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Describes and tracks a force feedback effect on a supporting input device.
Syntax
class IGameInputForceFeedbackEffect : public IUnknown
Methods
| Method | Description |
|---|---|
| GetDevice | Gets the device linked to the force feedback effect. |
| GetGain | Gets the gain value for a force feedback effect. |
| GetMotorIndex | Gets the motor index linked to the force feedback effect. |
| GetParams | Gets the parameters that define the force feedback effect. |
| GetState | Gets the current state of a force feedback effect. |
| SetGain | Sets the gain value for a force feedback effect. |
| SetParams | Sets new parameters for a force feedback effect. |
| SetState | Sets the state of a force feedback effect. |
Remarks
If the tracked device is disconnected before the feedback effect finishes it's lifetime the feedback effect is orphaned and will always report its state as "stopped" until the resources are released.
Requirements
Header: GameInput.h
Supported platforms: Windows