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Matrix3D.RotateAt(Quaternion, Point3D) Metoda

Definice

Otočí to Matrix3D o zadaném Point3D.

public:
 void RotateAt(System::Windows::Media::Media3D::Quaternion quaternion, System::Windows::Media::Media3D::Point3D center);
public void RotateAt (System.Windows.Media.Media3D.Quaternion quaternion, System.Windows.Media.Media3D.Point3D center);
member this.RotateAt : System.Windows.Media.Media3D.Quaternion * System.Windows.Media.Media3D.Point3D -> unit
Public Sub RotateAt (quaternion As Quaternion, center As Point3D)

Parametry

quaternion
Quaternion

Quaternion představuje rotaci.

center
Point3D

Na střed Point3D , o které se má otočit.

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