SynchronizedInputPattern Class
Definition
Important
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Represents objects that support synchronized input events.
public ref class SynchronizedInputPattern : System::Windows::Automation::BasePattern
public class SynchronizedInputPattern : System.Windows.Automation.BasePattern
type SynchronizedInputPattern = class
inherit BasePattern
Public Class SynchronizedInputPattern
Inherits BasePattern
- Inheritance
Fields
InputDiscardedEvent |
Identifies the event raised when WPF discards input. |
InputReachedOtherElementEvent |
Identifies the event raised when the input was received by an element other than the one currently listening for the input. |
InputReachedTargetEvent |
Identifies the event raised when the input was received by the element currently listening for the input. |
Pattern |
Identifies the SynchronizedInputPattern control pattern. |
Methods
Cancel() |
Stops listening for input. |
Equals(Object) |
Determines whether the specified object is equal to the current object. (Inherited from Object) |
GetHashCode() |
Serves as the default hash function. (Inherited from Object) |
GetType() |
Gets the Type of the current instance. (Inherited from Object) |
MemberwiseClone() |
Creates a shallow copy of the current Object. (Inherited from Object) |
StartListening(SynchronizedInputType) |
Designates that the provider start listening for input of the specified type. |
ToString() |
Returns a string that represents the current object. (Inherited from Object) |