Transform3DCollection.Enumerator Struct
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Enumerates Transform3D items in a Transform3DCollection.
public: value class Transform3DCollection::Enumerator : System::Collections::Generic::IEnumerator<System::Windows::Media::Media3D::Transform3D ^>
public struct Transform3DCollection.Enumerator : System.Collections.Generic.IEnumerator<System.Windows.Media.Media3D.Transform3D>
type Transform3DCollection.Enumerator = struct
interface IEnumerator<Transform3D>
interface IDisposable
interface IEnumerator
type Transform3DCollection.Enumerator = struct
interface IEnumerator
interface IEnumerator<Transform3D>
interface IDisposable
type Transform3DCollection.Enumerator = struct
interface IEnumerator<Transform3D>
interface IEnumerator
interface IDisposable
Public Structure Transform3DCollection.Enumerator
Implements IEnumerator(Of Transform3D)
- Inheritance
- Implements
Properties
Current |
Gets the current element in the collection. |
Methods
MoveNext() |
Advances the enumerator to the next element in the collection. |
Reset() |
Resets the enumerator to its initial position, which is before the first element in the collection. |
Explicit Interface Implementations
IDisposable.Dispose() |
This member supports the Windows Presentation Foundation (WPF) infrastructure and is not intended to be used directly from your code. |
IEnumerator.Current |
This member supports the Windows Presentation Foundation (WPF) infrastructure and is not intended to be used directly from your code. |