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Vector3D.AngleBetween(Vector3D, Vector3D) Metoda

Definice

Načte úhel potřebný k otočení první zadané Vector3D struktury do druhé zadané Vector3D struktury.

public:
 static double AngleBetween(System::Windows::Media::Media3D::Vector3D vector1, System::Windows::Media::Media3D::Vector3D vector2);
public static double AngleBetween (System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);
static member AngleBetween : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D -> double
Public Shared Function AngleBetween (vector1 As Vector3D, vector2 As Vector3D) As Double

Parametry

vector1
Vector3D

První Vector3D struktura, která se má vyhodnotit.

vector2
Vector3D

Druhá Vector3D struktura, která se má vyhodnotit.

Návraty

Úhel ve stupních potřebný k otočení vector1 do vector2.

Příklady

Následující příklad ukazuje, jak získat úhel mezi dvěma Vector3D strukturami.

                    // Calculates the angle between two Vector3Ds using the static AngleBetween method. 
                    // Returns a Double.

                    Vector3D vector1 = new Vector3D(20, 30, 40);
                    Vector3D vector2 = new Vector3D(45, 70, 80);
                    Double angleBetween;

                    angleBetween = Vector3D.AngleBetween(vector1, vector2 );
                    // angleBetween is approximately equal to 4.15129
' Calculates the angle between two Vector3Ds using the static AngleBetween method. 
' Returns a Double.

Dim vector1 As New Vector3D(20, 30, 40)
Dim vector2 As New Vector3D(45, 70, 80)
Dim angleBetween As Double

angleBetween = Vector3D.AngleBetween(vector1, vector2)
' angleBetween is approximately equal to 4.15129

Poznámky

Podepsané úhly nezasahují do prostorového prostoru, takže se vrátí úhel mezi 0 a 180 stupni.

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