread3.Name <- "ThreadThree"
thread3.Priority <- ThreadPriority.AboveNormal
thread1.Start()
thread2.Start()
thread3.Start()
// Allow counting for 10 seconds.
Thread.Sleep 10000
priorityTest.LoopSwitch <- false
// The example displays output like the following:
// ThreadOne with Normal priority has a count = 755,897,581
// ThreadThree with AboveNormal priority has a count = 778,099,094
// ThreadTwo with BelowNormal priority has a count = 7,840,984
Imports System.Threading
Imports Timers = System.Timers
Public Module Example
Dim t As Timers.Timer
Private priorityTest As New PriorityTest()
Public Sub Main()
Dim thread1 As New Thread(AddressOf priorityTest.ThreadMethod)
thread1.Name = "ThreadOne"
Dim thread2 As New Thread(AddressOf priorityTest.ThreadMethod)
thread2.Name = "ThreadTwo"
thread2.Priority = ThreadPriority.BelowNormal
Dim thread3 As New Thread(AddressOf priorityTest.ThreadMethod)
thread3.Name = "ThreadThree"
thread3.Priority = ThreadPriority.AboveNormal
thread1.Start()
thread2.Start()
thread3.Start()
' Allow threads to execute for about 10 seconds.
t = New Timers.Timer()
t.AutoReset = False
t.Interval = 10000
AddHandler t.Elapsed, AddressOf Elapsed
t.Start()
End Sub
Private Sub Elapsed(sender As Object, e As Timers.ElapsedEventArgs)
priorityTest.LoopSwitch = False
End Sub
End Module
Public Class PriorityTest
Private Shared loopSwitchValue As Boolean
<ThreadStatic> Shared threadCount As Long
Sub New()
loopSwitchValue = True
End Sub
WriteOnly Property LoopSwitch As Boolean
Set
loopSwitchValue = Value
End Set
End Property
Sub ThreadMethod()
Do While True
threadCount += 1
If Not loopSwitchValue Then Exit Do
Loop
Console.WriteLine("{0,-11} with {1,11} priority " &
"has a count = {2,13}", Thread.CurrentThread.Name,
Thread.CurrentThread.Priority.ToString(),
threadCount.ToString("N0"))
End Sub
End Class
' The example displays the following output:
' ThreadOne with Normal priority has a count = 755,897,581
' ThreadThree with AboveNormal priority has a count = 778,099,094
' ThreadTwo with BelowNormal priority has a count = 7,840,984
Poznámky
Vlákno lze přiřadit některou z následujících hodnot priority ThreadPriority :
HighestAboveNormalNormalBelowNormalLowest
Operační systémy nemusí dodržovat prioritu vlákna.