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MaterialGroup.Children Vlastnost

Definice

Získá nebo nastaví kolekci podřízených Material objektů.

public:
 property System::Windows::Media::Media3D::MaterialCollection ^ Children { System::Windows::Media::Media3D::MaterialCollection ^ get(); void set(System::Windows::Media::Media3D::MaterialCollection ^ value); };
public System.Windows.Media.Media3D.MaterialCollection Children { get; set; }
member this.Children : System.Windows.Media.Media3D.MaterialCollection with get, set
Public Property Children As MaterialCollection

Hodnota vlastnosti

MaterialCollection obsahující podřízené Material objekty.

Příklady

Následující příklad ukazuje, jak přidat více materiálů do MaterialGroup.

// The material property of GeometryModel3D specifies the material applied to the 3D object.  
// In this sample the material applied to the 3D object is made up of two materials layered  
// on top of each other - a DiffuseMaterial (gradient brush) with an EmissiveMaterial 
// layered on top (blue SolidColorBrush). The EmmisiveMaterial alters the appearance of  
// the gradient toward blue.

// Create a horizontal linear gradient with four stops.   
LinearGradientBrush myHorizontalGradient = new LinearGradientBrush();
myHorizontalGradient.StartPoint = new Point(0, 0.5);
myHorizontalGradient.EndPoint = new Point(1, 0.5);
myHorizontalGradient.GradientStops.Add(new GradientStop(Colors.Yellow, 0.0));
myHorizontalGradient.GradientStops.Add(new GradientStop(Colors.Red, 0.25));
myHorizontalGradient.GradientStops.Add(new GradientStop(Colors.Blue, 0.75));
myHorizontalGradient.GradientStops.Add(new GradientStop(Colors.LimeGreen, 1.0));

// Define material that will use the gradient.
DiffuseMaterial myDiffuseMaterial = new DiffuseMaterial(myHorizontalGradient);

// Add this gradient to a MaterialGroup.
MaterialGroup myMaterialGroup = new MaterialGroup();
myMaterialGroup.Children.Add(myDiffuseMaterial);

// Define an Emissive Material with a blue brush.
Color c = new Color();
c.ScA = 1;
c.ScB = 255;
c.ScR = 0;
c.ScG = 0;
EmissiveMaterial myEmissiveMaterial = new EmissiveMaterial(new SolidColorBrush(c));

// Add the Emmisive Material to the Material Group.
myMaterialGroup.Children.Add(myEmissiveMaterial);

// Add the composite material to the 3D model.
myGeometryModel.Material = myMaterialGroup;
' The material property of GeometryModel3D specifies the material applied to the 3D object.  
' In this sample the material applied to the 3D object is made up of two materials layered  
' on top of each other - a DiffuseMaterial (gradient brush) with an EmissiveMaterial 
' layered on top (blue SolidColorBrush). The EmmisiveMaterial alters the appearance of  
' the gradient toward blue.

' Create a horizontal linear gradient with four stops.   
Dim myHorizontalGradient As New LinearGradientBrush()
myHorizontalGradient.StartPoint = New Point(0, 0.5)
myHorizontalGradient.EndPoint = New Point(1, 0.5)
myHorizontalGradient.GradientStops.Add(New GradientStop(Colors.Yellow, 0.0))
myHorizontalGradient.GradientStops.Add(New GradientStop(Colors.Red, 0.25))
myHorizontalGradient.GradientStops.Add(New GradientStop(Colors.Blue, 0.75))
myHorizontalGradient.GradientStops.Add(New GradientStop(Colors.LimeGreen, 1.0))

' Define material that will use the gradient.
Dim myDiffuseMaterial As New DiffuseMaterial(myHorizontalGradient)

' Add this gradient to a MaterialGroup.
Dim myMaterialGroup As New MaterialGroup()
myMaterialGroup.Children.Add(myDiffuseMaterial)

' Define an Emissive Material with a blue brush.
Dim c As New Color()
c.ScA = 1
c.ScB = 255
c.ScR = 0
c.ScG = 0
Dim myEmissiveMaterial As New EmissiveMaterial(New SolidColorBrush(c))

' Add the Emmisive Material to the Material Group.
myMaterialGroup.Children.Add(myEmissiveMaterial)

' Add the composite material to the 3D model.
myGeometryModel.Material = myMaterialGroup

Poznámky

Informace o vlastnosti závislosti

Pole Identifikátor ChildrenProperty
Vlastnosti metadat nastavené na true Žádné

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