Upravit

Sdílet prostřednictvím


PartyChatPermissionOptions

Options for defining the communication relationship between two chat controls.

Syntax

enum class PartyChatPermissionOptions    
{  
    None = 0x0,  
    SendMicrophoneAudio = 0x1,  
    SendTextToSpeechAudio = 0x2,  
    SendAudio = SendMicrophoneAudio | SendTextToSpeechAudio,  
    ReceiveMicrophoneAudio = 0x4,  
    ReceiveTextToSpeechAudio = 0x8,  
    ReceiveAudio = ReceiveMicrophoneAudio | ReceiveTextToSpeechAudio,  
    ReceiveText = 0x10,  
}  

Constants

Constant Description
None No chat communication between the local chat control and the target chat control is allowed.
SendMicrophoneAudio Microphone audio communication from the local chat control to the target chat control is allowed.

For most game scenarios, either all or no audio communication should be sent and SendAudio should be used instead. This flag can be used for game scenarios where microphone audio should be sent to the target chat control, but other types of audio should not.

Audio optionally submitted to a capture sink via PartyAudioManipulationSinkStream::SubmitBuffer() is treated as microphone audio when applying chat permissions and determining which chat controls should receive the audio.
SendTextToSpeechAudio Text-to-speech audio communication from the local chat control to the target chat control is allowed.

For most game scenarios, either all or no audio communication should be sent and SendAudio should be used instead. This flag can be used for game scenarios where text-to-speech audio should be sent to the target chat control, but other types of audio should not.
SendAudio All audio communication from the local chat control to the target chat control is allowed.

This flag is equivalent to SendMicrophoneAudio | SendTextToSpeechAudio.
ReceiveMicrophoneAudio Microphone audio communication from the target chat control to the local chat control is allowed.

For most game scenarios, either all or no audio communication should be received and ReceiveAudio should be used instead. This flag can be used for game scenarios where microphone audio should be received from the target chat control, but other types of audio should not.

Audio optionally submitted to a capture sink via PartyAudioManipulationSinkStream::SubmitBuffer() is treated as microphone audio when applying chat permissions and determining which chat controls should receive the audio.
ReceiveTextToSpeechAudio Text-to-speech audio communication from the target chat control to the local chat control is allowed.

For most game scenarios, either all or no audio communication should be received and ReceiveAudio should be used instead. This flag can be used for game scenarios where text-to-speech audio should be received from the target chat control, but other types of audio should not.
ReceiveAudio Audio communication from the target chat control to the local chat control is allowed.

This flag is equivalent to ReceiveMicrophoneAudio | ReceiveTextToSpeechAudio.
ReceiveText Text communication from the target chat control to the local chat control is allowed.

Requirements

Header: Party.h

See also

Party members