AnimationTimeline.GetCurrentValue(Object, Object, AnimationClock) Method
Definition
Important
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Gets the current value of the animation.
public:
virtual System::Object ^ GetCurrentValue(System::Object ^ defaultOriginValue, System::Object ^ defaultDestinationValue, System::Windows::Media::Animation::AnimationClock ^ animationClock);
public virtual object GetCurrentValue (object defaultOriginValue, object defaultDestinationValue, System.Windows.Media.Animation.AnimationClock animationClock);
abstract member GetCurrentValue : obj * obj * System.Windows.Media.Animation.AnimationClock -> obj
override this.GetCurrentValue : obj * obj * System.Windows.Media.Animation.AnimationClock -> obj
Public Overridable Function GetCurrentValue (defaultOriginValue As Object, defaultDestinationValue As Object, animationClock As AnimationClock) As Object
Parameters
- defaultOriginValue
- Object
The origin value provided to the animation if the animation does not have its own start value. If this animation is the first in a composition chain it will be the base value of the property being animated; otherwise it will be the value returned by the previous animation in the chain.
- defaultDestinationValue
- Object
The destination value provided to the animation if the animation does not have its own destination value.
- animationClock
- AnimationClock
The AnimationClock which can generate the CurrentTime or CurrentProgress value to be used by the animation to generate its output value.
Returns
The value this animation believes should be the current value for the property.